City Effects: Difference between revisions

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|-
|-
  |align="center"|'''Improved Attack'''
  |align="center"|'''Improved Attack'''
  |align="center"|[[File:Improvedattack.png]]
  |align="center"|[[File:Improved attack.png]]
  |align="center"|The units of the city fight with 10% more offensive strength for X time.
  |align="center"|The units of the city fight with 10% more offensive strength for X time.
  |-
  |-
  |align="center"|'''Myrmidon Attack'''  
  |align="center"|'''Myrmidon Attack'''  
  |align="center"|[[File:Myrm.png]]
  |align="center"|[[File:Myrm.png]]
  |align="center"|The units of the city fight with 10% more offensive strength while losing 10% defensive strength for X time.
  |align="center"|The units of the city fight with 10% more offensive strength while losing 10% defensive strength for 12 hours.
  |-
  |-
  |align="center"|'''Improved Defense'''
  |align="center"|'''Improved Defense'''
  |align="center"|[[File:Impdefense.png]]
  |align="center"|[[File:Improved defense.png]]
  |align="center"|The units of the city fight with 5% more defensive strength for X time.
  |align="center"|The units of the city fight with 5% more defensive strength for X time.
  |-
  |-
  |align="center"|'''Trojan Defense'''
  |align="center"|'''Trojan Defense'''
  |align="center"|[[File:Trojdef.png]]
  |align="center"|[[File:Trojdef.png]]
  |align="center"|You receive an additional 5 militia per farm level up to level 25 and your walls are increased by one level for X time.
  |align="center"|You receive an additional 5 militia per farm level up to level 25 and your walls are increased by one level for 12 hours.
  |-
  |-
  |align="center"|'''Accelerated Recruitment'''
  |align="center"|'''Accelerated Recruitment'''
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  |align="center"|'''Heightened Senses'''
  |align="center"|'''Heightened Senses'''
  |align="center"|[[File:Senses.png]]
  |align="center"|[[File:Senses.png]]
  |align="center"|The battle points earned by your units fighting are doubled for X time.  
  |align="center"|The battle points earned by your units fighting are doubled for 12 hours.  
  |-
  |-
  |align="center"|'''Improved Troop Movement'''
  |align="center"|'''Improved Troop Movement'''
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  |-
  |-
  |align="center"|'''Tyche's Illumination'''
  |align="center"|'''Tyche's Illumination'''
  |align="center"|[[File:Tycheilum.png]]
  |align="center"|[[File:Tyche attack.png]]
  |align="center"|The units of the city are 10% more efficient in attacking for X weeks.  
  |align="center"|The units of the city are 10% more efficient in attacking for X weeks.  
  |-
  |-
  |align="center"|'''Tyche's Encouragement'''
  |align="center"|'''Tyche's Encouragement'''
  |align="center"|[[File:Tycheenc.png]]  
  |align="center"|[[File:Tyche defense.png]]  
  |align="center"|The units of the city are 5% more efficient in defending for X weeks.  
  |align="center"|The units of the city are 5% more efficient in defending for X weeks.  
  |-
  |-
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  |align="center"|'''Improved Defense (rare)'''
  |align="center"|'''Improved Defense (rare)'''
  |align="center"|[[File:Rare_defense_boost.png]]
  |align="center"|[[File:Rare_defense_boost.png]]
  |align="center"|The units of the city fight with X% more defensive strength for X time.
  |align="center"|The units of the city fight with 5% more defensive strength for 12 hours.
  |-
  |-
  |align="center"|'''Improved Attack (rare)'''  
  |align="center"|'''Improved Attack (rare)'''  
  |align="center"|[[File:Rare_attack_boost.png]]
  |align="center"|[[File:Rare_attack_boost.png]]
  |align="center"|The units of the city fight with X% more offensive strength for X time.
  |align="center"|The units of the city fight with 10% more offensive strength for 12 hours.
|-
|-
  |align="center"|'''Reduced Recruitment Times (rare)'''  
  |align="center"|'''Reduced Recruitment Times (rare)'''  
  |align="center"|[[File:Rare_unit_order_boost.png]]
  |align="center"|[[File:Rare_unit_order_boost.png]]
  |align="center"|Recruitment times for new unit orders are reduced by X% for X time.
  |align="center"|Recruitment times for new and existing unit orders are reduced by 25% for X time.
|}
|}


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  |align="center"|'''Improved Defense (epic)'''
  |align="center"|'''Improved Defense (epic)'''
  |align="center"|[[File:Epic_defense_boost.png]]
  |align="center"|[[File:Epic_defense_boost.png]]
  |align="center"|The units of the city fight with X% more defensive strength for X time.
  |align="center"|The units of the city fight with 10% more defensive strength for 1 day.
  |-
  |-
  |align="center"|'''Improved Attack (epic)'''  
  |align="center"|'''Improved Attack (epic)'''  
  |align="center"|[[File:Epic_attack_boost.png]]
  |align="center"|[[File:Epic_attack_boost.png]]
  |align="center"|The units of the city fight with X% more offensive strength for X time.
  |align="center"|The units of the city fight with 20% more offensive strength for 1 day.
|-
|-
  |align="center"|'''Reduced Recruitment Times (epic)'''  
  |align="center"|'''Reduced Recruitment Times (epic)'''  
  |align="center"|[[File:Epic_unit_order_boost.png]]
  |align="center"|[[File:Epic_unit_order_boost.png]]
  |align="center"|Recruitment times for new unit orders are reduced by X% for X time.
  |align="center"|Recruitment times for new and existing unit orders are reduced by 50% for X time.
|}
|}


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  |align="center"|'''Attack Penalty'''
  |align="center"|'''Attack Penalty'''
  |align="center"|[[File:Attack_penalty.png]]
  |align="center"|[[File:Attack_penalty.png]]
  |align="center"|The units of the city fight with X% less offensive strength for X time.
  |align="center"|The units of the city fight with Y% less offensive strength for X time.
  |-
  |-
  |align="center"|'''Defense Penalty'''  
  |align="center"|'''Defense Penalty'''  
  |align="center"|[[File:Defense_penalty.png]]
  |align="center"|[[File:Defense_penalty.png]]
  |align="center"|The units of the city fight with X% less defensive strength for X time.
  |align="center"|The units of the city fight with Y% less defensive strength for X time.
|}
|}


==Unit Reinforcements==
==Unit Reinforcements==
These boosts provide you with various types of units.
These boosts provide you with various types of units.
===Instant Land Units===
{|class=wikitable style="text-align: center;"
!width="200px" | Name
!width="75px" | Icon
!width="400px" | Effect
|-
|align="center"|'''Side by side with Archers'''
|align="center"|[[File:Instant archers.png]]
|align="center"|Your selected city receives X Archer(s).
|-
|align="center"|'''Side by side with Hoplites'''
|align="center"|[[File:Instant hoplites.png]]
|align="center"|Your selected city receives X Hoplite(s).
|-
|align="center"|'''Side by side with Swordsmen'''
|align="center"|[[File:Instant swordsmen.png]]
|align="center"|Your selected city receives X Swordsmen.
|-
|align="center"|'''Side by side with Slingers'''
|align="center"|[[File:Instant slingers.png]]
|align="center"|Your selected city receives X Slinger(s).
|-
|align="center"|'''Side by side with Horsemen'''
|align="center"|[[File:Instant horsemen.png]]
|align="center"|Your selected city receives X Horsemen.
|-
|align="center"|'''Side by side with Chariots'''
|align="center"|[[File:Instant chariots.png]]
|align="center"|Your selected city receives X Chariot(s).
|-
|align="center"|'''Side by side with Catapults'''
|align="center"|[[File:Instant catapults.png]]
|align="center"|Your selected city receives X Catapult(s).
|-
|}


===Land Unit Reinforcements===
===Land Unit Reinforcements===
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  |align="center"|'''Swordsmen Reinforcement'''
  |align="center"|'''Swordsmen Reinforcement'''
  |align="center"|[[File:Swordrein.png]]
  |align="center"|[[File:Swordrein.png]]
  |align="center"|You will receive X swordsmen per hour for X hours.
  |align="center"|You will receive Y swordsmen per hour for X hours.
  |-
  |-
  |align="center"|'''Archer Reinforcement'''
  |align="center"|'''Archer Reinforcement'''
  |align="center"|[[File:Arcrein.png]]
  |align="center"|[[File:Arcrein.png]]
  |align="center"|You will receive X archers per hour for X hours.
  |align="center"|You will receive Y archers per hour for X hours.
  |-
  |-
  |align="center"|'''Slinger Reinforcement'''
  |align="center"|'''Slinger Reinforcement'''
  |align="center"|[[File:Slingrein.png]]
  |align="center"|[[File:Slingrein.png]]
  |align="center"|You will receive X slingers per hour for X hours.
  |align="center"|You will receive Y slingers per hour for X hours.
  |-
  |-
  |align="center"|'''Horsemen Reinforcement'''
  |align="center"|'''Horsemen Reinforcement'''
  |align="center"|[[File:Horserein.png]]
  |align="center"|[[File:Horserein.png]]
  |align="center"|You will receive X horsemen per hour for X hours.
  |align="center"|You will receive Y horsemen per hour for X hours.
  |-
  |-
  |align="center"|'''Hoplite Reinforcement'''
  |align="center"|'''Hoplite Reinforcement'''
  |align="center"|[[File:Hoprein.png]]
  |align="center"|[[File:Hoprein.png]]
  |align="center"|You will receive X hoplites per hour for X hours.
  |align="center"|You will receive Y hoplites per hour for X hours.
  |-
  |-
  |align="center"|'''Chariot Reinforcement'''
  |align="center"|'''Chariot Reinforcement'''
  |align="center"|[[File:Charrein.png]]
  |align="center"|[[File:Charrein.png]]
  |align="center"|You will receive X Chariots per hour for X hours.
  |align="center"|You will receive Y Chariots per hour for X hours.
|}
===Instant Naval Units===
{|class=wikitable style="text-align: center;"
!width="200px" | Name
!width="75px" | Icon
!width="400px" | Effect
|-
|align="center"|'''Side by side with Transport Boats'''
|align="center"|[[File:Instant boats.png]]
|align="center"|Your selected city receives X Transport Boat(s).
|-
|align="center"|'''Side by side with Fireships'''
|align="center"|[[File:Instant fireships.png]]
|align="center"|Your selected city receives X Fireship(s).
|-
|align="center"|'''Side by side with Fast Transport Boats'''
|align="center"|[[File:Instant fast boats.png]]
|align="center"|Your selected city receives X Fast Transport Boat(s).
|-
|align="center"|'''Side by side with Triremes'''
|align="center"|[[File:Instant triremes.png]]
|align="center"|Your selected city receives X Trireme(s).
|-
|align="center"|'''Side by side with Colony Ships'''
|align="center"|[[File:Instant colony ships.png]]
|align="center"|Your selected city receives X Colony Ship(s).
|-
|align="center"|'''Side by side with Light Ships'''
|align="center"|[[File:Instant lightships.png]]
|align="center"|Your selected city receives X Light Ship(s).
|-
|align="center"|'''Side by side with Biremes'''
|align="center"|[[File:Instant biremes.png]]
|align="center"|Your selected city receives X Bireme(s).
|-
|}
|}


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  |align="center"|'''Lightship Reinforcement'''
  |align="center"|'''Lightship Reinforcement'''
  |align="center"|[[File:Lightrein.png]]
  |align="center"|[[File:Lightrein.png]]
  |align="center"|You will receive X lightships per hour for X hours.
  |align="center"|You will receive Y lightships per hour for X hours.
  |-
  |-
  |align="center"|'''Bireme Reinforcement'''
  |align="center"|'''Bireme Reinforcement'''
  |align="center"|[[File:Birrein.png]]
  |align="center"|[[File:Birrein.png]]
  |align="center"|You will receive X biremes per hour for X hours.
  |align="center"|You will receive Y biremes per hour for X hours.
|}
===Instant Mythical Units===
{|class=wikitable style="text-align: center;"
!width="200px" | Name
!width="75px" | Icon
!width="400px" | Effect
|-
|align="center"|'''Side by side with Hydra'''
|align="center"|[[File:Instant hydra.png]]
|align="center"|Your selected city receives X Hydra.
|-
|align="center"|'''Side by side with Cyclops'''
|align="center"|[[File:Instant cyclops.png]]
|align="center"|Your selected city receives X Cyclops.
|-
|align="center"|'''Side by side with Medusae'''
|align="center"|[[File:Instant medusae.png]]
|align="center"|Your selected city receives X Medusae.
|-
|align="center"|'''Side by side with Cerberuses'''
|align="center"|[[File:Instant cerberuses.png]]
|align="center"|Your selected city receives X Cerberuses.
|-
|align="center"|'''Side by side with Griffins'''
|align="center"|[[File:Instant griffins.png]]
|align="center"|Your selected city receives X Griffins.
|-
|align="center"|'''Side by side with Calydonian Boars'''
|align="center"|[[File:Instant boars.png]]
|align="center"|Your selected city receives X Calydonian Boars.
|-
|align="center"|'''Side by side with Harpies'''
|align="center"|[[File:Instant harpies.png]]
|align="center"|Your selected city receives X Harpies.
|-
|align="center"|'''Side by side with Pegasai'''
|align="center"|[[File:Instant pegasus.png]]
|align="center"|Your selected city receives X Pegasai.
|-
|align="center"|'''Side by side with Centaurs'''
|align="center"|[[File:Instant centaurs.png]]
|align="center"|Your selected city receives X Centaurs.
|-
|align="center"|'''Side by side with Minotaurs'''
|align="center"|[[File:Instant minotarus.png]]
|align="center"|Your selected city receives X Minotaurs.
|-
|align="center"|'''Side by side with Erinys'''
|align="center"|[[File:Instant erinys.png]]
|align="center"|Your selected city receives X Erinys.
|-
|align="center"|'''Side by side with Manticores'''
|align="center"|[[File:Instant manticores.png]]
|align="center"|Your selected city receives X Manticores.
|-
|align="center"|'''Side by side with Divine Envoys'''
|align="center"|[[File:Instant envoys.png]]
|align="center"|Your selected city receives X Divine Envoys.
|-
|}
|}


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  |align="center"|'''Eriny Reinforcement'''
  |align="center"|'''Eriny Reinforcement'''
  |align="center"|[[File:Erinrein.png]]
  |align="center"|[[File:Erinrein.png]]
  |align="center"|You will receive X Erinys per hour for X hours.
  |align="center"|You will receive Y Erinys per hour for X hours.
  |-
  |-
  |align="center"|'''Harpy Reinforcement'''
  |align="center"|'''Harpy Reinforcement'''
  |align="center"|[[File:Harprein.png]]
  |align="center"|[[File:Harprein.png]]
  |align="center"|You will receive X Harpies per hour for X hours.
  |align="center"|You will receive Y Harpies per hour for X hours.
  |-
  |-
  |align="center"|'''Centaur Reinforcement'''
  |align="center"|'''Centaur Reinforcement'''
  |align="center"|[[File:Centrein.png]]
  |align="center"|[[File:Centrein.png]]
  |align="center"|You will receive X Centaurs per hour for X hours.
  |align="center"|You will receive Y Centaurs per hour for X hours.
  |-
  |-
  |align="center"|'''Minotaur Reinforcement'''
  |align="center"|'''Minotaur Reinforcement'''
  |align="center"|[[File:Minorein.png]]
  |align="center"|[[File:Minorein.png]]
  |align="center"|You will receive X Minotaurs per hour for X hours.
  |align="center"|You will receive Y Minotaurs per hour for X hours.
|}
|}


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  |align="center"|[[File:Wiscoin.png]]
  |align="center"|[[File:Wiscoin.png]]
  |align="center"|You will receive X coins of wisdom.
  |align="center"|You will receive X coins of wisdom.
|-
|align="center"|'''Coins of War and Wisdom'''
|align="center"|[[File:Hero_coins_both.png]]
|align="center"|You will receive X coins of war and Y coins ofwisdom.
|}
|}


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!width="400px" | Effect
!width="400px" | Effect
|-
|-
  |align="center"|'''Mentor'''
  |align="center"|'''Travelling Mentor'''
  |align="center"|[[File:Mentor.png]]
  |align="center"|[[File:Mentor.png]]
  |align="center"|The hero of the city receives 2 experience points per hour for X hours.
  |align="center"|The hero of the city receives 2 experience points per hour for X hours.
  |-
  |-
  |align="center"|'''Luxurious Residence'''
  |align="center"|'''Luxury Residence'''
  |align="center"|[[File:Luxres.png]]
  |align="center"|[[File:Luxres.png]]
  |align="center"|The hero of the city receives 2 experience points and doubles its strength for 24 hours each day at midnight for X weeks.
  |align="center"|The hero of the city receives 2 experience points and doubles its strength for 24 hours each day at midnight for X weeks.
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  |align="center"|'''Favor Package'''
  |align="center"|'''Favor Package'''
  |align="center"|[[File:Favorpak.png]]
  |align="center"|[[File:Favorpak.png]]
  |align="center"|You instantly receive X favor (for current;y selected god only).
  |align="center"|You instantly receive X favor (for currently selected god only).
|-
|align="center"|'''Favor of the Gods'''
|align="center"|[[File:Favor_of_gods.png]]
|align="center"|You instantly receive X favor (for currently selected god only).
|}
|}


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  |align="center"|'''Wood Production Penalty'''
  |align="center"|'''Wood Production Penalty'''
  |align="center"|[[File:Wood_production_penalty.png]]
  |align="center"|[[File:Wood_production_penalty.png]]
  |align="center"|Wood production is decreased by X% for X time.
  |align="center"|Wood production is decreased by Y% for X time.
  |-
  |-
  |align="center"|'''Stone Production Penalty'''
  |align="center"|'''Stone Production Penalty'''
  |align="center"|[[File:Stone_production_penalty.png]]
  |align="center"|[[File:Stone_production_penalty.png]]
  |align="center"|Stone production is decreased by X% for X time.
  |align="center"|Stone production is decreased by Y% for X time.
  |-
  |-
  |align="center"|'''Silver Production Penalty'''
  |align="center"|'''Silver Production Penalty'''
  |align="center"|[[File:Iron_production_penalty.png]]
  |align="center"|[[File:Iron_production_penalty.png]]
  |align="center"|Silver coin production is decreased by X% for X time.
  |align="center"|Silver coin production is decreased by Y% for X time.
|}
|}


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  |align="center"|'''Efficient Architects (rare)'''
  |align="center"|'''Efficient Architects (rare)'''
  |align="center"|[[File:Rare_building_order_boost.png]]
  |align="center"|[[File:Rare_building_order_boost.png]]
  |align="center"|New building orders are reduced by X% for X time.
  |align="center"|New building orders are reduced by 25% for X time.
|}
|}


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  |align="center"|'''Efficient Architects (epic)'''
  |align="center"|'''Efficient Architects (epic)'''
  |align="center"|[[File:epic_building_order_boost.png]]
  |align="center"|[[File:epic_building_order_boost.png]]
  |align="center"|New building orders are reduced by X% for X time.
  |align="center"|New building orders are reduced by 50% for X time.
|}
|}
[[Category:Events]]
[[Category:Effects]]

Latest revision as of 00:58, 27 December 2017


During certain periods, you will be able to activate numerous effects on your cities. Please note that effects will NO LONGER stack as of Wednesday, April 19th, 2017!! The more powerful effect will override the lesser effects.

Epic Effects > Rare Effects > Regular Effects

Combat

Combat Bonuses

Regular Bonuses

These boosts aid your military.

Name Icon Effect
Improved Attack Improved attack.png The units of the city fight with 10% more offensive strength for X time.
Myrmidon Attack Myrm.png The units of the city fight with 10% more offensive strength while losing 10% defensive strength for 12 hours.
Improved Defense Improved defense.png The units of the city fight with 5% more defensive strength for X time.
Trojan Defense Trojdef.png You receive an additional 5 militia per farm level up to level 25 and your walls are increased by one level for 12 hours.
Accelerated Recruitment Accelrec.png The recruitment of ALL units in the city is accelerated by 30% for X time.
Heightened Senses Senses.png The battle points earned by your units fighting are doubled for 12 hours.
Improved Troop Movement Move.png Your troops move 30% faster for X time while attacking.
Tyche's Illumination Tyche attack.png The units of the city are 10% more efficient in attacking for X weeks.
Tyche's Encouragement Tyche defense.png The units of the city are 5% more efficient in defending for X weeks.
Tyche's Motivation Tychemoti.png The recruitment of all units in the city is accelerated by 20% for X weeks.

Rare Bonuses

Name Icon Effect
Improved Defense (rare) Rare defense boost.png The units of the city fight with 5% more defensive strength for 12 hours.
Improved Attack (rare) Rare attack boost.png The units of the city fight with 10% more offensive strength for 12 hours.
Reduced Recruitment Times (rare) Rare unit order boost.png Recruitment times for new and existing unit orders are reduced by 25% for X time.

Epic Bonuses

Name Icon Effect
Improved Defense (epic) Epic defense boost.png The units of the city fight with 10% more defensive strength for 1 day.
Improved Attack (epic) Epic attack boost.png The units of the city fight with 20% more offensive strength for 1 day.
Reduced Recruitment Times (epic) Epic unit order boost.png Recruitment times for new and existing unit orders are reduced by 50% for X time.

Combat Penalties

Name Icon Effect
Attack Penalty Attack penalty.png The units of the city fight with Y% less offensive strength for X time.
Defense Penalty Defense penalty.png The units of the city fight with Y% less defensive strength for X time.

Unit Reinforcements

These boosts provide you with various types of units.

Instant Land Units

Name Icon Effect
Side by side with Archers Instant archers.png Your selected city receives X Archer(s).
Side by side with Hoplites Instant hoplites.png Your selected city receives X Hoplite(s).
Side by side with Swordsmen Instant swordsmen.png Your selected city receives X Swordsmen.
Side by side with Slingers Instant slingers.png Your selected city receives X Slinger(s).
Side by side with Horsemen Instant horsemen.png Your selected city receives X Horsemen.
Side by side with Chariots Instant chariots.png Your selected city receives X Chariot(s).
Side by side with Catapults Instant catapults.png Your selected city receives X Catapult(s).

Land Unit Reinforcements

Name Icon Effect
Swordsmen Reinforcement Swordrein.png You will receive Y swordsmen per hour for X hours.
Archer Reinforcement Arcrein.png You will receive Y archers per hour for X hours.
Slinger Reinforcement Slingrein.png You will receive Y slingers per hour for X hours.
Horsemen Reinforcement Horserein.png You will receive Y horsemen per hour for X hours.
Hoplite Reinforcement Hoprein.png You will receive Y hoplites per hour for X hours.
Chariot Reinforcement Charrein.png You will receive Y Chariots per hour for X hours.

Instant Naval Units

Name Icon Effect
Side by side with Transport Boats Instant boats.png Your selected city receives X Transport Boat(s).
Side by side with Fireships Instant fireships.png Your selected city receives X Fireship(s).
Side by side with Fast Transport Boats Instant fast boats.png Your selected city receives X Fast Transport Boat(s).
Side by side with Triremes Instant triremes.png Your selected city receives X Trireme(s).
Side by side with Colony Ships Instant colony ships.png Your selected city receives X Colony Ship(s).
Side by side with Light Ships Instant lightships.png Your selected city receives X Light Ship(s).
Side by side with Biremes Instant biremes.png Your selected city receives X Bireme(s).

Naval Unit Reinforcements

Name Icon Effect
Lightship Reinforcement Lightrein.png You will receive Y lightships per hour for X hours.
Bireme Reinforcement Birrein.png You will receive Y biremes per hour for X hours.

Instant Mythical Units

Name Icon Effect
Side by side with Hydra Instant hydra.png Your selected city receives X Hydra.
Side by side with Cyclops Instant cyclops.png Your selected city receives X Cyclops.
Side by side with Medusae Instant medusae.png Your selected city receives X Medusae.
Side by side with Cerberuses Instant cerberuses.png Your selected city receives X Cerberuses.
Side by side with Griffins Instant griffins.png Your selected city receives X Griffins.
Side by side with Calydonian Boars Instant boars.png Your selected city receives X Calydonian Boars.
Side by side with Harpies Instant harpies.png Your selected city receives X Harpies.
Side by side with Pegasai Instant pegasus.png Your selected city receives X Pegasai.
Side by side with Centaurs Instant centaurs.png Your selected city receives X Centaurs.
Side by side with Minotaurs Instant minotarus.png Your selected city receives X Minotaurs.
Side by side with Erinys Instant erinys.png Your selected city receives X Erinys.
Side by side with Manticores Instant manticores.png Your selected city receives X Manticores.
Side by side with Divine Envoys Instant envoys.png Your selected city receives X Divine Envoys.

Mythical Unit Reinforcements

Name Icon Effect
Eriny Reinforcement Erinrein.png You will receive Y Erinys per hour for X hours.
Harpy Reinforcement Harprein.png You will receive Y Harpies per hour for X hours.
Centaur Reinforcement Centrein.png You will receive Y Centaurs per hour for X hours.
Minotaur Reinforcement Minorein.png You will receive Y Minotaurs per hour for X hours.

Heroes

These boosts aid your heroes.

Coins

Name Icon Effect
Coins of War Warcoin.png You will receive X coins of war.
Coins of Wisdom Wiscoin.png You will receive X coins of wisdom.
Coins of War and Wisdom Hero coins both.png You will receive X coins of war and Y coins ofwisdom.

Experience

Name Icon Effect
Travelling Mentor Mentor.png The hero of the city receives 2 experience points per hour for X hours.
Luxury Residence Luxres.png The hero of the city receives 2 experience points and doubles its strength for 24 hours each day at midnight for X weeks.

Rituals

Rituals provide additional effects to divine powers.

Name Icon Effect
Chain Lightning Chain.png Whenever the divine power, "Lightning", is launched from this city, an additional 2% of the troops stationed in the targeted city (including support units) will die. The effect lasts for X hours.
Divine Intervention Divinter.png Whenever the divine power, "divine sign", is launched from this city, divine envoys totaling 5% of the population will be recruited in addition to the usual effect. The ritual lasts for X hours.
Invocation of the Nereids Invo.png During the next X hours, whenever the divine power, "Call of the Ocean", is launched, the cost of the ships will be lowered by 30% in addition to the usual effect.
Marriage of the Aristocrats Aristo.png During the next X hours, whenever the divine power, "Wedding", is launched from this city, resources totaling 5% of the warehouse storage capacity will be added in addition to the usual effect.
Demoralizing Plague Demor.png During the next X hours, whenever the divine power, "Plague", is launched from this city, 3% of the target units will flee to your city in addition to the usual effect (if your population is sufficient available).
Sudden Support Sudden.png During the next X hours, whenever the divine power, "Patroness", is launched from this city, random units totaling 5% of the population available will be added in addition to the usual effect.
Passionate People Passion.png During the next X hours, whenever the divine power, "Population Growth", is launched from the city, the land unit resource cost will be reduced by 30% in addition to the usual effect.
Divine Will Divinewill.png During the next X hours, whenever the divine power, "City Protection", is launched from this city, the defensive units in their hometown will have a 20% chance to resurrect after a victory during the term of the City Protection spell.
Suffering and Grief Suffer.png During the next X hours, whenever the divine power, "Earthquake", is launched from this city, the targeted city's resource production will be reduced by 30% and the units recruitment time will be reduced by 20% for 12 hours.

Resources

Resource Boosts

Regular Bonuses

These boosts will give you more resources.

Name Icon Effect
Tyche's Blessing of Wood Woodbless.png Wood production is increased by 20% for X weeks.
Tyche's Blessing of Stone Stonebless.png Stone production is increased by 20% for X weeks.
Tyche's Blessing of Silver Silvbless.png Silver coin production is increased by 20% for X weeks.
Wood Package Woodpak.png You instantly receive X wood.
Stone Package Stonepak.png You instantly receive X stone.
Silver Coins Package Silvpak.png You instantly receive X silver coins.
Mixed Resource Package Mixedpak.png You instantly receive X wood, X stone, and X silver coins.
Favor Package Favorpak.png You instantly receive X favor (for currently selected god only).
Favor of the Gods Favor of gods.png You instantly receive X favor (for currently selected god only).

Rare Bonuses

Epic Bonuses

Resource Penalties

Name Icon Effect
Wood Production Penalty Wood production penalty.png Wood production is decreased by Y% for X time.
Stone Production Penalty Stone production penalty.png Stone production is decreased by Y% for X time.
Silver Production Penalty Iron production penalty.png Silver coin production is decreased by Y% for X time.

City

These boosts help with city related tasks.

Regular Bonuses

Name Icon Effect
Accelerated Construction Accelcon.png Constructions in the city are accelerated by 30% for X hours.
Tyche's Feast of Fortune Tychefeast.png The costs of city festivals are reduced by 20% for X weeks.
Great Land/Land Extension Boundary.png The city receives X available population.

Rare Bonuses

Name Icon Effect
Efficient Architects (rare) Rare building order boost.png New building orders are reduced by 25% for X time.

Epic Bonuses

Name Icon Effect
Efficient Architects (epic) Epic building order boost.png New building orders are reduced by 50% for X time.