2011 Changelogs: Difference between revisions

From Wiki Grepolis EN
Jump to navigation
No edit summary
No edit summary
Line 1: Line 1:
__NOTOC__
=='''Version 2.01'''==
=='''Version 2.01'''==
On April 19th 2011, Grepolis was updated to version 2.01
On April 19th 2011, Grepolis was updated to version 2.01

Revision as of 23:20, 22 February 2017


Version 2.01

On April 19th 2011, Grepolis was updated to version 2.01

Features/Changes:

  • Premium: Players can get an optional notification when their building queue is completely finished
  • New Chat window system
  • Redesigned market window

Bugfixes:

  • Mood in map-popup refreshes after claiming loads or units from a farm town
  • Commands in menu-bubbles did not hide the cancel button after ten minutes
  • Tool tips on returning commands in menu-bubbles show correct string now
  • Resources were not updated after a trade was finished
  • Casted spells under the town name were not removed when they were done
  • City foundations were shown on wrong positions
  • Quickbar was not updated after editing
  • Trying to leave an alliance as last founder removed the window tabs
  • Player and town count in alliances mismatched to real values
  • Alliance forum names were not displayed correct
  • Remove alliances from shared forum was impossible
  • Closing windows that overlay the tutorial window was impossible
  • When a power was casted, the report-link was not working
  • Construction images for storage were not correct
  • After using the wrong captcha code it was impossible to send messages (for mass mails)
  • Moving messages or reports to folders did not work
  • After joining an alliance flags on map did not get refreshed
  • An island was missing on the minimap...But we eventually found it ;)
  • Problems when clicking several times on "Jump to current city" and "Jump to these coordinates" are resolved
  • In some cases a scrollbar appeared in the dialog windows
  • Auto-filling units into the simulator did not work if the building window was open
  • Trade ratio text was displaced
  • Espionage and the hide window buttons were conflicting each other
  • Hammer in city-overview was not clickable twice
  • If a planned attack is set in the past the attack-planer shows now notifies the player
  • Recruiting all mythological units was possible with any god...Sorry that was fix
  • Farm tutorial shows a hint if the player has completed the current step already
  • If you interacted with the minimap the tutorial was closed automatically
  • Some first tabs of windows were missing
  • Missing popups were added
  • Missing translations were added
  • The world-wonders era starts after 6 months (instead of 9 months)

Version 1.26.5

On March 9th 2011, Grepolis was updated to version 1.26.5.

Features/Changes:

  • The number of spies that were sent to the same town are know shown
  • Only Players with validated email address can send massmails now.
  • A Grepolis 2.0 marker was added in "select new world" window. Players will be able to see if the world they join is a 2.0 world or not.

Bugfixes:

  • There were some problems with attacks that arrive at the same time.
  • In the alliance-forum some threads with a lot of published reports caused JavaScript errors.
  • Fake "incoming attacks" were fixed
  • Bolted temples now produce favour according to their diminished levels.
  • Bolted markets now trade resources according to their diminished levels.

Version 1.26.3

On February 2nd 2011, Grepolis was updated to version 1.26.3.

Features/Changes:

  • Players will be able to see their vacation log

Bug Fixes:

  • The premium commands overview icon was missing
  • The player color in a map can be deleted now, even if a player no longer exist
  • You can now see the two last festivals in premium culture overview with IE
  • Player can now receive the "early game over" award at any time in the game.
  • Attackable bans don't work when vacation mode is active
  • Clock times in the alliance forum should now show the correct time.
  • The "best X of the day" awards were shown in the forum and in messages
  • Divine units now work correctly in the simulator
  • Small building time divergences with the units were fixed.
  • In premium overview -> on town info, the research was taken from the current town, not from town where the units originated
  • In premium overview -> town groups -> towns were occasionally sorted in the wrong order
  • In premium overview -> Recruitment overview -> table was broke