2017 Changelogs: Difference between revisions

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==Version 2.133==
===Summary===
===Changes & Improvements===
===Bugfixes===


==Version 2.132==
==Version 2.132==
 
On February 22 2017, Grepolis updated to version 2.132
===Summary===
===Summary===
*We are still in the process of preparing the first changes of the planned Island Quest rework. If you missed our DevBlog article on this topic, you can stay informed and voice your opinions [[https://devblog.grepolis.com/?p=1771 here]]. Beta testing for the first changes will also become available shortly, so stay tuned!
*With this update, we enabled the use of town IDs in the attack planner and adjusted the layout of dropdown-menus using auto-completion.
*Additionally we adjusted some texts for more clarity and of course also fixed bugs along the way.


===Changes & Improvements===
===Changes & Improvements===
*Town IDs can now be used to select towns in the Attack Planner (premium feature)
**Previously you could only target town names in the Attack Planner - making it difficult to select the right destination if several players chose the same town name.
**You may now use either the town name or town ID to identify the town you would like to plan attacks for.
[[File:Attackplanner id.png]]
*Resource storage texts were adjusted for more clarity
**The game previously displayed that the warehouse would be full at a certain time in the future. However, this information was based on the current resource production while requesting the data. Running effects, for instance, could expire before stated date was reached.
**The texts were adjusted to indicate that your storage will run out of capacity earliest at a certain date - or later if your stored amount of resources or resource production change in the meantime.
*Dropdown menus in fields with auto-completion functionality were adjusted to match the style of Grepolis better.
[[File:Autocompletedropdown.png]]


===Bugfixes===
===Bugfixes===
*Attack preparation - Corrected the warning displayed when trying to send heroes by themselves to attack on other islands. It now properly reflects that ships or flying units are required in order to send them on their way.
*Alliance forum - Locked threads are now properly marked as read when choosing to set the whole forum section to read status.
*Color assignments - Players without an alliance can now set custom colors for alliances without losing the color assignments just seconds after.
*Conquest/Revolt - Some adjustments were made to ensure that processing delays have less of an impact on starting times of conquests and revolts. Consequently both actions should end as described in the respective reports.
*Favor - Reduced favor production triggered as negative effect of an Island Quest now only affects the town the quest was started from, not the global favor production for the respective god.
*Hall of Fame - Fixed an error that could cause Hall of Fame and award data to be inconsistent, consequently leading to errors in the alliance rankings within the Hall of Fame.


==Version 2.131==
==Version 2.131==

Revision as of 21:37, 2 August 2017


Version 2.133

Summary

Changes & Improvements

Bugfixes

Version 2.132

On February 22 2017, Grepolis updated to version 2.132

Summary

  • We are still in the process of preparing the first changes of the planned Island Quest rework. If you missed our DevBlog article on this topic, you can stay informed and voice your opinions [here]. Beta testing for the first changes will also become available shortly, so stay tuned!
  • With this update, we enabled the use of town IDs in the attack planner and adjusted the layout of dropdown-menus using auto-completion.
  • Additionally we adjusted some texts for more clarity and of course also fixed bugs along the way.

Changes & Improvements

  • Town IDs can now be used to select towns in the Attack Planner (premium feature)
    • Previously you could only target town names in the Attack Planner - making it difficult to select the right destination if several players chose the same town name.
    • You may now use either the town name or town ID to identify the town you would like to plan attacks for.

Attackplanner id.png

  • Resource storage texts were adjusted for more clarity
    • The game previously displayed that the warehouse would be full at a certain time in the future. However, this information was based on the current resource production while requesting the data. Running effects, for instance, could expire before stated date was reached.
    • The texts were adjusted to indicate that your storage will run out of capacity earliest at a certain date - or later if your stored amount of resources or resource production change in the meantime.
  • Dropdown menus in fields with auto-completion functionality were adjusted to match the style of Grepolis better.

Autocompletedropdown.png

Bugfixes

  • Attack preparation - Corrected the warning displayed when trying to send heroes by themselves to attack on other islands. It now properly reflects that ships or flying units are required in order to send them on their way.
  • Alliance forum - Locked threads are now properly marked as read when choosing to set the whole forum section to read status.
  • Color assignments - Players without an alliance can now set custom colors for alliances without losing the color assignments just seconds after.
  • Conquest/Revolt - Some adjustments were made to ensure that processing delays have less of an impact on starting times of conquests and revolts. Consequently both actions should end as described in the respective reports.
  • Favor - Reduced favor production triggered as negative effect of an Island Quest now only affects the town the quest was started from, not the global favor production for the respective god.
  • Hall of Fame - Fixed an error that could cause Hall of Fame and award data to be inconsistent, consequently leading to errors in the alliance rankings within the Hall of Fame.

Version 2.131

On February 8 2017, Grepolis updated to version 2.131.

Summary

  • In this version, we started laying the technical foundation for some upcoming changes to our Island Quest system. If you are interested in the upcoming changes, please head over to our DevBlog where our Game Designers present a preview.
  • Consequently, this version's community feature brings an addition to Island Quests by showing travel times for attacks on Island Quest objectives.
  • Furthermore we have adjusted the handling of awards for recurring events and fixed some bugs.


Changes & Improvements

  • Travel times added for Island Quests (Community Request)
    • When accepting an Island Quest with the objective of attacking enemy troops, travel times are now displayed in the attack preparation screen.
    • We have seen this feature requested time and time again and found that it worked well in the mobile app, so it was about time we implemented it for browser as well.

2.129.png

  • Adjusted titles displayed in Grepolisscore for awards obtained in recurring events
    • Some of Grepolis' events are recurring and come with their own set of awards each time they are run. Previously they showed the year of the event in order to make them separable.
    • Award names for some of these recurring events have now been reworked to display the month and year they were obtained, in addition to the exact date on which they were earned.


Bugfixes

  • Login - Fixed a potential issue with player registrations and subsequent logins to new worlds.
  • World wonders - Wonders level 10 display their description at the bottom again, instead of the top of the window - overlapping the graphics.
  • Grepolisscore - Some awards for recurring events were displayed twice.
  • Agora - A JavaScript error that could occur when closing the agora window quickly after organizing Olympic Games was fixed.
  • Bandits Camp - Buttons on the attack screen appeared in wrong position.

Version 2.130

On January 25 2017, Grepolis was updated to version 2.130.

Summary

  • Demeter is about to return and we're happy to introduce 5 new guests for her event after recent feedback indicated that graphical alterations for recurring events would be appreciated.
  • Additionally we have worked on bringing more clarity for world wonder effects by making the information available even before the construction of a wonder is started.
  • Last but not least, we have introduced full support for IPv6 and took care of several bugs.

Changes & Improvements

  • In Demeter's Name! New guests will arrive in your tavern!
    • Demeter is in need of your help again! In the raging war you become host to several starving guests that need to be catered. Gather ingredients and cook up a storm.
    • Recent community feedback indicated that occasional changes in graphics for recurring events would be appreciated. Our artists were more than happy to follow this request for the upcoming event!
    • 5 new guests will be visiting your tavern and stay for up to 3 days at a time. Check back frequently to meet them all!
  • Tooltip description of world wonder effects before construction
    • Up until now, bonus effects of finished world wonders were not visible in the world wonder construction menu.
    • In order to allow for better judgement of which world wonder would be the most valuable option for your alliance - without having to rely to the wiki - a new tooltip in the construction window will inform you about the respective bonus effect of any wonder your hover your mouse over.
  • Grepolis is ready for the future! Our systems are now fully IPv6 compliant.


Bugfixes

  • Grepolisscore - Awards granted for levelling heroes were not properly granted if required experience points for a level-up were gained through *Travelling Mentor or Luxury Residence effects.
  • Premium overview - Troops outside - A JavaScript error that could occur when partially withdrawing troops outside your city has been fixed.
  • In-game offers - In order to maintain consistency, any globally available campaign (gifts, surveys, offers) may now only be accepted on one game world. However, if accepting these offers enables a global effect on the shop, they will remain active on all game worlds.
  • City foundation information - The headline of the city foundation screen that can be accessed through the commands overview is now properly localized for all markets.
  • World wonder donation overview - When opening the donation overview from world wonder lists while having the donation overview minimized, a scroll bar appeared even if there were only a few entries in the list.
  • Heroes overview - Top arrow of scroll bar has been put back in its proper space.
  • Beta - Winter Event - Aristotle may not have been granted properly if Crystals were received during the first days of the event. All eligible players have been granted their missing hero in the meantime.

Version 2.129

On January 11 2017, Grepolis was updated to version 2.129.

Summary

As the development of the game has slowed down over the course of the holidays, the first update in 2017 solely focuses on fixing some bugs and issues that occured recently. But don't worry, we will return to full speed with version 2.130!

Bugfixes

  • Hall of Fame - Rank 1 and 2 would sometimes appear as interchanged, wrongly reflecting standings for closed worlds.
  • Captain - The reduction for resource trading times is now properly applied for the owner of the advisor only.
  • Technical - Some double clicks in certain windows caused a higher than usual load. This is no longer the case.
  • Spells - When casting powers on a city from the ring menu, the status now updates properly, reflecting that the desired effect is active and could be extended using premium.
  • Ring menu - The ring menu now disappears properly when opening any other windows instead of remaining open.
  • Simulator - Selected spells and effects are no longer reset after switching gods.