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== Grepolympia ==
== Grepolympia ==


Experience the Olympic Games of ancient Greece through Grepolympia.  There are four different events taking place  
Experience the Olympic Games of ancient Greece through Grepolympia.  There are four different events taking place over a week each from 27th July to 23rd August 2012.  With each event, you have an athlete that you can train each day and enter into the competitions.  The prizes for participation are laurels, and these can be traded in at the shop for additional resources, spells, or other effects.  The best atheletes will win unique prizes at the end of each event.  In order to be the best and come out on top, you will need to teach your athletes the skills to win through the use of training points.
 
over a week each from 27th July to 23rd August 2012.  With each event, you have an athlete that you can train each  
 
day and enter into the competitions.  The prizes for participation are laurels, and these can be traded in at the  
 
shop for additional resources, spells, or other effects.  The best atheletes will win unique prizes at the end of  
 
each event.  In order to be the best and come out on top, you will need to teach your athletes the skills to win  
 
through the use of training points.


=== The Events ===
=== The Events ===


{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
!width="100px" | '''Week'''
!width="100px" | Week 1
!width="100px" | Week 1
!width="100px" | Week 2
!width="100px" | Week 2
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!width="100px" | Week 4
!width="100px" | Week 4
|-
|-
  |align="center"|'''Event'''
  |align="center"|[[file:Hoplite_Race.png|150px]] '''Hoplite Race'''
  |align="center"|Marathon
  |align="center"|[[file:Archery.png|150px]] '''Archery'''
|align="center"|Archery
  |align="center"|[[file:Javelin_Throw.png|150px]] '''Javelin Throw'''
  |align="center"|Javelin Throw  
  |align="center"|[[file:Chariot_Race.png|150px]] '''Chariot Races'''
  |align="center"|Chariot Races
|}
|}


=== Training ===
=== Training ===


For each event, you have an athlete that you can train.  In order to train him, you need units (land units) to  
For each event, you have an athlete that you can train.  In order to train him, you need units (land units) to assist.  You can rely on any unit from any city to help with the training, but be warned - ''Units used for training will be permanently taken from the army.''
 
assist.  You can rely on any unit from any city to help with the training, but be warned - ''Units used for  
 
training will be permanently taken from the army.''
 
The Training Grounds offers 2 free training slots, and another 2 can be purchased for 50 gold each.  The number of
 
units that can be trained in each slot is limited, and this results in the training time being 2 hours per slot. 
 
Once you begin training your athlete, you '''cannot''' cancel it and you cannot get the units back.  Think
 
carefully whether you wish to use that unit.  Each unit used will provide training points for your athlete, and
 
each unit provides a different amount. 


The table below provides information about each unit and the training points givenYou can also use gold to allow
The Training Grounds offers 2 free training slots, and another 2 can be purchased for 50 gold each, however, these extra slots are only good for the event in which they are active.  The number of units that can be trained in each slot is limited, and this results in the training time being 2 hours per slot.   


your athlete to train 20% more effectively over 24 hoursThis allows you to gain more training points than would
Once you begin training your athlete, you '''cannot''' cancel it and you cannot get the units backThink carefully whether you wish to use that unit.  Each unit used will provide training points for your athlete, and each unit provides a different amount. 


be normal.
The table below provides information about each unit and the training points given.  You can also use gold to allow your athlete to train 20% more effectively over 24 hours.  This allows you to gain more training points than would be normal.


<table align="center" width="70%" border="1" cellspacing="0" cellpadding="2" style="background:#FFE7B4;">
<table align="center" width="70%" border="1" cellspacing="0" cellpadding="2" style="background:#FFE7B4;">
<tr style="background:#344B6D; color:white">
<tr style="background:#344B6D; color:white">
  <td rowspan="2" align=center width="50px">'''Unit'''</td>
  <td rowspan="2" align=center width="50px">'''Unit'''</td>
  <td colspan="2" align=center>'''Marathon'''</td>
  <td colspan="2" align=center>'''Hoplite Race'''</td>
  <td colspan="2" align=center>'''Archery'''</td>
  <td colspan="2" align=center>'''Archery'''</td>
  <td colspan="2" align=center>'''Javelin Throw'''</td>
  <td colspan="2" align=center>'''Javelin Throw'''</td>
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  <td align=center>[[file:Sword 40x40.png]]</td>
  <td align=center>[[file:Sword 40x40.png]]</td>
  <td align=center>52</td>
  <td align=center>52</td>
  <td align=center>10</td>
  <td align=center>15</td>
  <td align=center>40</td>
  <td align=center>40</td>
  <td align=center>10</td>
  <td align=center>10</td>
Line 242: Line 216:
</table>
</table>


=== Skills ===
*The values for training points are relative to the game speed ''(formula: training points/game speed)''.


There are 3 skills for each event which can your athlete can learn. Your goal should be to gain as many skill
*The amount of units per training slot is also relative to game speed ''(formula: units*world speed)''.


points as quickly as possible, and to distribute them amongst the different skills.  This is the only way for your
=== Skills ===


athlete to perform better.  For every 1 skill point you will need 1000 training points.
There are 3 skills for each event which can your athlete can learn.  Your goal should be to gain as many skill points as quickly as possible, and to distribute them amongst the different skills.  This is the only way for your athlete to perform better.  For every 1000 training points you will receive 1 skill point.


=== Competition ===
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
!width="100px" | Event
!width="120px" | Hoplite Race
!width="120px" | Archery
!width="120px" | Javelin Throw
!width="120px" | Chariot Races
|-
|align="center"|'''Skill Sets'''
|align="center"|Speed, Strength, Endurance
|align="center"|Accuracy, Precision, Concentration
|align="center"|Technique, Momentum, Throwing Power
|align="center"|Control, Horsepower, Strength
|}


Your athlete can enter into a competition once a day, however, if you wish to use gold you can enter as often as
*''Note: As there is a different skill set for each event, the training points gained from each event will reset after the completion of an event.''


you likeThe outcome of the competition will depend on how many skill points you have allocated during training.
If the distribution of your skill points is not working, you can reset them for 50 goldThis lets you find the optimum distribution of points to help your athlete reach the top of the table.


You'll have to try your best to find the optimal combination.
=== Competition ===
 
Depending on how well your athlete performed in the competition, you will receive laurels as a reward.  The laurels


can be exchanged in the shop for various items.  The table below shows how many laurels your athlete will receive
Your athlete can enter into a competition once every 24 hours, however, if you wish to use gold you can enter as often as you like.  The outcome of the competition will depend on how many skill points you have allocated during training.  You'll have to try your best to find the optimal combination.


based on their performance.
Depending on how well your athlete performed in the competition, you will receive laurels as a reward.  The laurels can be exchanged in the shop for various items.  The table below shows how many laurels your athlete will receive based on their performance.


{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
!width="100px" | '''Laurels'''
!width="100px" | '''Laurels'''
!width="100px" | '''Marathon'''
!width="100px" | '''Hoplite Race'''
!width="100px" | '''Archery'''
!width="100px" | '''Archery'''
!width="100px" | '''Javelin Throw'''
!width="100px" | '''Javelin Throw'''
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|-
|-
  |align="center"|70
  |align="center"|70
  |align="center"|0 - 899 m
  |align="center"|0 - 1199 m
  |align="center"|0 - 29 pts
  |align="center"|0 - 39 pts
  |align="center"|0 - 39 m
  |align="center"|0 - 44 m
  |align="center"|0 - 1999 m
  |align="center"|0 - 2499 m
|-
|-
  |align="center"|80
  |align="center"|80
|align="center"|900 - 1199 m
|align="center"|30 - 39 pts
|align="center"|40 - 44 m
|align="center"|2000 - 2499 m
|-
|align="center"|90
  |align="center"|1200 - 1499 m
  |align="center"|1200 - 1499 m
  |align="center"|40 - 49 pts
  |align="center"|40 - 49 pts
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  |align="center"|2500 - 2999 m
  |align="center"|2500 - 2999 m
|-
|-
  |align="center"|100
  |align="center"|90
  |align="center"|1500 - 1799 m
  |align="center"|1500 - 1799 m
  |align="center"|50 - 59 pts
  |align="center"|50 - 59 pts
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  |align="center"|3000 - 3499 m
  |align="center"|3000 - 3499 m
|-
|-
  |align="center"|110
  |align="center"|100
  |align="center"|1800 - 2099 m
  |align="center"|1800 - 2099 m
  |align="center"|60 - 69 pts
  |align="center"|60 - 69 pts
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  |align="center"|3500 - 3999 m
  |align="center"|3500 - 3999 m
|-
|-
  |align="center"|120
  |align="center"|110
  |align="center"|2100 - 2399 m
  |align="center"|2100 - 2399 m
  |align="center"|70 - 79 pts
  |align="center"|70 - 79 pts
  |align="center"|60 - 64 m
  |align="center"|60 - 64 m
  |align="center"|4000 - 4499 m
  |align="center"|4000 - 4499 m
|-
|align="center"|120
|align="center"|2400 - 2699 m
|align="center"|80 - 89 pts
|align="center"|65 - 69 m
|align="center"|4500 - 4999 m
|-
|-
  |align="center"|130
  |align="center"|130
  |align="center"|2400+ m
  |align="center"|2700+ m
  |align="center"|80+ pts
  |align="center"|90+ pts
  |align="center"|65+ m
  |align="center"|70+ m
  |align="center"|4500+ m
  |align="center"|5000+ m
|}
|}


==== Ranking ====
==== Ranking ====


The player ranking is based on the athlete's best result from the competitions, so each player will appear only  
The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking.  In order to create the alliance ranking, the results from the competition for the ten best athletes of an alliance will be considered, and an average value will be calculated.
 
once in the ranking.  In order to create the alliance ranking, the results from the competition for the ten best  
 
athletes of an alliance will be considered, and an average value will be calculated.


=== Rewards ===
=== Rewards ===


There are two types of rewards - Daily and Weekly
There are two types of rewards - Daily and Weekly
In addition to the rewards a player can receive, there are various [[Awards#Grepolympic_Awards|awards]] that can be earned as well during the Games.


==== Daily Rewards ====
==== Daily Rewards ====


Depending on the results of the competition, an athlete will earn a certain amount of laurels based on their  
Depending on the results of the competition, an athlete will earn a certain amount of laurels based on their performance.  These laurels can then be exchanged in the shop for items.
 
performance.  These laurels can then be exchanged in the shop for items.


==== Weekly Rewards ====
==== Weekly Rewards ====


At the end of each weekly event, the top 100 athletes will receive an 'effect' as a reward.  The strength, or  
At the end of each weekly event, the top 100 athletes will receive an 'effect' as a reward.  The strength, or intensity, of this effect will depend on where the athlete places in the rankings. '''''Duration: 7 Days from the enactment of the reward.'''''
 
intensity, of this effect will depend on where the athlete places in the rankings.


{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
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!width="400px" | Effect
!width="400px" | Effect
|-
|-
!width=14% align="center"| '''Marathon'''
!width=14% align="center"| '''Hoplite Race'''
|align="center"| [[File:Olympic Sword.png]]
|align="center"| [[File:Olympic Sword.png]]
The Olympic Sword
The Olympic Sword
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|-
|-
!width=14% align="center"| '''Archery'''
!width=14% align="center"| '''Archery'''
|align="center"| [[File:Olympic Combat.png]]
|align="center"| [[File:Olympic_Experience.png]]
The Olympic Combat Experience
The Olympic Combat Experience
|align="left"| Grants up to +100% battle points
|align="left"| Grants up to +100% battle points
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=== The Grepolympic Shop ===
=== The Grepolympic Shop ===


After your athlete begins to earn laurels, you can take them here to the shop and exchange them for the various  
After your athlete begins to earn laurels, you can take them here to the shop and exchange them for the various items listed here:
 
items listed here:


{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="1"
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!width="400px" | '''Description'''
!width="400px" | '''Description'''
|-
|-
  |align="center"|[[file:Double BP.png]]
  |align="center"|[[file:Easter_Senses.png]]
  |align="center"|150
  |align="center"|150
  |align="center"| -
  |align="center"|12 Hours
  |align="center"|Extraordinary energy flows through your troops' veins, and lets them fight especially  
  |align="center"|Extraordinary energy flows through your troops' veins, and lets them fight especially ferociously for the next couple of hours.
 
'''Effect:''' you receive double battle points for the next 12 hours; this is applied to all of your cities. ''(Duration depends on game speed)''
ferociouslyfor the next couple of hours.
'''Effect:''' you receive double battle points for the next 12 hours; this is applied to all of your cities.  
 
''(Duration depends on game speed)''
|-
|-
  |align="center"|[[file:Myrmidons.png]]
  |align="center"|[[file:Myrmidons.png]]
  |align="center"|100
  |align="center"|100
  |align="center"| -
  |align="center"|12 Hours
  |align="center"|A Myrmidon veteran visits your city and shares his years of combat experience with your warriors.  
  |align="center"|A Myrmidon veteran visits your city and shares his years of combat experience with your warriors. He is an expert in coordinating attacks, but does have deficiencies in defending.
 
'''Effect:''' Your land units will do 10% more damage for the next 12 hours, but will fight 10% weaker as defenders. ''(Duration depends on game speed)''
He is an expert in coordinating attacks, but does have deficiencies in defending.
'''Effect:''' Your land units will do 10% more damage for the next 12 hours, but will fight 10% weaker as  
 
defenders. ''(Duration depends on game speed)''
|-
|-
  |align="center"|[[file:Trojan.png]]
  |align="center"|[[file:Trojan.png]]
  |align="center"|100
  |align="center"|100
  |align="center"| -
  |align="center"|12 Hours
  |align="center"|You are becoming a master of defending fortified cities. You lay traps around the city, and  
  |align="center"|You are becoming a master of defending fortified cities. You lay traps around the city, and position additional warriors on the city wall.
 
'''Effect:''' For the next 12 hours, the city wall receives the defense values of the current level +1, and you will receive an additional 5 militias per farm level (up to farm level 25). ''(Duration depends on game speed)''
position additional warriors on the city wall.
'''Effect:''' For the next 12 hours, the city wall receives the defense values of the current level +1, and you  
 
will receive an additional 5 militias per farm level (up to farm level 25). ''(Duration depends on game speed)''
|-
|-
  |align="center"|[[file:Favor150x.png]]
  |align="center"|[[file:Favor150x.png]]
  |align="center"|50
  |align="center"|50
  |align="center"| -
  |align="center"|8 Hours
  |align="center"|You are given 150 favor.
  |align="center"|You are given 150 favor.
|-
|-
  |align="center"|[[file:Happiness1x.png]]
  |align="center"|[[file:Happiness1x.png]]
  |align="center"|35
  |align="center"|35
  |align="center"| -
  |align="center"|12 Hours
  |align="center"|Increases the production of wood, stone, and silver by 50% of the base production value for 12  
  |align="center"|Increases the production of wood, stone, and silver by 50% of the base production value for 12 hours; this is applied to the current city. ''(Duration depends on game speed)''
 
hours; this is applied to the current city. ''(Duration depends on game speed)''
|-
|-
  |align="center"|[[file:CotO1x.png]]
  |align="center"|[[file:CotO1x.png]]
  |align="center"|20
  |align="center"|20
  |align="center"| -
  |align="center"|12 Hours
  |align="center"|All construction orders in the harbor issued within the next 12 hours are completed 100% faster;  
  |align="center"|All construction orders in the harbor issued within the next 12 hours are completed 100% faster; this is applied to the current city. ''(Duration depends on game speed)''
 
this is applied to the current city. ''(Duration depends on game speed)''
|-
|-
  |align="center"|[[file:PopGrowth1x.png]]
  |align="center"|[[file:PopGrowth1x.png]]
  |align="center"|20
  |align="center"|20
  |align="center"| -
  |align="center"|12 Hours
  |align="center"|All recruiting orders for the barracks issued within the next 12 hours are completed 100% faster;  
  |align="center"|All recruiting orders for the barracks issued within the next 12 hours are completed 100% faster; this is applied to the current city. ''(Duration depends on game speed)''
 
this is applied to the current city. ''(Duration depends on game speed)''
|-
|-
  |align="center"|[[file:Wood5000x.png]]
  |align="center"|[[file:Wood5000x.png]]
  |align="center"|50
  |align="center"|50
  |align="center"| -
  |align="center"|8 Hours
  |align="center"|You receive 5000 wood.
  |align="center"|You receive 5000 wood.
|-
|-
  |align="center"|[[file:Stone5000x.png]]
  |align="center"|[[file:Stone5000x.png]]
  |align="center"|50
  |align="center"|50
  |align="center"| -
  |align="center"|8 Hours
  |align="center"|You receive 5000 stone.  
  |align="center"|You receive 5000 stone.  
|-
|-
  |align="center"|[[file:Silver5000x.png]]
  |align="center"|[[file:Silver5000x.png]]
  |align="center"|50
  |align="center"|50
  |align="center"| -
  |align="center"|8 Hours
  |align="center"|You receive 5000 silver.  
  |align="center"|You receive 5000 silver.  
|}
|}
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=== Duration of the Grepolympics ===
=== Duration of the Grepolympics ===


Even though the Grepolympics run from the 27th of July to the 23rd of August, you can still visit the Grepolympic  
Even though the Grepolympics run from the 27th of July to the 23rd of August, you can still visit the Grepolympic Shop for a week after the event ends.  So don't worry if you can't make up your mind as to what items to buy...you can always take home a souvenir from the Games.
 
Shop after the event ends.  So don't worry if you can't make up your mind as to what items to buy...you can always  


take home a souvenir from the Games.
[[Category: Events]]

Latest revision as of 09:46, 17 February 2017

Grepolympia Logo.png

As decreed and ordained by Zeus himself: Let the Games begin!

Grepolympia

Experience the Olympic Games of ancient Greece through Grepolympia. There are four different events taking place over a week each from 27th July to 23rd August 2012. With each event, you have an athlete that you can train each day and enter into the competitions. The prizes for participation are laurels, and these can be traded in at the shop for additional resources, spells, or other effects. The best atheletes will win unique prizes at the end of each event. In order to be the best and come out on top, you will need to teach your athletes the skills to win through the use of training points.

The Events

Week 1 Week 2 Week 3 Week 4
Hoplite Race.png Hoplite Race Archery.png Archery Javelin Throw.png Javelin Throw Chariot Race.png Chariot Races

Training

For each event, you have an athlete that you can train. In order to train him, you need units (land units) to assist. You can rely on any unit from any city to help with the training, but be warned - Units used for training will be permanently taken from the army.

The Training Grounds offers 2 free training slots, and another 2 can be purchased for 50 gold each, however, these extra slots are only good for the event in which they are active. The number of units that can be trained in each slot is limited, and this results in the training time being 2 hours per slot.

Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount.

The table below provides information about each unit and the training points given. You can also use gold to allow your athlete to train 20% more effectively over 24 hours. This allows you to gain more training points than would be normal.

Unit Hoplite Race Archery Javelin Throw Chariot Races
Points/Unit Units/Slot Points/Unit Units/Slot Points/Unit Units/Slot Points/Unit Units/Slot
Sword 40x40.png 52 15 40 10 40 10 40 10
Slinger 40x40.png 48 10 48 10 48 10 48 10
Archer 40x40.png 56 10 72 10 56 10 56 10
Hoplite 40x40.png 60 10 60 10 76 10 60 10
Rider 40x40.png 80 8 80 8 80 8 80 8
Chariot 40x40.png 180 4 180 4 180 4 200 4
Uz1.png 500 1 500 1 500 1 500 1
Uz2.png 1040 1 1040 1 1040 1 1040 1
Up1.png 960 1 960 1 960 1 960 1
Uh1.png 440 1 440 1 440 1 440 1
Uh2.png 760 1 760 1 760 1 760 1
Ua1.png 380 1 380 1 380 1 380 1
Ua2.png 400 1 400 1 400 1 400 1
Uhades1.png 520 1 520 1 520 1 520 1
Uhades2.png 1200 1 1200 1 1200 1 1200 1
  • The values for training points are relative to the game speed (formula: training points/game speed).
  • The amount of units per training slot is also relative to game speed (formula: units*world speed).

Skills

There are 3 skills for each event which can your athlete can learn. Your goal should be to gain as many skill points as quickly as possible, and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point.

Event Hoplite Race Archery Javelin Throw Chariot Races
Skill Sets Speed, Strength, Endurance Accuracy, Precision, Concentration Technique, Momentum, Throwing Power Control, Horsepower, Strength
  • Note: As there is a different skill set for each event, the training points gained from each event will reset after the completion of an event.

If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.

Competition

Your athlete can enter into a competition once every 24 hours, however, if you wish to use gold you can enter as often as you like. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.

Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.

Laurels Hoplite Race Archery Javelin Throw Chariot Races
70 0 - 1199 m 0 - 39 pts 0 - 44 m 0 - 2499 m
80 1200 - 1499 m 40 - 49 pts 45 - 49 m 2500 - 2999 m
90 1500 - 1799 m 50 - 59 pts 50 - 54 m 3000 - 3499 m
100 1800 - 2099 m 60 - 69 pts 55 - 59 m 3500 - 3999 m
110 2100 - 2399 m 70 - 79 pts 60 - 64 m 4000 - 4499 m
120 2400 - 2699 m 80 - 89 pts 65 - 69 m 4500 - 4999 m
130 2700+ m 90+ pts 70+ m 5000+ m

Ranking

The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking. In order to create the alliance ranking, the results from the competition for the ten best athletes of an alliance will be considered, and an average value will be calculated.

Rewards

There are two types of rewards - Daily and Weekly

In addition to the rewards a player can receive, there are various awards that can be earned as well during the Games.

Daily Rewards

Depending on the results of the competition, an athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for items.

Weekly Rewards

At the end of each weekly event, the top 100 athletes will receive an 'effect' as a reward. The strength, or intensity, of this effect will depend on where the athlete places in the rankings. Duration: 7 Days from the enactment of the reward.

Event Reward Effect
Hoplite Race Olympic Sword.png

The Olympic Sword

Grants up to +20% attack strength, land or naval

Gründer.png 1st Place: 20%

Gründer.png2nd Place: 18%

Gründer.png3rd Place: 16%

Gründer.png4-10th Places: 14%

Gründer.png11-25th Places: 10%

Gründer.png26-50th Places: 5%

Gründer.png51-100th Places: 2%

Archery Olympic Experience.png

The Olympic Combat Experience

Grants up to +100% battle points

Gründer.png 1st Place: 100%

Gründer.png2nd Place: 90%

Gründer.png3rd Place: 80%

Gründer.png4-10th Places: 70%

Gründer.png11-25th Places: 50%

Gründer.png26-50th Places: 25%

Gründer.png51-100th Places: 10%

Javelin Throw Olympic Village.png

The Olympic Village

Grants up to +100% resources from Farm Villages

Gründer.png 1st Place: 100%

Gründer.png2nd Place: 90%

Gründer.png3rd Place: 80%

Gründer.png4-10th Places: 70%

Gründer.png11-25th Places: 50%

Gründer.png26-50th Places: 25%

Gründer.png51-100th Places: 10%

Chariot Races Olympic Torch.png

The Olympic Torch

Grants up to +100% defensive bonus in all cities

Gründer.png 1st Place: 100%

Gründer.png2nd Place: 90%

Gründer.png3rd Place: 80%

Gründer.png4-10th Places: 70%

Gründer.png11-25th Places: 50%

Gründer.png26-50th Places: 25%

Gründer.png51-100th Places: 10%

The Grepolympic Shop

After your athlete begins to earn laurels, you can take them here to the shop and exchange them for the various items listed here:

Item Price Cooldown Description
Easter Senses.png 150 12 Hours Extraordinary energy flows through your troops' veins, and lets them fight especially ferociously for the next couple of hours.

Effect: you receive double battle points for the next 12 hours; this is applied to all of your cities. (Duration depends on game speed)

Myrmidons.png 100 12 Hours A Myrmidon veteran visits your city and shares his years of combat experience with your warriors. He is an expert in coordinating attacks, but does have deficiencies in defending.

Effect: Your land units will do 10% more damage for the next 12 hours, but will fight 10% weaker as defenders. (Duration depends on game speed)

Trojan.png 100 12 Hours You are becoming a master of defending fortified cities. You lay traps around the city, and position additional warriors on the city wall.

Effect: For the next 12 hours, the city wall receives the defense values of the current level +1, and you will receive an additional 5 militias per farm level (up to farm level 25). (Duration depends on game speed)

Favor150x.png 50 8 Hours You are given 150 favor.
Happiness1x.png 35 12 Hours Increases the production of wood, stone, and silver by 50% of the base production value for 12 hours; this is applied to the current city. (Duration depends on game speed)
CotO1x.png 20 12 Hours All construction orders in the harbor issued within the next 12 hours are completed 100% faster; this is applied to the current city. (Duration depends on game speed)
PopGrowth1x.png 20 12 Hours All recruiting orders for the barracks issued within the next 12 hours are completed 100% faster; this is applied to the current city. (Duration depends on game speed)
Wood5000x.png 50 8 Hours You receive 5000 wood.
Stone5000x.png 50 8 Hours You receive 5000 stone.
Silver5000x.png 50 8 Hours You receive 5000 silver.

Duration of the Grepolympics

Even though the Grepolympics run from the 27th of July to the 23rd of August, you can still visit the Grepolympic Shop for a week after the event ends. So don't worry if you can't make up your mind as to what items to buy...you can always take home a souvenir from the Games.