Heroes

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In Greek Mythology heroes like Odysseus, Leonidas and others figured as prominently as the gods and mythical creatures. This is one reason why we now have heroes in Grepolis. But how do they work and what is so special about them?

Heroes pretty much work like most other common units, but there are a few features that set them apart:

  • Heroes are not recruited in buildings, but via a global menu
  • Heroes are not paid for with raw materials, but with either "Coins of War" or "Coins of Wisdom ", which can be obtained by completing Island Quests
  • Each hero has precisely one special skill that can be found in his description and which impacts the game in a particular way
  • By investing raw materials, heroes can reach new levels (up to level 20) which will improve their base values and special skills
  • Heroes are not bound to one game world. You can transfer them between worlds for free and get to keep a hero you have acquired forever.
  • Heroes don‘t die. Following a defeat they are merely wounded and regenerate themselves
  • Heroes are not tied to the population of cities. You can use and command up to 5 heroes per world at the same time, irrespective of available population
  • Heroes can be assigned to cities, but there can be no more than 2 heroes in one city at the same time
  • Heroes cannot be deployed to assist other cities or players. They can be used only for your own attacks or in your own cities


Recruiting a Hero

Screen recruit1.jpg

If you wish to recruit a new hero, you need to make a call in the “Recruitment” tab. After doing so, you will get to choose between two heroes, one of them from the category "Heroes of War", while the other will be a "Hero of Wisdom".

Screen recruit2.jpg

The choice you get is random, but only heroes that you do not already own are shown. To acquire a "Hero of War" you need to spend "Coins of War", which you earn by successfully completing Island Quests in an aggressive manner. Generally speaking, "Heroes of War" are useful for any kind of military action. Some of the heroes in this category are good defenders, while other "Heroes of War" excel in leading your armies into battle. "Heroes of Wisdom" on the other hand are paid with "Coins of Wisdom ", which you get by solving Island Quests the peaceful way. The "Heroes of Wisdom" usually help to improve the economy of your cities by, for example, having a positive effect on building times, production of raw materials and the like.

When choosing a hero you have the option to decline the offered selection altogether, or to buy one of the listed heroes (and paying the required coins). Whatever you decide, you subsequently have to wait 6 hours before being presented with a new selection of heroes. Incidentally you will come across heroes that require an award in addition to the coins. This is listed in the price for the respective heroes. If this is the case, there is a special quest line that needs to be completed to earn this award. Each hero with an award requirement has his very own quest line, which will appear randomly. When such a quest line has popped up it will be automatically shown in the interface with all your other Island Quests. In addition it has a marker displayed on the map and thus a fixed position, like other Island Quests.


Hero Overview

Screen overview.jpg

In the Hero Overview Screen you can access various information about the heroes you employ in the active world:

  • Level, portrait and name of a hero
  • Status: wounded, in transfer, assigned to a city, in combat
  • Current experience points

Please note that you cannot own all 5 heroes right from the start. In the early stages there is only 1 hero slot available. Only after reaching more advanced culture levels can you command more heroes. However, the fifth slot can only be unlocked by paying gold or coins of war / wisdom.


Assigning a Hero

Screen assigning.jpg

You can assign up to 2 heroes to one city. Heroes that are assigned to a city will give you two benefits:

  • If the city is attacked the heroes will defend the city just like common land units
  • The special abilities of some heroes can only unfold in a city (like, for example, in the case of Andromeda)

The process of assigning a hero takes exactly one hour, it is the time the hero needs to "move into the city". During this time the hero will not yet bring any benefits. You can manually withdraw a hero from a city at any time.

If your city is conquered, the assigned heroes will be automatically detached and released.


Transferring a Hero

Screen transfer.jpg

For you to complete your collection of heroes even if you have been conquered or start playing on a new world, there is a free transfer of heroes!

This feature allows you to move heroes from your current game world to your so-called master-account (that is the account with which you log in). After exactly 3 hours the transfer is completed. You could then sign up on another game world and from there view all heroes you own in other worlds or your master-account. Heroes that are not bound to other game worlds can now be transferred to your new world with a simple mouse-click, which will take another 3 hours. Your heroes will keep their levels and experience points even after the transfer is done!

There are however some prerequisites you have to adhere to before a transfer:

  • A hero who is involved in a battle cannot be transferred to the master-account
  • A hero who is wounded cannot be transferred to the master-account

If you want to move a hero to your active world make sure that you have at least one free hero slot available. Else you need to unlock another hero slot, or (if you have already reached the maximum) transfer another hero to your master-account and wait 3 hours until his slot is freed up.

Note: If a world ends or you have been defeated, all heroes of this world will automatically and instantly be transferred to your master-account, to guarantee that they are at your disposal for a new attempt.


List of Heroes

Heroes of War

Hero Combat values (Level 1) Skill (Level 1) Combat values (Level 20) Skill (Level 20)
Atalanta.jpg

Atalanta
Cost: 350 Coins of War
  • Attack: 220 (Distance)
  • Defense Blunt: 66
  • Defense Sharp: 55
  • Defense Distance: 99
  • Speed: 14
  • Loot: 15
The army led by Atalanta is moving 11% faster. This counts for all units in this army.
  • Attack: 600 (Distance)
  • Defense Blunt: 180
  • Defense Sharp: 150
  • Defense Distance: 270
  • Speed: 14
  • Loot: 15
The army led by Atalanta is moving 30% faster. This counts for all units in this army.
Hercules.jpg

Hercules
Cost: 380 Coins of War
  • Attack: 209 (Distance)
  • Defense Blunt: 99
  • Defense Sharp: 99
  • Defense Distance: 143
  • Speed: 18
  • Loot: 200
Whenever Hercules wins an honorable fight, you will instantly receive 22 favor for the god worshipped in your city.
  • Attack: 570 (Distance)
  • Defense Blunt: 270
  • Defense Sharp: 270
  • Defense Distance: 390
  • Speed: 18
  • Loot: 200
Whenever Hercules wins an honorable fight, you will instantly receive 60 favor for the god worshipped in your city.
Leonidas.jpg

Leonidas
Cost: 400 Coins of War
  • Attack: 44 (Sharp)
  • Defense Blunt: 143
  • Defense Sharp: 143
  • Defense Distance: 110
  • Speed: 12
  • Loot: 30
When Leonidas is defending a city, all defending units will have their combat values increased by 5.5%
  • Attack: 120 (Sharp)
  • Defense Blunt: 390
  • Defense Sharp: 390
  • Defense Distance: 300
  • Speed: 12
  • Loot: 30
When Leonidas is defending a city, all defending units will have their combat values increased by 15%
Urephon.jpg

Urephon
Cost: 210 Coins of War
  • Attack: 66 (Sharp)
  • Defense Blunt: 77
  • Defense Sharp: 88
  • Defense Distance: 99
  • Speed: 12
  • Loot: 15
Mythical units have their combat values increased by 11% when fighting together with Urephon.
  • Attack: 180 (Sharp)
  • Defense Blunt: 210
  • Defense Sharp: 240
  • Defense Distance: 270
  • Speed: 12
  • Loot: 15
Mythical units have their combat values increased by 30% when fighting together with Urephon.
Zuretha.jpg

Zuretha
Cost: 240 Coins of War
  • Attack: 110 (Blunt)
  • Defense Blunt: 77
  • Defense Sharp: 66
  • Defense Distance: 77
  • Speed: 13
  • Loot: 20
Ships have their combat values increased by 5.5% when fighting together with Zurethas.
  • Attack: 300 (Blunt)
  • Defense Blunt: 210
  • Defense Sharp: 180
  • Defense Distance: 210
  • Speed: 13
  • Loot: 20
Ships have their combat values increased by 15% when fighting together with Zurethas.


Heroes of Wisdom

Hero Combat values (Level 1) Skill (Level 1) Combat values (Level 20) Skill (Level 20)
Andromeda.jpg

Andromeda
Cost: For free after successful completion of 20 tutorial quests
  • Attack: 33 (Sharp)
  • Defense Blunt: 88
  • Defense Sharp: 110
  • Defense Distance: 99
  • Speed: 15
  • Loot: 10
As long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by 5.5& in that city.
  • Attack: 90 (Sharp)
  • Defense Blunt: 240
  • Defense Sharp: 300
  • Defense Distance: 270
  • Speed: 15
  • Loot: 10
As long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by 15& in that city.
Cheiron.jpg

Cheiron
Cost: 270 Coins of Wisdom
  • Attack: 66 (Distance)
  • Defense Blunt: 121
  • Defense Sharp: 132
  • Defense Distance: 121
  • Speed: 16
  • Loot: 20
As long as Cheiron is assigned to a city, all your heroes on this world will receive 11% more experience points.
  • Attack: 180 (Distance)
  • Defense Blunt: 330
  • Defense Sharp: 360
  • Defense Distance: 330
  • Speed: 16
  • Loot: 20
As long as Cheiron is assigned to a city, all your heroes on this world will receive 30% more experience points.
Ferkyon.jpg

Ferkyon
Cost: 270 Coins of Wisdom
  • Attack: 55 (Blunt)
  • Defense Blunt: 132
  • Defense Sharp: 132
  • Defense Distance: 121
  • Speed: 12
  • Loot: 20
As long as Ferkyon is assigned to a city, all land units will be recruited 11% faster in that city.
  • Attack: 150 (Blunt)
  • Defense Blunt: 360
  • Defense Sharp: 360
  • Defense Distance: 330
  • Speed: 12
  • Loot: 20
As long as Ferkyon is assigned to a city, all land units will be recruited 30% faster in that city.
Helena.jpg

Helena
Cost: 290 Coins of Wisdom
  • Attack: 44 (Blunt)
  • Defense Blunt: 88
  • Defense Sharp: 99
  • Defense Distance: 99
  • Speed: 12
  • Loot: 15
As long as Helena is assigned to a city, there is a 22% chance that loyalty loss of surrounding farming villages is prevented entirely.
  • Attack: 44 (Blunt)
  • Defense Blunt: 88
  • Defense Sharp: 99
  • Defense Distance: 99
  • Speed: 12
  • Loot: 15
As long as Helena is assigned to a city, there is a 60% chance that loyalty loss of surrounding farming villages is prevented entirely.
Orpheus.jpg

Orpheus
Cost: 370 Coins of Wisdom
  • Attack: 44 (Distance)
  • Defense Blunt: 99
  • Defense Sharp: 110
  • Defense Distance: 77
  • Speed: 13
  • Loot: 5
When Orpheus is assigned to a city and you generate a culture point by means of a festival, there is a 33% chance that you will generate an additional culture.
  • Attack: 44 (Distance)
  • Defense Blunt: 99
  • Defense Sharp: 110
  • Defense Distance: 77
  • Speed: 13
  • Loot: 5
When Orpheus is assigned to a city and you generate a culture point by means of a festival, there is a 90% chance that you will generate an additional culture.
Terylea.jpg

Terylea
Cost: 240 Coins of Wisdom
  • Attack: 33 (Sharp)
  • Defense Blunt: 88
  • Defense Sharp: 88
  • Defense Distance: 132
  • Speed: 12
  • Loot: 10
As long as Terylea is assigned to a city, the base production silver coins is increased by 33& in that city.
  • Attack: 90 (Sharp)
  • Defense Blunt: 240
  • Defense Sharp: 240
  • Defense Distance: 360
  • Speed: 12
  • Loot: 10
As long as Terylea is assigned to a city, the base production silver coins is increased by 90& in that city.