Changelogs: Difference between revisions

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You can find all changelogs from version 2.40 onwards here. :)
You can find all changelogs from version 2.40 onwards here. :)
=Version 2.41=
[[File:9pd.png|center]]
On Tuesday June 18th, Grepolis will update to version 2.41. This update includes a few game feature changes and fixes several bugs. A discussion thread about the update can be found here.
Below is a list of the changes to be implemented in the update.
==Game==
===Features/Changes:===
*The wall levels of the eighth farm village are now removed once the village has been conquered;
*A few changes have been made to the Island Quests :
**The spawn timers of the quests have been modified from 2, 3, 4 hours to 2, 4, 8 hours;
**The attack and defense boost rewards have been adjusted from 30% to 10% (attack) and from 30% to 5% (defense);
**The brothel has been replaced with a tavern in the corresponding quest;
*The spawn probability of storyline quests have been slightly adjusted to the spawn timers.
*Community request: added a spoiler bbcode for messages and alliance forums.
===Bugfixes:===
*Fixed some JS errors: 'Object' is undefined;
*It was not possible to move an alliance forum to the lowest position;
*Fixed several award synchronization issues;
*Fixed an issue where the cancel button was covered by the units list in the command overview;
*Option for resetting researches was disappearing upon research time reduction;
*Queue did not get updated automatically in the barracks;
*Sometimes the effects on a city were not displayed;
*Fixed a bug where an error message,"island quest expired", was appearing during rotating;
*The icon of the survey type was sometimes wrong;
*There was an error upon validating e-mail;
*Chose location check field was slightly misplaced when starting or restarting the game;
*The wrong icon was shown when hovering over mythical units in temple;
*The wrong world wonders were displayed in the hall of fame sometimes;
*The farming village overview was not considering forced loyalty;
*Improved favor production was not properly shown in premium overview on all towns;
*There was a graphical issue in the survey window;
*Island quest icon was missing and leading to an empty window during takeover;
*Fixed inconsistency between tooltips if quest requirements fulfilled;
*Attack Planner did not update when units were removed;
*Fixed deadlocks during nightly cron;
*Directional arrow was not updating correctly when changing towns;
*Fixed an error in the distribution of the award "Great Power of the Day";
*Filter for attacks in command overview did not work;
*The menu was unresponsive on iPad;
*There were duplicated lines in the player invite window;
*A space was missing between renamed command and the cancel button;
*The performances of the game were reduced a lot after sending many spies to the same town;
*The Phoenician merchant was not visiting all towns owned;
*Fixed some layout issues in the simulator;
*Fixed a case where towns should have been conquered, but weren't;
*Fixed a wrong calculation of resources during happenings;
*Fixed wrong information in reports when withdrawing units;
*A German survey was sent out to all players instead of the German market only;
*You could get negative research points by demolishing academy.
==Mobile:==
===Bugfixes:===
*Research images were not correctly displayed in the academy;
*Spells enacted on an attack could be seen in the mobile versions;
*Some translations were missing.


=Version 2.40=
=Version 2.40=
Line 7: Line 65:


Below is a full list of changes included in 2.40.
Below is a full list of changes included in 2.40.
 
==Game:==
==New Features/Changes:==
===New Features/Changes:===
*To make sure that updates of game state will reach the players browser correctly, only one tab per game account is allowed. If a second tabs gets opened the first one will be logged out.
*To make sure that updates of game state will reach the players browser correctly, only one tab per game account is allowed. If a second tabs gets opened the first one will be logged out.
**This only applies for one world. I.e. You could be logged into Alpha and Beta in two different tabs, but not Alpha in two different tabs.  
**This only applies for one world. I.e. You could be logged into Alpha and Beta in two different tabs, but not Alpha in two different tabs.  
Line 15: Line 73:
*Players can now send mass-mails only after reaching more than 800 points in order to prevent server spam.
*Players can now send mass-mails only after reaching more than 800 points in order to prevent server spam.
*Community request: ability to rename commands.
*Community request: ability to rename commands.
==Bugfixes:==
===Bugfixes:===
*When a player gets a new town, spells like favor boost or acumen were not applied to the new town.
*When a player gets a new town, spells like favor boost or acumen were not applied to the new town.
*Command overview was showing commands that are not from current town group.
*Command overview was showing commands that are not from current town group.

Revision as of 10:36, 15 June 2013

You can find all changelogs from version 2.40 onwards here. :)

Version 2.41

9pd.png

On Tuesday June 18th, Grepolis will update to version 2.41. This update includes a few game feature changes and fixes several bugs. A discussion thread about the update can be found here.

Below is a list of the changes to be implemented in the update.

Game

Features/Changes:

  • The wall levels of the eighth farm village are now removed once the village has been conquered;
  • A few changes have been made to the Island Quests :
    • The spawn timers of the quests have been modified from 2, 3, 4 hours to 2, 4, 8 hours;
    • The attack and defense boost rewards have been adjusted from 30% to 10% (attack) and from 30% to 5% (defense);
    • The brothel has been replaced with a tavern in the corresponding quest;
  • The spawn probability of storyline quests have been slightly adjusted to the spawn timers.
  • Community request: added a spoiler bbcode for messages and alliance forums.

Bugfixes:

  • Fixed some JS errors: 'Object' is undefined;
  • It was not possible to move an alliance forum to the lowest position;
  • Fixed several award synchronization issues;
  • Fixed an issue where the cancel button was covered by the units list in the command overview;
  • Option for resetting researches was disappearing upon research time reduction;
  • Queue did not get updated automatically in the barracks;
  • Sometimes the effects on a city were not displayed;
  • Fixed a bug where an error message,"island quest expired", was appearing during rotating;
  • The icon of the survey type was sometimes wrong;
  • There was an error upon validating e-mail;
  • Chose location check field was slightly misplaced when starting or restarting the game;
  • The wrong icon was shown when hovering over mythical units in temple;
  • The wrong world wonders were displayed in the hall of fame sometimes;
  • The farming village overview was not considering forced loyalty;
  • Improved favor production was not properly shown in premium overview on all towns;
  • There was a graphical issue in the survey window;
  • Island quest icon was missing and leading to an empty window during takeover;
  • Fixed inconsistency between tooltips if quest requirements fulfilled;
  • Attack Planner did not update when units were removed;
  • Fixed deadlocks during nightly cron;
  • Directional arrow was not updating correctly when changing towns;
  • Fixed an error in the distribution of the award "Great Power of the Day";
  • Filter for attacks in command overview did not work;
  • The menu was unresponsive on iPad;
  • There were duplicated lines in the player invite window;
  • A space was missing between renamed command and the cancel button;
  • The performances of the game were reduced a lot after sending many spies to the same town;
  • The Phoenician merchant was not visiting all towns owned;
  • Fixed some layout issues in the simulator;
  • Fixed a case where towns should have been conquered, but weren't;
  • Fixed a wrong calculation of resources during happenings;
  • Fixed wrong information in reports when withdrawing units;
  • A German survey was sent out to all players instead of the German market only;
  • You could get negative research points by demolishing academy.

Mobile:

Bugfixes:

  • Research images were not correctly displayed in the academy;
  • Spells enacted on an attack could be seen in the mobile versions;
  • Some translations were missing.

Version 2.40

Changelog2.40.png

On Tuesday May 28th, Grepolis was updated to version 2.40. This update brought us several bug fixes and a few minor feature changes. You can find a discussion thread for the update here for .EN and here for .US.

Below is a full list of changes included in 2.40.

Game:

New Features/Changes:

  • To make sure that updates of game state will reach the players browser correctly, only one tab per game account is allowed. If a second tabs gets opened the first one will be logged out.
    • This only applies for one world. I.e. You could be logged into Alpha and Beta in two different tabs, but not Alpha in two different tabs.
  • The beginners protection is showed as a power under the town name.
    • You can now see a BP icon under your city name, just like you do when spells have been cast on your city.
  • Players can now send mass-mails only after reaching more than 800 points in order to prevent server spam.
  • Community request: ability to rename commands.

Bugfixes:

  • When a player gets a new town, spells like favor boost or acumen were not applied to the new town.
  • Command overview was showing commands that are not from current town group.
  • Corrected some layout issues in the global settings of the landing page.
  • The tabs in buildings were reset after switching towns.
  • Alliance Conquests and Pact Events were in German.
  • When using the mass recruit if current town didn't have a harbor, there was an error
  • There was a bug with plural and singular form of the chariot reward in island quests.
  • Special building data were wrong in the building overview.
  • Cancelling building demolition was sending wrong response message.
  • Trojan defense applied to militia twice, it is now decreased correctly again after spell ends.
  • The inventory was not reset after player restart.
  • The In-Game announcements were not sorted correctly.
  • Attack boost was not working on all units.
  • Forced Loyalty was setting the mood to 100 before.
  • When sending multiple colonization commands to found towns on multiple spots with only one free culture level left, the last command was starting the process instead of the first one.