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[[File:Screen Shot 2013-06-28 at 21.04.31.png|center]]
[[File:Screen Shot 2013-06-28 at 21.04.31.png|center]]
= Known Issues =
While the hero-feature is in the stage of beta testing, we will provide a list of known issues regarding the game mechanics (not bugs!):
* Right now, you need to send transport boats (when attacking other islands) and some land units in order to use a hero, even if you only want to attack using ships (i.e. in combination with Zuretha). This behaviour had to be done because of technical restraints. We will, however, try to change this behaviour so you can send a hero as soon as you just provide the minimum amount of population for an attack.
=An Introduction=
=An Introduction=
Heroes are just like regular units in many respects, but there are a few features that set them apart:
Heroes are just like regular units in many respects, but there are a few features that set them apart:
Line 5: Line 9:
* Heroes are not paid for with resources, but with either "Coins of War" or "Coins of Wisdom " which can be obtained by completing Island Quests.
* Heroes are not paid for with resources, but with either "Coins of War" or "Coins of Wisdom " which can be obtained by completing Island Quests.
* Each hero has one special skill that can be found in his or her description, each skill will impact the game in a particular way.
* Each hero has one special skill that can be found in his or her description, each skill will impact the game in a particular way.
* By investing resources, heroes can reach new levels (up to level 20), this will improve their base values and special skills
* By investing "Coins of War" or "Coins of Wisdom", heroes can reach new levels (up to level 20), this will improve their base values and special skills
* Heroes are not bound to one game world. You can transfer them between worlds for free and get to keep a hero you have acquired forever.
* Heroes are not lost if you restart on a world.
* Heroes don‘t die. Following a defeat they are merely wounded and regain their strength over time.
* Heroes don‘t die. Following a defeat they are merely wounded and regain their strength over time.
* Heroes are not tied to the population of cities. You can use and command up to 5 heroes per world at the same time, irrespective of available population
* Heroes are not tied to the population of cities.
* Heroes can be assigned to cities, but there can be no more than 2 heroes in one city at the same time
* Heroes can be assigned to towns, but there can be no more than one heroes in one city at the same time
* Heroes cannot be used to support other cities or players. They can be used only for your own attacks or in your own cities
* Heroes cannot be used to support other cities or players. They can be used only for your own attacks or in your own towns. They will also not stay when conquering a town.
* After an attack commenced, the hero will immediately return to his home town without travel time.


= Hero Overview =
= Hero Overview =
A new menu bar has been added to the game overview, you can find it just below the map in the top left of your screen.  
A new interface element has been added, you can find it just below the god in the top right of your screen.
If you click on the bar (anywhere), it opens up the Hero Overview.  
If you click the element, it opens up the Hero Overview.  


[[File:screen_overview.jpg]]
- File -
In the Hero Overview Screen you can see some of the information about the heroes you employ in the active world:
In the Hero Overview Screen you can see some of the information about the heroes you employ:
* Level, image and name of a hero
* Level, image and name of a hero
* Status: wounded, in transfer, assigned to a city, in combat
* Status: wounded, assigned to a city (or running assignment process), in combat
* Current experience points
* Current experience points


Please note that you cannot own all 5 heroes right from the start. In the early stages there is only 1 hero slot available. Only after reaching more advanced culture levels can you command more heroes. However, the fifth slot can only be unlocked by paying gold or coins of war / wisdom.
Please note that you cannot own all heroes right from the start. In the early stages there are only 2 hero slots available. For each additional culture level you will receive another hero slot. If you don't want to wait, you can unlock an additional slot immediately by paying 250 Gold.


As you can see, there are many tabs in this new overview. I am now going to go through each of these.
Heroes that are shown as wounded will need 18 hours (divided by world's speed) until completely healed. During that time, you can still level up that hero and he/she will still provide his special ability to his town (if applicable). However, a wounded hero will not fight personally, neither in attack, nor in defense.
 
As you can see, there are many functions and tabs along with the the hero feature. I am now going to go through each of these.


= Recruiting a Hero =
= Recruiting a Hero =
Clicking on the "Recruiting" tab opens up a window that looks liks this:
Clicking on the "Recruiting" tab opens up a window that looks liks this:
[[File:screen_recruit1.jpg]]
- File -
<br />
<br />
If you wish to recruit a new hero, you just hit "Call". After doing so you will be presented with two heroes to choose from, one of them from the category "Heroes of War" while the other will be a "Hero of Wisdom"- You can only take one.  
You will usually see one Hero of War and one Hero of Wisdom being offered to you. This offer will change at midnight though. If you choose to buy one of the heroes, the other one will fade away as well. By paying 50 Gold, you can immediately refresh the offer instead of waiting until midnight.
<br />
<br />
[[File:screen_recruit2.jpg]]


The choice you get is random, but only heroes that you do not already own are shown. To acquire a "Hero of War" you need to spend "Coins of War" which you earn by successfully completing Island Quests in an aggressive manner. Generally speaking, "Heroes of War" are useful for any kind of military action. Some of the heroes in this category are good defenders, while other "Heroes of War" excel in leading your armies into battle.
The choice you get is random, but only heroes that you do not already own are shown. To acquire a "Hero of War" you need to spend "Coins of War" which you earn by successfully completing Island Quests in an aggressive manner. Generally speaking, "Heroes of War" are useful for any kind of military action. Some of the heroes in this category are good defenders, while other "Heroes of War" excel in leading your armies into battle.
"Heroes of Wisdom" on the other hand are paid with "Coins of Wisdom ", which you get by solving Island Quests the peaceful way. The "Heroes of Wisdom" usually help to improve the economy of your cities by, for example, having a positive effect on building times, production of resources and the like.
"Heroes of Wisdom" on the other hand are paid with "Coins of Wisdom ", which you get by solving Island Quests the wise way. The "Heroes of Wisdom" usually help to improve the economy of your cities by, for example, having a positive effect on building times, production of resources and the like.


When choosing a hero you have the option to decline the offered selection altogether, or to buy one of the listed heroes (and paying the required coins). Whatever you decide, you subsequently have to wait 6 hours before being able to 'Call" heroes again.
Incidentally you will come across heroes that require an award in addition to the coins. This is listed in the price for the respective heroes. If this is the case, there is a special quest line that needs to be completed to earn this award. Each hero with an award requirement has his very own quest line, which will appear randomly. When such a quest line has popped up it will be automatically shown in the interface with all your other Island Quests. In addition it has a marker displayed on the map and thus a fixed position, like other Island Quests.


Incidentally you will come across heroes that require an award in addition to the coins. This is listed in the price for the respective heroes. If this is the case, there is a special quest line that needs to be completed to earn this award. Each hero with an award requirement has his very own quest line, which will appear randomly. When such a quest line has popped up it will be automatically shown in the interface with all your other Island Quests. In addition it has a marker displayed on the map and thus a fixed position, like other Island Quests.
Keep in mind that such a storyline quest will not appear if you happen to have less than 6000 points overall.


= Assigning a Hero =
= Assigning a Hero =


[[File:screen_assigning.jpg]]
- File -
 
You can assign up to 2 heroes to one city. Heroes that are assigned to a city will give you two benefits:
* If the city is attacked the heroes will defend the city just like common land units
* The special abilities of some heroes can only unfold in a city (like, for example, in the case of Andromeda)
 
The process of assigning a hero takes exactly one hour, it is the time the hero needs to "move into the city". During this time the hero will not yet bring any benefits. You can manually withdraw a hero from a city at any time.
 
If your city is conquered, the assigned heroes will be automatically detached and released.
 
 
= Transferring a Hero =
 
[[File:screen_transfer.jpg]]


For you to complete your collection of heroes even if you have been conquered or start playing on a new world, there is a free transfer of heroes!
In the overview, you can assign up to one hero to each town. Heroes that are assigned to a town will give you two benefits:
* If the city is attacked the hero will defend the city just like common land units
* The special abilities of some heroes can only unfold in a town (like, for example, in the case of Andromeda)


This feature allows you to move heroes from your current game world to your so-called master-account (that is the account with which you log in). After exactly 3 hours the transfer is completed. You could then sign up on another game world and from there view all heroes you own in other worlds or your master-account. Heroes that are not bound to other game worlds can now be transferred to your new world with a simple mouse-click, which will take another 3 hours. Your heroes will keep their levels and experience points even after the transfer is done!
The process of assigning a hero takes up to 6 hours (divided by the world's speed), it is the time the hero needs to "move into the city". During this time the hero will not yet bring any benefits. You can manually withdraw a hero from a town at any time.


There are however some prerequisites you have to adhere to before a transfer:
If your city is conquered, the assigned hero will be automatically detached and released.
* A hero who is involved in a battle cannot be transferred to the master-account
* A hero who is wounded cannot be transferred to the master-account


If you want to move a hero to your active world make sure that you have at least one free hero slot available. Else you need to unlock another hero slot, or (if you have already reached the maximum) transfer another hero to your master-account and wait 3 hours until his slot is freed up.
For your convinience, you can also see if a hero is currently assigned to the active town in the interface element at the top right (below the Gods). The interface element will also indicate whether a hero is currently being assigned, wounded or moving to attack.


Note: If a world ends or you have been defeated, all heroes of this world will automatically and instantly be transferred to your master-account, to guarantee that they are at your disposal for a new attempt.


=Council of Heroes=
=Council of Heroes=
And finally, if you click on the "Council" tab, you will be able to see all of the Heroes that there are in the game, along with all of their stats.  
And finally, if you click on the "Council" tab, you will be able to see all of the Heroes that there are in the game, along with all of their stats.


[[File:HeroesCouncil.png]]
- File -


= List of Heroes =
= List of Heroes =
Line 108: Line 100:
|rowspan="4"|  [[File:hercules.jpg]]
|rowspan="4"|  [[File:hercules.jpg]]
'''Hercules'''
'''Hercules'''
|rowspan="4"|At level 1, whenever Hercules wins an honorable fight you will instantly receive 22 favor for the god worshipped in your city. At level 20, this increases to 60 favour.  
|rowspan="4"|At level 1, whenever Hercules wins an honorable fight you will instantly receive 22 favor for the god worshipped in your city. At level 20, this increases to 60 favour. You will only receive favor if you got at least 50 combat points.
|380 [[File:Coins of Wa.png]]
|380 [[File:Coins of Wa.png]]
|209 [[File:Attackdist.png|Attack]]
|209 [[File:Attackdist.png|Attack]]
Line 195: Line 187:
|rowspan="4"|  [[File:andromeda.jpg]]
|rowspan="4"|  [[File:andromeda.jpg]]
'''Andromeda'''
'''Andromeda'''
|rowspan="4"|At level 1, as long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by 5.5& in that city. At level 20, this value increases to 15%.
|rowspan="4"|At level 1, as long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by 16.5& in that city. At level 20, this value increases to 45%.
|**  
|**  
|33 [[File:Att sharp.png|Sharp Attack]]
|33 [[File:Att sharp.png|Sharp Attack]]
Line 214: Line 206:
|rowspan="4"|  [[File:cheiron.jpg]]
|rowspan="4"|  [[File:cheiron.jpg]]
'''Cheiron'''
'''Cheiron'''
|rowspan="4"|At level 1, as long as Cheiron is assigned to a city, all your heroes on this world will receive 11% more experience points. At level 20, this increases to 30%.  
|rowspan="4"|While Cheiron is assigned to a town, he will reduce the costs and recruitment time of hoplites by 22%. At level 20, this increases to 60%.
|270 [[File:Coins of Wis.png]]
|270 [[File:Coins of Wis.png]]
|66 [[File:Attackdist.png|Attack]]
|66 [[File:Attackdist.png|Attack]]
Line 252: Line 244:
|rowspan="4"|  [[File:helena.jpg]]
|rowspan="4"|  [[File:helena.jpg]]
'''Helena'''
'''Helena'''
|rowspan="4"|At level 1, as long as Helena is assigned to a city, there is a 22% chance that loyalty loss of surrounding farming villages is prevented entirely. At level 20, this increases to 60%.
|rowspan="4"|When Helen is assigned to a town, buying units from the Phoenician trader is 22% cheaper in that town. At level 20, this increases to 60%.
|290 [[File:Coins of Wis.png]]
|290 [[File:Coins of Wis.png]]
|44 [[File:Att_hack.png|Attack]]
|44 [[File:Att_hack.png|Attack]]
|44 [[File:Att_hack.png|Attack]]
|120 [[File:Att_hack.png|Attack]]
|-
|-
|12 [[File:Speed.png]]
|12 [[File:Speed.png]]
|88 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|88 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|88 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|240 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|-
|-
|15 [[File:Booty_icon.png|Loot]]
|15 [[File:Booty_icon.png|Loot]]
|99 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|99 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|99 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|270 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|-
|-
|0 [[File:Pop.png|Population]]
|0 [[File:Pop.png|Population]]
|99 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|99 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|99 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|270 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|-
|-
|rowspan="4"|  [[File:orpheus.jpg]]
|rowspan="4"|  [[File:orpheus.jpg]]
Line 274: Line 266:
|270 [[File:Coins of Wis.png]]
|270 [[File:Coins of Wis.png]]
|44  [[File:Attackdist.png|Distance Attack]]
|44  [[File:Attackdist.png|Distance Attack]]
|44 [[File:Attackdist.png|Distance Attack]]
|120 [[File:Attackdist.png|Distance Attack]]
|-
|-
|13 [[File:Speed.png]]
|13 [[File:Speed.png]]
|99 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|99 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|99 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|270 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|-
|-
|5 [[File:Booty_icon.png|Loot]]
|5 [[File:Booty_icon.png|Loot]]
|110 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|110 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|110 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|300 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|-
|-
|0 [[File:Pop.png|Population]]
|0 [[File:Pop.png|Population]]
|77 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|77 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|77 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|210 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|-
|-
|rowspan="4"|  [[File:terylea.jpg]]
|rowspan="4"|  [[File:terylea.jpg]]
'''Terylea'''
'''Terylea'''
|rowspan="4"|At level 1, as long as Terylea is assigned to a city, the base production silver coins is increased by 33% in that city. At level 20, this increases to 90%.
|rowspan="4"|At level 1, as long as Terylea is assigned to a city, the base production silver coins is increased by 44% in that city. At level 20, this increases to 120%.
|240 [[File:Coins of Wis.png]]
|240 [[File:Coins of Wis.png]]
|33 [[File:Att sharp.png|Sharp Attack]]
|33 [[File:Att sharp.png|Sharp Attack]]

Revision as of 11:29, 20 December 2013

Screen Shot 2013-06-28 at 21.04.31.png

Known Issues

While the hero-feature is in the stage of beta testing, we will provide a list of known issues regarding the game mechanics (not bugs!):

  • Right now, you need to send transport boats (when attacking other islands) and some land units in order to use a hero, even if you only want to attack using ships (i.e. in combination with Zuretha). This behaviour had to be done because of technical restraints. We will, however, try to change this behaviour so you can send a hero as soon as you just provide the minimum amount of population for an attack.

An Introduction

Heroes are just like regular units in many respects, but there are a few features that set them apart:

  • Heroes are not recruited in a building, I will explain more about recruiting heroes later though.
  • Heroes are not paid for with resources, but with either "Coins of War" or "Coins of Wisdom " which can be obtained by completing Island Quests.
  • Each hero has one special skill that can be found in his or her description, each skill will impact the game in a particular way.
  • By investing "Coins of War" or "Coins of Wisdom", heroes can reach new levels (up to level 20), this will improve their base values and special skills
  • Heroes are not lost if you restart on a world.
  • Heroes don‘t die. Following a defeat they are merely wounded and regain their strength over time.
  • Heroes are not tied to the population of cities.
  • Heroes can be assigned to towns, but there can be no more than one heroes in one city at the same time
  • Heroes cannot be used to support other cities or players. They can be used only for your own attacks or in your own towns. They will also not stay when conquering a town.
  • After an attack commenced, the hero will immediately return to his home town without travel time.

Hero Overview

A new interface element has been added, you can find it just below the god in the top right of your screen. If you click the element, it opens up the Hero Overview.

- File - In the Hero Overview Screen you can see some of the information about the heroes you employ:

  • Level, image and name of a hero
  • Status: wounded, assigned to a city (or running assignment process), in combat
  • Current experience points

Please note that you cannot own all heroes right from the start. In the early stages there are only 2 hero slots available. For each additional culture level you will receive another hero slot. If you don't want to wait, you can unlock an additional slot immediately by paying 250 Gold.

Heroes that are shown as wounded will need 18 hours (divided by world's speed) until completely healed. During that time, you can still level up that hero and he/she will still provide his special ability to his town (if applicable). However, a wounded hero will not fight personally, neither in attack, nor in defense.

As you can see, there are many functions and tabs along with the the hero feature. I am now going to go through each of these.

Recruiting a Hero

Clicking on the "Recruiting" tab opens up a window that looks liks this: - File -
You will usually see one Hero of War and one Hero of Wisdom being offered to you. This offer will change at midnight though. If you choose to buy one of the heroes, the other one will fade away as well. By paying 50 Gold, you can immediately refresh the offer instead of waiting until midnight.

The choice you get is random, but only heroes that you do not already own are shown. To acquire a "Hero of War" you need to spend "Coins of War" which you earn by successfully completing Island Quests in an aggressive manner. Generally speaking, "Heroes of War" are useful for any kind of military action. Some of the heroes in this category are good defenders, while other "Heroes of War" excel in leading your armies into battle. "Heroes of Wisdom" on the other hand are paid with "Coins of Wisdom ", which you get by solving Island Quests the wise way. The "Heroes of Wisdom" usually help to improve the economy of your cities by, for example, having a positive effect on building times, production of resources and the like.

Incidentally you will come across heroes that require an award in addition to the coins. This is listed in the price for the respective heroes. If this is the case, there is a special quest line that needs to be completed to earn this award. Each hero with an award requirement has his very own quest line, which will appear randomly. When such a quest line has popped up it will be automatically shown in the interface with all your other Island Quests. In addition it has a marker displayed on the map and thus a fixed position, like other Island Quests.

Keep in mind that such a storyline quest will not appear if you happen to have less than 6000 points overall.

Assigning a Hero

- File -

In the overview, you can assign up to one hero to each town. Heroes that are assigned to a town will give you two benefits:

  • If the city is attacked the hero will defend the city just like common land units
  • The special abilities of some heroes can only unfold in a town (like, for example, in the case of Andromeda)

The process of assigning a hero takes up to 6 hours (divided by the world's speed), it is the time the hero needs to "move into the city". During this time the hero will not yet bring any benefits. You can manually withdraw a hero from a town at any time.

If your city is conquered, the assigned hero will be automatically detached and released.

For your convinience, you can also see if a hero is currently assigned to the active town in the interface element at the top right (below the Gods). The interface element will also indicate whether a hero is currently being assigned, wounded or moving to attack.


Council of Heroes

And finally, if you click on the "Council" tab, you will be able to see all of the Heroes that there are in the game, along with all of their stats.

- File -

List of Heroes

Heroes of War
Hero Description Stats
Costs Level 1 Level 20
Atalanta.jpg

Atalanta

At level 1, an army led by Atalanta moves 11% faster. This applies to all units in the army. At level 20, this value increases to 30%. 350 Coins of Wa.png 220 Attack 600 Attack
14 Speed.png 66 Defence against a unit with a blunt weapon 180 Defence against a unit with a blunt weapon
15 Loot 55 Defence against a unit with a sharp weapon 150 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Hercules.jpg

Hercules

At level 1, whenever Hercules wins an honorable fight you will instantly receive 22 favor for the god worshipped in your city. At level 20, this increases to 60 favour. You will only receive favor if you got at least 50 combat points. 380 Coins of Wa.png 209 Attack 570 Attack
18 Speed.png 99 Defence against a unit with a blunt weapon 270 Defence against a unit with a blunt weapon
200 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 143 Defense against a unit with a ranged weapon 390 Defense against a unit with a ranged weapon
Leonidas.jpg

Leonidas

At level 1, when Leonidas is defending a city, all defending units will have their combat values increased by 5.5%. At level 20, this increases to 15%. 380 Coins of Wa.png 44 Sharp Attack 120 Sharp Attack
12 Speed.png 143 Defence against a unit with a blunt weapon 390 Defence against a unit with a blunt weapon
30 Loot 143 Defence against a unit with a sharp weapon 390 Defence against a unit with a sharp weapon
0 Population 110 Defense against a unit with a ranged weapon 300 Defense against a unit with a ranged weapon
Urephon.jpg

Urephon

At level 1, mythical units have their combat values increased by 11% when fighting together with Urephon.. At level 20, this increases to 30%. 210 Coins of Wa.png 66 Sharp Attack 180 Sharp Attack
12 Speed.png 77 Defence against a unit with a blunt weapon 210 Defence against a unit with a blunt weapon
15 Loot 88 Defence against a unit with a sharp weapon 240 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Zuretha.jpg

Zuretha

At level 1, ships have their combat values increased by 5.5% when fighting together with Zuretha. At level 20, this increases to 15%. 240 Coins of Wa.png 110 Blunt Attack 300 Blunt Attack
13 Speed.png 77 Defence against a unit with a blunt weapon 210 Defence against a unit with a blunt weapon
20 Loot 66 Defence against a unit with a sharp weapon 180 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
Heroes of Wisdom
Hero Description Stats
Costs Level 1 Level 20
Andromeda.jpg

Andromeda

At level 1, as long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by 16.5& in that city. At level 20, this value increases to 45%. ** 33 Sharp Attack 90 Sharp Attack
15 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
10 Loot 110 Defence against a unit with a sharp weapon 300 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Cheiron.jpg

Cheiron

While Cheiron is assigned to a town, he will reduce the costs and recruitment time of hoplites by 22%. At level 20, this increases to 60%. 270 Coins of Wis.png 66 Attack 180 Attack
16 Speed.png 121 Defence against a unit with a blunt weapon 330 Defence against a unit with a blunt weapon
20 Loot 132 Defence against a unit with a sharp weapon 360 Defence against a unit with a sharp weapon
0 Population 121 Defense against a unit with a ranged weapon 330 Defense against a unit with a ranged weapon
Ferkyon.jpg

Ferkyon

At level 1, as long as Ferkyon is assigned to a city, all land units will be recruited 11% faster in that city. At level 20, this increases to 30%. 270 Coins of Wis.png 55 Attack 150 Attack
12 Speed.png 132 Defence against a unit with a blunt weapon 360 Defence against a unit with a blunt weapon
20 Loot 132 Defence against a unit with a sharp weapon 360 Defence against a unit with a sharp weapon
0 Population 121 Defense against a unit with a ranged weapon 330 Defense against a unit with a ranged weapon
Helena.jpg

Helena

When Helen is assigned to a town, buying units from the Phoenician trader is 22% cheaper in that town. At level 20, this increases to 60%. 290 Coins of Wis.png 44 Attack 120 Attack
12 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
15 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Orpheus.jpg

Orpheus

At level 1, when Orpheus is assigned to a city and you generate a culture point by means of a festival, there is a 33% chance that you will generate an additional culture. At level 20, there is a 90% chance. 270 Coins of Wis.png 44 Distance Attack 120 Distance Attack
13 Speed.png 99 Defence against a unit with a blunt weapon 270 Defence against a unit with a blunt weapon
5 Loot 110 Defence against a unit with a sharp weapon 300 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
Terylea.jpg

Terylea

At level 1, as long as Terylea is assigned to a city, the base production silver coins is increased by 44% in that city. At level 20, this increases to 120%. 240 Coins of Wis.png 33 Sharp Attack 90 Sharp Attack
12 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
10 Loot 88 Defence against a unit with a sharp weapon 240Defence against a unit with a sharp weapon
0 Population 132 Defense against a unit with a ranged weapon 360 Defense against a unit with a ranged weapon