Battle Point Villages

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Battle Point Villages allow you to collect troops and resources on your islands to progress your empire. There are 6 available ruins for you to take on an island (you do not start with any). Once you buy the ruin with battle points it will turn into a Battle Point Village and you will be able to collect resources and different types of troops.

Summary of the New System

With the new battle point villages and the bandits camp we want to improve the early game phase in order to keep more players in the game and motivate them to come back on the following days. To achieve this we simplified the usability of the old farming villages, and reduced their complexity. We want to offer you more possibilities to fight during the first days on a new world. As a result, we have integrated a new feature on the island of your first city, the Bandits Camp. It will contain a total of 100 PvE fights. As a new player it’s important to perform several PvE fights in order to understand how the battle system works, and to figure out the pros and cons of the different units. This will allow you to be better prepared as your beginner's protection wears off.

Comparison Chart

Feature Old System New System
Number of villages per island 8 6
Number of farming villages that you start with 1 0
Color of the flag - not in your possession (ruin) Red Grey
Color of the flag - owned by you Green Yellow
Looting Yes No
Happiness Yes No
Cooperative upgrading Yes No
Number of upgrade levels 6 6
Ability to cycle through farm villages No Yes
Costs for upgrading a farm to a next level Resources Battle Points
Time for upgrading a farm Instant Delayed

Farm Village unusable while upgrading

Requirements for upgrading a farm None Farm must be able to collect resources
Unlocking new farming villages Killing Units Spending Battle Points
Max. options for demanding resources 8 4
Diplomacy technology +

Booty technology

  • +4 additional demand options
  • Increases the amount of resources you receive from farming by 15%.
Both technologies have been combined to one technology:
  • New effect:
    • +115% resources
    • Double cool down times
  • Costs: 1300 of each resource + 6 research points
Amount of Resources per Demand Speed 1 / farming level 1:
  • 5 min: 10 resources
  • 20 min: 23 resources
  • 90 min: 51 resources
  • 240 min: 100 resources
The previous values will be increased by 25%
Requesting units has influence on the daily capacity Yes No as long as the village is ready

Obtaining Battle Point Villages

In order to obtain a battle point village you will need to spend your battle points. Once you have the required battle points available, you can click on the ruin and build your village. After clicking the build button the village will immediately be built to level 1. Below is a table with the associated costs:

Number of Villages Cost (in battle points)
1 2
2 10
3 30
4 60
5 100
6+ 150

Once you unlock your sixth village the cost to build a village will be 150 battle points. This number will not reset and counts for all of your cities.

Obtaining Resources

Since you will only be able to obtain 6 villages instead of 8 like the old system, we have increased the amount of resources by 25%. Each time you demand resources it is subtracted from the daily total (which is dependent on the level of the village). Additionally, if you demand resources you will not be able to demand troops until the cool down period has ended.

Cool Down Periods

Village level Old Daily Limit New Daily Limit
1 6250 1000
2 7500 2000
3 8750 3000
4 10000 4000
5 11250 5000
6 12500 6000
New values are multiplied by world speed.

Collecting Resources

You will have several different collection options to choose from, ranging from 5 minutes to 8 hours. In order to unlock the different options you will need to upgrade your warehouse accordingly:

Option Warehouse Level
1 1
2 5
3 7
4 10

The following options are available to you once you have the appropriate warehouse level:

Village Level 5 Minute Cool Down 20 Minute Cool Down 90 Minute Cool Down 4 Hour Cool Down
1 12 29 64 125
2 15 34 75 145
3 17 39 85 166
4 20 44 95 187
5 22 49 106 208
6 25 54 116 229

Additionally you will have the option to research the technology "Villagers Loyalty" to unlock a different set of times:

Village Level 10 Minute Cool Down 40 Minute Cool Down 3 Hour Cool Down 8 Hour Cool Down
1 25 62 137 268
2 32 73 161 311
3 36 83 182 356
4 43 94 204 402
5 47 105 227 447
6 53 116 249 492

Collecting Units

Collecting units no longer counts against the daily limit when collecting from battle point villages. They do, however, require a cool down just like when you are collecting resources. Below is a table with the respective values:

Village Level Swordsmen Slingers Archers Hoplites
1 1 1 1 1
2 2 2 2 2
3 3 3 3 3
4 4 4 4 4
5 5 5 5 5
6 6 6 6 6
The cooldown time for collecting all types of units is 3 hours.

In order to unlock the above units you will need to increase your farm level. Each unit option requires a minimum farm level before you will be able to collect that unit.

Option Requirement
1 Farm level 5
2 Farm level 7
3 Farm level 10
4 Farm level 15

Trading

You will be able to trade with battle point villages with a maximum ratio of 1.7. The minimum amount of resources that you are able to trade is 100 and the maximum is 2000.

Once you trade with a battle point village the ratio will drop. Over time it will recover slowly at a rate of .02 per hour * world speed.

Village Cycling

(insert cycle picture)

It is now possible to cycle through your battle point villages to farm resources. You can do so by clicking the arrows pictured above.

Technology

With the introduction of Battle Point Villages there is a new technology available Villagers' Loyalty that will increase the amount of resources that you obtain by 115%.

Villagers' Loyalty
(insert villagers' loyalty image)
Effect Cost
  • Increases the amount of resources you receive from farming by 115%
  • Doubles the cool down times for collecting resources.
1300 of each resource and 6 research points