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[[File:Screen Shot 2013-06-28 at 21.04.31.png|center]]
[[File:Screen Shot 2013-06-28 at 21.04.31.png|link=||center]]
 
=An Introduction=
=An Introduction=
Heroes are just like regular units in many respects, but there are a few features that set them apart:
Heroes are just like regular units in many respects, but there are a few features that set them apart:
Line 5: Line 6:
* Heroes are not paid for with resources, but with either "Coins of War" or "Coins of Wisdom " which can be obtained by completing Island Quests.
* Heroes are not paid for with resources, but with either "Coins of War" or "Coins of Wisdom " which can be obtained by completing Island Quests.
* Each hero has one special skill that can be found in his or her description, each skill will impact the game in a particular way.
* Each hero has one special skill that can be found in his or her description, each skill will impact the game in a particular way.
* By investing resources, heroes can reach new levels (up to level 20), this will improve their base values and special skills
* By investing "Coins of War" or "Coins of Wisdom", heroes can reach new levels (up to level 20), this will improve their base values and special skills
* Heroes are not bound to one game world. You can transfer them between worlds for free and get to keep a hero you have acquired forever.
* Heroes are not lost if you restart on a world.
* Heroes don‘t die. Following a defeat they are merely wounded and regain their strength over time.
* Heroes don‘t die. Following a defeat they are merely wounded and regain their strength over time.
* Heroes are not tied to the population of cities. You can use and command up to 5 heroes per world at the same time, irrespective of available population
* Heroes are not tied to the population of cities.
* Heroes can be assigned to cities, but there can be no more than 2 heroes in one city at the same time
* Heroes can be assigned to towns, but there can be no more than one hero in one city at the same time.
* Heroes cannot be used to support other cities or players. They can be used only for your own attacks or in your own cities
* Heroes cannot be used to support other cities or players. They can be used only for your own attacks or in your own towns. They will also not stay when conquering a town.
* After an attack commenced, the hero will immediately return to his home town without travel time.


= Hero Overview =
= Hero Overview =
A new menu bar has been added to the game overview, you can find it just below the map in the top left of your screen.  
A new interface element has been added, you can find it just below the God in the top right of your screen.
If you click on the bar (anywhere), it opens up the Hero Overview.  
If you click the element, it opens up the Hero Overview.  


[[File:screen_overview.jpg]]
[[File:hero_overview.jpg|link=||center]]
In the Hero Overview Screen you can see some of the information about the heroes you employ in the active world:
In the Hero Overview Screen you can see some of the information about the heroes you employ:
* Level, image and name of a hero
* Level, image, type and name of a hero
* Status: wounded, in transfer, assigned to a city, in combat
* Status: wounded, assigned to a city (or running assignment process), in combat
* Current experience points
* Current experience points


Please note that you cannot own all 5 heroes right from the start. In the early stages there is only 1 hero slot available. Only after reaching more advanced culture levels can you command more heroes. However, the fifth slot can only be unlocked by paying gold or coins of war / wisdom.
Please note that you cannot own all heroes right from the start. In the early stages there is only one hero slot available. For each additional culture level you will receive another hero slot. If you don't want to wait, you can unlock an additional slot immediately by paying 250 Gold.
There may also be exclusive heroes, which you can get in the course of in-game events or by other means. Exclusive heroes will always come with their very own additional hero slot, but they cannot be recruited by paying coins. However, all exclusive heroes will become common heroes a few months after their introduction.
 
Heroes that are shown as wounded will need 18 hours (divided by world's speed) until completely healed. During that time, you can still level up that hero. However, a wounded hero will not fight personally, neither in attack, nor in defense.
 
As you can see, there are many functions and tabs along with the the hero feature. I am now going to go through each of these.
 
= The Coins =
You will notice that the feature comes with its own new resource:
[[File:hero_coins.jpg|link=||center]]
The blue ones are Coins of Wisdom, the red ones are Coins of War.
You will need them to recruit new heroes and to level-up your existing ones.
 
To gain this precious resource, you just have to finish Island Quests. Which type of Coin you will receive depends on your decisions!


As you can see, there are many tabs in this new overview. I am now going to go through each of these.
Also keep in mind that every player can gain the same amount of Coins per day when finishing all available Island Quests. If Island Quests spawn rather seldom because of the amount of your overall points, you will receive more Coins per Island Quest to make up for the lower spawn rate. In the end, everyone could earn up to 24 Coins per day.


= Recruiting a Hero =
= Recruiting a Hero =
Clicking on the "Recruiting" tab opens up a window that looks liks this:
Clicking on the "Recruiting" tab opens up a window that looks like this:
[[File:screen_recruit1.jpg]]
[[File:hero_recruiting.jpg|link=||center]]
<br />
<br />
If you wish to recruit a new hero, you just hit "Call". After doing so you will be presented with two heroes to choose from, one of them from the category "Heroes of War" while the other will be a "Hero of Wisdom"- You can only take one.  
You will usually see one Hero of War and one Hero of Wisdom being offered to you. This offer will change at midnight though. If you choose to buy one of the heroes, the other one will fade away as well. By paying 50 Gold, you can immediately refresh the offer instead of waiting until midnight.
<br />
<br />
[[File:screen_recruit2.jpg]]


The choice you get is random, but only heroes that you do not already own are shown. To acquire a "Hero of War" you need to spend "Coins of War" which you earn by successfully completing Island Quests in an aggressive manner. Generally speaking, "Heroes of War" are useful for any kind of military action. Some of the heroes in this category are good defenders, while other "Heroes of War" excel in leading your armies into battle.
The choice you get is random, but only heroes that you do not already own are shown. To acquire a "Hero of War" you need to spend "Coins of War" which you earn by successfully completing Island Quests in an aggressive manner. Generally speaking, "Heroes of War" are useful for any kind of military action. Some of the heroes in this category are good defenders, while other "Heroes of War" excel in leading your armies into battle.
"Heroes of Wisdom" on the other hand are paid with "Coins of Wisdom ", which you get by solving Island Quests the peaceful way. The "Heroes of Wisdom" usually help to improve the economy of your cities by, for example, having a positive effect on building times, production of resources and the like.
"Heroes of Wisdom" on the other hand are paid with "Coins of Wisdom ", which you get by solving Island Quests the wise way. The "Heroes of Wisdom" usually help to improve the economy of your cities by, for example, having a positive effect on building times, production of resources and the like.


When choosing a hero you have the option to decline the offered selection altogether, or to buy one of the listed heroes (and paying the required coins). Whatever you decide, you subsequently have to wait 6 hours before being able to 'Call" heroes again.
= Coin Exchange =
[[File:hero_coinexchange.jpg|link=||center]]
Should you ever lack a few Coins of one type for your endeavors, don't hesitate to use the coin exchange. It will allow you trade Coins of War for Coins of Wisdom at rate of 2:1 and vice versa.
Although you will have a loss, this feature can be helpful if your desired hero is being offered and just a few Coins are missing.


Incidentally you will come across heroes that require an award in addition to the coins. This is listed in the price for the respective heroes. If this is the case, there is a special quest line that needs to be completed to earn this award. Each hero with an award requirement has his very own quest line, which will appear randomly. When such a quest line has popped up it will be automatically shown in the interface with all your other Island Quests. In addition it has a marker displayed on the map and thus a fixed position, like other Island Quests.
= Leveling heroes =
[[File:hero_leveling.jpg|link=||center|link=]]
If you click the little button behind the experience bars, a new window will appear which is solely used for leveling up the chosen hero.
This window will display all the changes which will be applied after a successful level-up, as well as the needed amount of Coins (of War or Wisdom) to reach that level.
The base stats (attack, defense) will increase, as well as the power of that hero's special ability!


= Assigning a Hero =
= Assigning a Hero =


[[File:screen_assigning.jpg]]
In the overview, you can assign up to one hero to each town. Heroes that are assigned to a town will give you two benefits:
 
* If the city is attacked the hero will defend the city just like common land units
You can assign up to 2 heroes to one city. Heroes that are assigned to a city will give you two benefits:
* The special abilities of heroes can only unfold while being in a town
* If the city is attacked the heroes will defend the city just like common land units
* The special abilities of some heroes can only unfold in a city (like, for example, in the case of Andromeda)
 
The process of assigning a hero takes exactly one hour, it is the time the hero needs to "move into the city". During this time the hero will not yet bring any benefits. You can manually withdraw a hero from a city at any time.


If your city is conquered, the assigned heroes will be automatically detached and released.
The process of assigning a hero takes up to 6 hours (divided by the world's speed), it is the time the hero needs to "move into the city". During this time the hero will not yet bring any benefits. You can manually withdraw a hero from a town at any time.


If your town is conquered, the assigned hero will be automatically detached and released.


= Transferring a Hero =
For your convinience, you can also see if a hero is currently assigned to the active town in the interface element at the top right (below the Gods). The interface element will also indicate whether a hero is currently being assigned, wounded or moving to attack.


[[File:screen_transfer.jpg]]
For you to complete your collection of heroes even if you have been conquered or start playing on a new world, there is a free transfer of heroes!
This feature allows you to move heroes from your current game world to your so-called master-account (that is the account with which you log in). After exactly 3 hours the transfer is completed. You could then sign up on another game world and from there view all heroes you own in other worlds or your master-account. Heroes that are not bound to other game worlds can now be transferred to your new world with a simple mouse-click, which will take another 3 hours. Your heroes will keep their levels and experience points even after the transfer is done!
There are however some prerequisites you have to adhere to before a transfer:
* A hero who is involved in a battle cannot be transferred to the master-account
* A hero who is wounded cannot be transferred to the master-account
If you want to move a hero to your active world make sure that you have at least one free hero slot available. Else you need to unlock another hero slot, or (if you have already reached the maximum) transfer another hero to your master-account and wait 3 hours until his slot is freed up.
Note: If a world ends or you have been defeated, all heroes of this world will automatically and instantly be transferred to your master-account, to guarantee that they are at your disposal for a new attempt.


=Council of Heroes=
=Council of Heroes=
And finally, if you click on the "Council" tab, you will be able to see all of the Heroes that there are in the game, along with all of their stats.  
And finally, if you click on the "Council" tab, you will be able to see all of the Heroes that there are in the game, along with all of their stats.


[[File:HeroesCouncil.png]]
[[File:hero_council.jpg|link=||link=|center]]


= List of Heroes =
= List of Heroes =
Line 87: Line 92:
  ! Level 20
  ! Level 20
|-
|-
|rowspan="4"|  [[File:atalanta.jpg]]  
|rowspan="4"|  [[File:agamemnon.png|link=|]]
'''Agamemnon'''
|rowspan="4"|At level 1, Hoplites and archers will have 11% increased offensive and defensive values while fighting with Agamemnon. At level 20, this value increases to 30%.
|55 [[File:Coins of Wa.png|link=|]]
|88 [[File:Attackdist.png|link=|Attack]]
|240 [[File:Attackdist.png|link=|Attack]]
|-
|35 [[File:Speed.png|link=|]]
|132 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|360 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|50 [[File:Booty_icon.png|link=|Loot]]
|88 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|240 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|132 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|360 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|-
|rowspan="4"|  [[File:Ajax.png|link=|]]
'''Ajax'''
|rowspan="4"|At level 1, hoplites have 16.5% increased offensive and defensive values while fighting at Ajax's side. At level 20, this increases to 45%.
 
'''This is an exclusive hero. You can get Ajax in the event "Nature's Wheel of Time 2018".'''
|Free
|253  [[File:Att_hack.png|link=|Blunt Attack]]
|690  [[File:Att_hack.png|link=|Blunt Attack]]
|-
|140 [[File:Speed.png|link=|]]
|77 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|210 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|20 [[File:Booty_icon.png|link=|Loot]]
|77 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|210 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|77 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|210 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Alexandrios.png|link=|]]
'''Alexandrios'''
|rowspan="4"|At level 1, archers have 16% increased offensive and defensive values while fighting at Alexandrios' side. At level 20, this increases to 35%.
 
'''This is an exclusive hero. You can get Alexandrios in the event "Sparta vs. Hades 2018".'''
|Free
|60  [[File:Attackdist.png|link=|Attack distance]]
|180  [[File:Attackdist.png|link=|Attack distance]]
|-
|210 [[File:Speed.png|link=|]]
|121 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|330 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|40 [[File:Booty_icon.png|link=|Loot]]
|286 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|780 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|220 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|600 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:atalanta.jpg|link=|]]  
'''Atalanta'''
'''Atalanta'''
|rowspan="4"|At level 1, an army led by Atalanta moves 11% faster. This applies to all units in the army. At level 20, this value increases to 30%.
|rowspan="4"|At level 1, an army led by Atalanta moves 11% faster. This applies to all units in the army. At level 20, this value increases to 30%.
|350 [[File:Coins of Wa.png]]
|105 [[File:Coins of Wa.png|link=|]]
|220 [[File:Attackdist.png|Attack]]
|220 [[File:Attackdist.png|link=|Attack]]
|600 [[File:Attackdist.png|Attack]]
|600 [[File:Attackdist.png|link=|Attack]]
|-
|-
|14 [[File:Speed.png]]
|40 [[File:Speed.png|link=|]]
|66 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|66 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|180 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|180 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|-
|15 [[File:Booty_icon.png|Loot]]
|15 [[File:Booty_icon.png|link=|Loot]]
|55 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|55 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|150 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|150 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|-
|0 [[File:Pop.png|Population]]
|0 [[File:Pop.png|link=|Population]]
|99 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|99 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|270 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|270 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|-
|rowspan="4"|  [[File:hercules.jpg]]
|rowspan="4"|  [[File:Deimos.jpg|link=|]]
'''Hercules'''
'''Deimos'''
|rowspan="4"|At level 1, whenever Hercules wins an honorable fight you will instantly receive 22 favor for the god worshipped in your city. At level 20, this increases to 60 favour.  
|rowspan="4"|At level 1, all units will have 5.5% increased offensive values while attacking with Deimos. At level 20, this value increases to 15%.<br/>
|380 [[File:Coins of Wa.png]]
|120 [[File:Coins of Wa.png|link=|]]
|209 [[File:Attackdist.png|Attack]]
|385 [[File:Attackdist.png|link=|Attack]]
|570 [[File:Attackdist.png|Attack]]
|1050 [[File:Attackdist.png|link=|Attack]]
|-
|-
|18 [[File:Speed.png]]
|35 [[File:Speed.png|link=|]]
|99 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|44 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|270 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|120 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|-
|200 [[File:Booty_icon.png|Loot]]
|40 [[File:Booty_icon.png|link=|Loot]]
|99 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|44 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|270 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|120 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|-
|0 [[File:Pop.png|Population]]
|0 [[File:Pop.png|link=|Population]]
|143 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|55 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|390 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|150 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|-
|rowspan="4"|  [[File:leonidas.jpg]]
|rowspan="4"|  [[File:Herohector.jpg|link=|]]
'''Hector'''
|rowspan="4"|At level 1, swordsmen and slingers have 11% increased offensive and defensive values while fighting at Hector's side. At level 20, this increases to 30%.<br/>
|65 [[File:Coins of Wa.png|link=|]]
|99 [[File:Att_hack.png|link=|Attack]]
|270 [[File:Att_hack.png|link=|Attack]]
|-
|35 [[File:Speed.png|link=|]]
|165 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|450 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|20 [[File:Booty_icon.png|link=|Loot]]
|165 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|450 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|121 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|330 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:helena.jpg|link=|]]
'''Helen'''
|rowspan="4"|<b>Revolt</b> When Helen accompanies an army to cause a revolt, the time until the town revolts is reduced by 5.5%. At level 20, this increases to 15%.<br/><br/><b>Conquest</b> When Helen accompanies a conquering army, the required conquest time is reduced by 5.5%. At level 20, this increases to 15%.
|105 [[File:Coins of Wa.png|link=|]]
|44 [[File:Att_hack.png|link=|Attack]]
|120 [[File:Att_hack.png|link=|Attack]]
|-
|35 [[File:Speed.png|link=|]]
|88 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|240 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|15 [[File:Booty_icon.png|link=|Loot]]
|99 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|270 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|99 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|270 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:hercules.jpg|link=|]]
'''Heracles'''
|rowspan="4"|At level 1, whenever Heracles wins an honorable fight you will instantly receive 22 favor for the god worshiped in your city. At level 20, this increases to 60 favor. You will only receive favor if you got at least 50 battle points.
|85 [[File:Coins of Wa.png|link=|]]
|209 [[File:Attackdist.png|link=|Attack]]
|570 [[File:Attackdist.png|link=|Attack]]
|-
|35 [[File:Speed.png|link=|]]
|99 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|270 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|200 [[File:Booty_icon.png|link=|Loot]]
|99 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|270 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|143 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|390 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:jason.jpg|link=|]]
'''Jason'''
|rowspan="4"|Attacking units can carry 22% additional loot when travelling with Jason. At level 20, this increases to 60%.
|45 [[File:Coins of Wa.png|link=|]]
|176 [[File:Att sharp.png|link=|Sharp Attack]]
|480 [[File:Att sharp.png|link=|Sharp Attack]]
|-
|35 [[File:Speed.png|link=|]]
|88 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|240 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|40 [[File:Booty_icon.png|link=|Loot]]
|99 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|270 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|77 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|210 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:leonidas.jpg|link=|]]
'''Leonidas'''
'''Leonidas'''
|rowspan="4"|At level 1, when Leonidas is defending a city, all defending units will have their combat values increased by 5.5%. At level 20, this increases to 15%.
|rowspan="4"|At level 1, when Leonidas is defending a city, all defending units will have their combat values increased by 5.5%. At level 20, this increases to 15%.
|380 [[File:Coins of Wa.png]]
|110 [[File:Coins of Wa.png|link=|]]
|44 [[File:Att sharp.png|Sharp Attack]]
|44 [[File:Att sharp.png|link=|Sharp Attack]]
|120 [[File:Att sharp.png|Sharp Attack]]
|120 [[File:Att sharp.png|link=|Sharp Attack]]
|-
|35 [[File:Speed.png|link=|]]
|143 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|390 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|30 [[File:Booty_icon.png|link=|Loot]]
|143 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|390 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|110  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|300  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Lysippe.png|link=|]]
'''Lysippe'''
|rowspan="4"|At level 1, Horsemen will have 16% increased offensive and defensive values while fighting with Lysippe. At level 20, this value increases to 35%.<br>
'''This is an exclusive hero. You can get Lysippe in the event "Mythical Hen 2019".'''
|45 [[File:Coins of Wa.png|link=|]]
|275 [[File:Att_hack.png|link=|Blunt Attack]]
|750 [[File:Att_hack.png|link=|Blunt Attack]]
|-
|35 [[File:Speed.png|link=|]]
|33 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|90 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|40 [[File:Booty_icon.png|link=|Loot]]
|55 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|150 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|110  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|300  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Medea.png|link=|]]
'''Medea'''
|rowspan="4"|At level 1, Slingers have 16% increased offensive and defensive values while fighting at Medeas side. At level 20, this value increases to 35%.
|40 [[File:Coins of Wa.png|link=|]]
|297 [[File:Attackdist.png|link=|Attack]]
|810[[File:Attackdist.png|link=|Attack]]
|-
|35 [[File:Speed.png|link=|]]
|44 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|120 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|10 [[File:Booty_icon.png|link=|Loot]]
|44 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|120 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|33  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|90  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Melousa.png|link=|]]
'''Melousa'''
|rowspan="4"|At level 1, Chariots have 16% increased offensive and defensive values while fighting at Melousa's side. At level 20, this value increases to 35%.
<br>
'''This is an exclusive hero. You can get Melousa in the event "Incantation Circle".'''
|45 [[File:Coins of Wa.png|link=|]]
|253 [[File:Att sharp.png|link=|Sharp Attack]]
|690 [[File:Att sharp.png|link=|Attack]]
|-
|140 [[File:Speed.png|link=|]]
|121 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|330 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|40 [[File:Booty_icon.png|link=|Loot]]
|33 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|90 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|110  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|300  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Mihalis.png|123px|link=|]]
'''Mihalis'''
|rowspan="4"|At level 1, defensive values of all land units against blunt and sharp attacks are increased by 11% while fighting with Mihalis. At level 20, this value increases to 30%.
 
'''This is an exclusive hero. You can get Mihalis in the event "Mythical Hen 2021".'''
 
|85 [[File:Coins of Wa.png|link=|]]
|44 [[File:Att_hack.png|link=|Attack]]
|120 [[File:Att_hack.png|link=|Attack]]
|-
|140 [[File:Speed.png|link=|]]
|275 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|750 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|50 [[File:Booty_icon.png|link=|Loot]]
|275 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|750 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|33  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|90  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Pelops.png|link=|]]
'''Pelops'''
|rowspan="4"|At level 1, Hoplites and chariots will have 11% increased offensive and defensive values while fighting with Pelops. At level 20, this value increases to 30%.
|60 [[File:Coins of Wa.png|link=|]]
|291.5 [[File:Attackdist.png|link=|Attack]]
|795 [[File:Attackdist.png|link=|Attack]]
|-
|35 [[File:Speed.png|link=|]]
|181.5 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|495 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|80 [[File:Booty_icon.png|link=|Loot]]
|88 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|240 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|55  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|150  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Perseus.jpg|link=|]]
'''Perseus'''
|rowspan="4"|At level 1, when Perseus fights against all mythical units, their attacking and defensive values are decreased by 6%. At level 20, this value increases to 25%.<br>
'''This is an exclusive hero. You can get Perseus in the event "Tyche's Advent Calendar 2018".'''
|105 [[File:Coins of Wa.png|link=|]]
|188 [[File:Att_hack.png|link=|Blunt Attack]]
|510 [[File:Att_hack.png|link=|Blunt Attack]]
|-
|140 [[File:Speed.png|link=|]]
|88 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|240 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|35 [[File:Booty_icon.png|link=|Loot]]
|154 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|420 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|132  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|360  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Telemachos.png|link=|]]
'''Telemachos'''
|rowspan="4"|At level 1, swordsmen have 16% increased offensive and defensive values while fighting at Telemachos side. At level 20, this value increases to 35%.
|40 [[File:Coins of Wa.png|link=|]]
|44 [[File:Att_hack.png|link=|Attack]]
|120 [[File:Att_hack.png|link=|Attack]]
|-
|35 [[File:Speed.png|link=|]]
|187 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|510 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|40 [[File:Booty_icon.png|link=|Loot]]
|176 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|480 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|511.5  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|1395  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Themistokles.jpg|link=|]]
'''Themistokles'''
|rowspan="4"|At level 1, Divine Envoys and horsemen have 11% increased offensive and defensive values while fighting at Themistokles side. At level 20, this value increases to 30%.
|60 [[File:Coins of Wa.png|link=|]]
|99 [[File:Att sharp.png|link=|Sharp Attack]]
|270 [[File:Att sharp.png|link=|Sharp Attack]]
|-
|-
|12 [[File:Speed.png]]
|35 [[File:Speed.png|link=|]]
|143 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|170.5 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|390 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|465 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|-
|30 [[File:Booty_icon.png|Loot]]
|30 [[File:Booty_icon.png|link=|Loot]]
|143 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|176 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|390 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|480 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|-
|0 [[File:Pop.png|Population]]
|0 [[File:Pop.png|link=|Population]]
|110 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|225.5 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|300 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|615 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|-
|rowspan="4"|  [[File:urephon.jpg]]
|rowspan="4"|  [[File:urephon.jpg|link=|]]
'''Urephon'''
'''Urephon'''
|rowspan="4"|At level 1, mythical units have their combat values increased by 11% when fighting together with Urephon.. At level 20, this increases to 30%.
|rowspan="4"|At level 1, mythical units have their combat values increased by 5.5% when fighting together with Urephon. At level 20, this increases to 15%.
|210 [[File:Coins of Wa.png]]
|95 [[File:Coins of Wa.png|link=|]]
|66 [[File:Att sharp.png|Sharp Attack]]
|66 [[File:Att sharp.png|link=|Sharp Attack]]
|180 [[File:Att sharp.png|Sharp Attack]]
|180 [[File:Att sharp.png|link=|Sharp Attack]]
|-
|-
|12 [[File:Speed.png]]
|35 [[File:Speed.png|link=|]]
|77 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|77 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|210 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|210 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|-
|15 [[File:Booty_icon.png|Loot]]
|15 [[File:Booty_icon.png|link=|Loot]]
|88 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|88 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|240 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|240 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|-
|0 [[File:Pop.png|Population]]
|0 [[File:Pop.png|link=|Population]]
|99 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|99 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|270 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|270 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|-
|rowspan="4"|  [[File:zuretha.jpg]]
|rowspan="4"|  [[File:zuretha.jpg|link=|]]
'''Zuretha'''
'''Zuretha'''
|rowspan="4"|At level 1, ships have their combat values increased by 5.5% when fighting together with Zuretha. At level 20, this increases to 15%.
|rowspan="4"|At level 1, ships have their combat values increased by 5.5% when fighting together with Zuretha. At level 20, this increases to 15%.
|240 [[File:Coins of Wa.png]]
|95 [[File:Coins of Wa.png|link=|]]
|110  [[File:Att_hack.png|Blunt Attack]]
|110  [[File:Att_hack.png|link=|Blunt Attack]]
|300  [[File:Att_hack.png|Blunt Attack]]
|300  [[File:Att_hack.png|link=|Blunt Attack]]
|-
|-
|13 [[File:Speed.png]]
|35 [[File:Speed.png|link=|]]
|77 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|77 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|210 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|210 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|-
|20 [[File:Booty_icon.png|Loot]]
|20 [[File:Booty_icon.png|link=|Loot]]
|66 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|66 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|180 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|180 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|-
|0 [[File:Pop.png|Population]]
|0 [[File:Pop.png|link=|Population]]
|77 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|77 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|210 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|210 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-}<br />
 
|}


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
Line 194: Line 497:
  ! Level 20
  ! Level 20
|-
|-
|rowspan="4"|  [[File:andromeda.jpg]]
|rowspan="4"|  [[File:andromeda.jpg|link=|]]
'''Andromeda'''
'''Andromeda'''
|rowspan="4"|At level 1, as long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by 5.5& in that city. At level 20, this value increases to 15%.
|rowspan="4"|At level 1, as long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by 16.5% in that city. At level 20, this value increases to 45%.<br/><b>This is an exclusive hero. You can get Andromeda by finishing 20 tutorial quests.</b>
|**
|Free
|33 [[File:Att sharp.png|Sharp Attack]]
|33 [[File:Att sharp.png|link=|Sharp Attack]]
|90 [[File:Att sharp.png|Sharp Attack]]
|90 [[File:Att sharp.png|link=|Sharp Attack]]
|-
|35 [[File:Speed.png|link=|]]
|88 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|240 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|10 [[File:Booty_icon.png|link=|Loot]]
|110 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|300 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|99 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|270 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|-
|15 [[File:Speed.png]]
|rowspan="4"|  [[File:heroapheledes.jpg|link=|]]
|88 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
'''Apheledes'''
|240 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|rowspan="4"|When the satyr Apheledes is assigned to a city, research in that city will cost 22% fewer resources and progress 22% faster. At level 20, this increases to 60%.<br/>
|70 [[File:Coins of Wis.png|link=|]]
|88 [[File:Attackdist.png|link=|Attack]]
|240 [[File:Attackdist.png|link=|Attack]]
|-
|-
|10 [[File:Booty_icon.png|Loot]]
|35 [[File:Speed.png|link=|]]
|110 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|66 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|300 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|180 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|-
|0 [[File:Pop.png|Population]]
|15 [[File:Booty_icon.png|link=|Loot]]
|99 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|88 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|270 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|240 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|-
|rowspan="4"|  [[File:cheiron.jpg]]
|0 [[File:Pop.png|link=|Population]]
'''Cheiron'''
|198 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|rowspan="4"|At level 1, as long as Cheiron is assigned to a city, all your heroes on this world will receive 11% more experience points. At level 20, this increases to 30%.
|540 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|270 [[File:Coins of Wis.png]]
|66 [[File:Attackdist.png|Attack]]
|180 [[File:Attackdist.png|Attack]]
|-
|-
|16 [[File:Speed.png]]
|rowspan="4"|  [[File:aristotle.jpg|link=|]]
|121 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
'''Aristotle'''
|330 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|rowspan="4"|At level 1, while Aristotle is assigned to a town, he will reduce the costs and construction time of light ships by 22%. At level 20, this increases to 60%.
|105 [[File:Coins of Wis.png|link=|]]
|11 [[File:Att_hack.png|link=|Attack]]
|30 [[File:Att_hack.png|link=|Attack]]
|-
|-
|20 [[File:Booty_icon.png|Loot]]
|35 [[File:Speed.png|link=|]]
|132 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|27.5 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|360 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|75 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|-
|0 [[File:Pop.png|Population]]
|10 [[File:Booty_icon.png|link=|Loot]]
|121 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|181.5 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|330 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|495 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|-
|rowspan="4"|  [[File:ferkyon.jpg]]
|0 [[File:Pop.png|link=|Population]]
|137.5 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|375 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:cheiron.jpg|link=|]]
'''Chiron'''
|rowspan="4"|While Chiron is assigned to a town, he will reduce the costs and recruitment time of hoplites by 22%. At level 20, this increases to 60%.
|105 [[File:Coins of Wis.png|link=|]]
|66 [[File:Attackdist.png|link=|Attack]]
|180 [[File:Attackdist.png|link=|Attack]]
|-
|35 [[File:Speed.png|link=|]]
|121 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|330 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|20 [[File:Booty_icon.png|link=|Loot]]
|132 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|360 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|121 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|330 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:christopholus.jpg|link=|]]
'''Christopholus'''
|rowspan="4"|At level 1, while Christopholus is assigned to a town, the construction time of buildings in that town is reduced by 11%. At level 20, this increases to 30%.
|70 [[File:Coins of Wis.png|link=|]]
|44 [[File:Att sharp.png|link=|Sharp Attack]]
|120 [[File:Att sharp.png|link=|Sharp Attack]]
|-
|35 [[File:Speed.png|link=|]]
|88 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|240 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|15 [[File:Booty_icon.png|link=|Loot]]
|99 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|270 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|99 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|270 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Daidalos.png|link=|]]
'''Daidalos'''
|rowspan="4"|At level 1, While Daidalos is assigned to a town, he will reduce the costs and construction time of Biremes by 11%. At level 20, this increases to 30%.
|70 [[File:Coins of Wis.png|link=|]]
|11 [[File:Att sharp.png|link=|Sharp Attack]]
|30 [[File:Att sharp.png|link=|Sharp Attack]]
|-
|35 [[File:Speed.png|link=|]]
|132 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|360 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|15 [[File:Booty_icon.png|link=|Loot]]
|165 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|450 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|176 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|480 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Democritus.jpg|link=|]]
'''Democritus'''
|rowspan="4"|At level 1, while Democritus is assigned to a city there is a 22% chance of doubling the duration of applied positive effects via items. At Level 20, this increases to 60%.
|70 [[File:Coins of Wis.png|link=|]]
|66  [[File:Att sharp.png|link=|Sharp Attack]]
|180  [[File:Att sharp.png|link=|Sharp Attack]]
|-
|35 [[File:Speed.png|link=|]]
|88 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|240 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|15 [[File:Booty_icon.png|link=|Loot]]
|99 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|270 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|77 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|210 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Eurybia.png|link=|]]
'''Eurybia'''
|rowspan="4"|At level 1, while Eurybia is assigned to a city, she will reduce the costs and construction time of Triremes by 11%. At level 20, this increases to 30%.
<br/><b>This is an exclusive hero. You can get Eurybia in the event "Mythical Hen".</b>
|Free
|60.5  [[File:Att sharp.png|link=|Sharp Attack]]
|165[[File:Att sharp.png|link=|Sharp Attack]]
|-
|35 [[File:Speed.png|link=|]]
|99[[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|270[[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|15 [[File:Booty_icon.png|link=|Loot]]
|121[[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|333 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|110 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|300[[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:ferkyon.jpg|link=|]]
'''Ferkyon'''
'''Ferkyon'''
|rowspan="4"|At level 1, as long as Ferkyon is assigned to a city, all land units will be recruited 11% faster in that city. At level 20, this increases to 30%.
|rowspan="4"|At level 1, as long as Ferkyon is assigned to a city, all land units will be recruited 11% faster in that city. At level 20, this increases to 30%.
|270 [[File:Coins of Wis.png]]
|70 [[File:Coins of Wis.png|link=|]]
|55 [[File:Att_hack.png|Attack]]
|55 [[File:Att_hack.png|link=|Attack]]
|150 [[File:Att_hack.png|Attack]]
|150 [[File:Att_hack.png|link=|Attack]]
|-
|-
|12 [[File:Speed.png]]
|35 [[File:Speed.png|link=|]]
|132 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|132 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|360 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|360 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|-
|20 [[File:Booty_icon.png|Loot]]
|20 [[File:Booty_icon.png|link=|Loot]]
|132 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|132 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|360 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|360 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|-
|0 [[File:Pop.png|Population]]
|0 [[File:Pop.png|link=|Population]]
|121  [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|121  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|330  [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|330  [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|-
|rowspan="4"|  [[File:helena.jpg]]
|rowspan="4"|  [[File:odysseus.jpg|link=|]]
'''Helena'''
'''Odysseus'''
|rowspan="4"|At level 1, as long as Helena is assigned to a city, there is a 22% chance that loyalty loss of surrounding farming villages is prevented entirely. At level 20, this increases to 60%.
|rowspan="4"|While Odysseus is assigned to a town, he will reduce the costs and recruitment time of swordsmen by 22%. At level 20, this increases to 60%.
|290 [[File:Coins of Wis.png]]
|115 [[File:Coins of Wis.png|link=|]]
|44 [[File:Att_hack.png|Attack]]
|143 [[File:Att_hack.png|link=|Attack]]
|44 [[File:Att_hack.png|Attack]]
|390 [[File:Att_hack.png|link=|Attack]]
|-
|-
|12 [[File:Speed.png]]
|35 [[File:Speed.png|link=|]]
|88 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|154 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|88 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|420 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|-
|15 [[File:Booty_icon.png|Loot]]
|20 [[File:Booty_icon.png|link=|Loot]]
|99 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|110 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|99 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|300 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|-
|0 [[File:Pop.png|Population]]
|0 [[File:Pop.png|link=|Population]]
|99 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|143 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|99 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|390 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|-
|rowspan="4"|  [[File:orpheus.jpg]]
|rowspan="4"|  [[File:orpheus.jpg|link=|]]
'''Orpheus'''
'''Orpheus'''
|rowspan="4"|At level 1, when Orpheus is assigned to a city and you generate a culture point by means of a festival, there is a 33% chance that you will generate an additional culture. At level 20, there is a 90% chance.
|rowspan="4"|At level 1, when Orpheus is assigned to a city and you generate a culture point, there is a 33% chance that you will generate an additional culture. At level 20, there is a 90% chance.
|270 [[File:Coins of Wis.png]]
|75 [[File:Coins of Wis.png|link=|]]
|44  [[File:Attackdist.png|Distance Attack]]
|44  [[File:Attackdist.png|link=|Distance Attack]]
|44 [[File:Attackdist.png|Distance Attack]]
|120 [[File:Attackdist.png|link=|Distance Attack]]
|-
|-
|13 [[File:Speed.png]]
|35 [[File:Speed.png|link=|]]
|99 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|99 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|99 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|270 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|-
|5 [[File:Booty_icon.png|Loot]]
|5 [[File:Booty_icon.png|link=|Loot]]
|110 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|110 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|110 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|300 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|-
|0 [[File:Pop.png|Population]]
|0 [[File:Pop.png|link=|Population]]
|77 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|77 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|77 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|210 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|-
|rowspan="4"|  [[File:terylea.jpg]]
|rowspan="4"|  [[File:Pariphaistes.jpg|link=|]]
'''Pariphaistes'''
|rowspan="4"|At level 1, as long as Pariphaistes is assigned to a town, all naval units in that town will be constructed 11% faster. At level 20, this value increases to 30%.
|70 [[File:Coins of Wis.png|link=|]]
|22 [[File:Att sharp.png|link=|Sharp Attack]]
|60 [[File:Att sharp.png|link=|Sharp Attack]]
|-
|35 [[File:Speed.png|link=|]]
|93.5 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|255 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|10 [[File:Booty_icon.png|link=|Loot]]
|126.5 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|345[[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|99 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|270 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Philoktetes.png|link=|]]
'''Philoctetes'''
|rowspan="4"|At level 1, as long as Philoctetes is assigned to a town,  he will reduce the costs and recruitment time of archers by 22%. At level 20, this increases to 60%.
|60 [[File:Coins of Wis.png|link=|]]
|55 [[File:Attackdist.png|link=|Distance Attack]]
|150 [[File:Attackdist.png|link=|Distance Attack]]
|-
|140 [[File:Speed.png|link=|]]
|132 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|360 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|40 [[File:Booty_icon.png|link=|Loot]]
|242 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|660 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|319 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|870 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Rekonos.jpg|link=|]]
'''Rekonos'''
|rowspan="4"|At level 1, when Rekonos is assigned to a town, the production of stone in that town is increased by 44%. At level 20, this value increases to 120%.
|65 [[File:Coins of Wis.png|link=|]]
|16.5 [[File:Att_hack.png|link=|Attack]]
|45 [[File:Att_hack.png|link=|Attack]]
|-
|35 [[File:Speed.png|link=|]]
|82.5 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|225 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|300 [[File:Booty_icon.png|link=|Loot]]
|82.5 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|225 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|181.5 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|495 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:terylea.jpg|link=|]]
'''Terylea'''
'''Terylea'''
|rowspan="4"|At level 1, as long as Terylea is assigned to a city, the base production silver coins is increased by 33% in that city. At level 20, this increases to 90%.
|rowspan="4"|At level 1, as long as Terylea is assigned to a city, the base production silver coins is increased by 44% in that city. At level 20, this increases to 120%.
|290 [[File:Coins of Wis.png]]
|65 [[File:Coins of Wis.png|link=|]]
|33 [[File:Att sharp.png|Sharp Attack]]
|33 [[File:Att sharp.png|link=|Sharp Attack]]
|90 [[File:Att sharp.png|Sharp Attack]]
|90 [[File:Att sharp.png|link=|Sharp Attack]]
|-
|35 [[File:Speed.png|link=|]]
|88 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|240 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|10 [[File:Booty_icon.png|link=|Loot]]
|88 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|240[[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|0 [[File:Pop.png|link=|Population]]
|132 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|360 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-
|rowspan="4"|  [[File:Ylestres.jpg|link=|]]
'''Ylestres'''
|rowspan="4"|At level 1, when Ylestres is assigned to a town, the production of wood in that town is increased by 44%. At level 20, this value increases to 120%.
|65 [[File:Coins of Wis.png|link=|]]
|5.5  [[File:Attackdist.png|link=|Distance Attack]]
|15  [[File:Attackdist.png|link=|Distance Attack]]
|-
|-
|12 [[File:Speed.png]]
|35 [[File:Speed.png|link=|]]
|88 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|121 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|240 [[File:Def_hack.png|Defence against a unit with a blunt weapon]]
|330 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]]
|-
|-
|10 [[File:Booty_icon.png|Loot]]
|15 [[File:Booty_icon.png|link=|Loot]]
|88 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|77 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|240[[File:Def_pierce.png|Defence against a unit with a sharp weapon]]
|210 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]]
|-
|-
|0 [[File:Pop.png|Population]]
|0 [[File:Pop.png|link=|Population]]
|132 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|49.5 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|360 [[File:Def_distance.png|Defense against a unit with a ranged weapon]]
|135 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]]
|-}
|-}

Latest revision as of 14:22, 2 July 2021

Screen Shot 2013-06-28 at 21.04.31.png

An Introduction

Heroes are just like regular units in many respects, but there are a few features that set them apart:

  • Heroes are not recruited in a building, I will explain more about recruiting heroes later though.
  • Heroes are not paid for with resources, but with either "Coins of War" or "Coins of Wisdom " which can be obtained by completing Island Quests.
  • Each hero has one special skill that can be found in his or her description, each skill will impact the game in a particular way.
  • By investing "Coins of War" or "Coins of Wisdom", heroes can reach new levels (up to level 20), this will improve their base values and special skills
  • Heroes are not lost if you restart on a world.
  • Heroes don‘t die. Following a defeat they are merely wounded and regain their strength over time.
  • Heroes are not tied to the population of cities.
  • Heroes can be assigned to towns, but there can be no more than one hero in one city at the same time.
  • Heroes cannot be used to support other cities or players. They can be used only for your own attacks or in your own towns. They will also not stay when conquering a town.
  • After an attack commenced, the hero will immediately return to his home town without travel time.

Hero Overview

A new interface element has been added, you can find it just below the God in the top right of your screen. If you click the element, it opens up the Hero Overview.

Hero overview.jpg

In the Hero Overview Screen you can see some of the information about the heroes you employ:

  • Level, image, type and name of a hero
  • Status: wounded, assigned to a city (or running assignment process), in combat
  • Current experience points

Please note that you cannot own all heroes right from the start. In the early stages there is only one hero slot available. For each additional culture level you will receive another hero slot. If you don't want to wait, you can unlock an additional slot immediately by paying 250 Gold. There may also be exclusive heroes, which you can get in the course of in-game events or by other means. Exclusive heroes will always come with their very own additional hero slot, but they cannot be recruited by paying coins. However, all exclusive heroes will become common heroes a few months after their introduction.

Heroes that are shown as wounded will need 18 hours (divided by world's speed) until completely healed. During that time, you can still level up that hero. However, a wounded hero will not fight personally, neither in attack, nor in defense.

As you can see, there are many functions and tabs along with the the hero feature. I am now going to go through each of these.

The Coins

You will notice that the feature comes with its own new resource:

Hero coins.jpg

The blue ones are Coins of Wisdom, the red ones are Coins of War. You will need them to recruit new heroes and to level-up your existing ones.

To gain this precious resource, you just have to finish Island Quests. Which type of Coin you will receive depends on your decisions!

Also keep in mind that every player can gain the same amount of Coins per day when finishing all available Island Quests. If Island Quests spawn rather seldom because of the amount of your overall points, you will receive more Coins per Island Quest to make up for the lower spawn rate. In the end, everyone could earn up to 24 Coins per day.

Recruiting a Hero

Clicking on the "Recruiting" tab opens up a window that looks like this:

Hero recruiting.jpg


You will usually see one Hero of War and one Hero of Wisdom being offered to you. This offer will change at midnight though. If you choose to buy one of the heroes, the other one will fade away as well. By paying 50 Gold, you can immediately refresh the offer instead of waiting until midnight.

The choice you get is random, but only heroes that you do not already own are shown. To acquire a "Hero of War" you need to spend "Coins of War" which you earn by successfully completing Island Quests in an aggressive manner. Generally speaking, "Heroes of War" are useful for any kind of military action. Some of the heroes in this category are good defenders, while other "Heroes of War" excel in leading your armies into battle. "Heroes of Wisdom" on the other hand are paid with "Coins of Wisdom ", which you get by solving Island Quests the wise way. The "Heroes of Wisdom" usually help to improve the economy of your cities by, for example, having a positive effect on building times, production of resources and the like.

Coin Exchange

Hero coinexchange.jpg

Should you ever lack a few Coins of one type for your endeavors, don't hesitate to use the coin exchange. It will allow you trade Coins of War for Coins of Wisdom at rate of 2:1 and vice versa. Although you will have a loss, this feature can be helpful if your desired hero is being offered and just a few Coins are missing.

Leveling heroes

Hero leveling.jpg

If you click the little button behind the experience bars, a new window will appear which is solely used for leveling up the chosen hero. This window will display all the changes which will be applied after a successful level-up, as well as the needed amount of Coins (of War or Wisdom) to reach that level. The base stats (attack, defense) will increase, as well as the power of that hero's special ability!

Assigning a Hero

In the overview, you can assign up to one hero to each town. Heroes that are assigned to a town will give you two benefits:

  • If the city is attacked the hero will defend the city just like common land units
  • The special abilities of heroes can only unfold while being in a town

The process of assigning a hero takes up to 6 hours (divided by the world's speed), it is the time the hero needs to "move into the city". During this time the hero will not yet bring any benefits. You can manually withdraw a hero from a town at any time.

If your town is conquered, the assigned hero will be automatically detached and released.

For your convinience, you can also see if a hero is currently assigned to the active town in the interface element at the top right (below the Gods). The interface element will also indicate whether a hero is currently being assigned, wounded or moving to attack.


Council of Heroes

And finally, if you click on the "Council" tab, you will be able to see all of the Heroes that there are in the game, along with all of their stats.

Hero council.jpg

List of Heroes

Heroes of War
Hero Description Stats
Costs Level 1 Level 20
Agamemnon.png

Agamemnon

At level 1, Hoplites and archers will have 11% increased offensive and defensive values while fighting with Agamemnon. At level 20, this value increases to 30%. 55 Coins of Wa.png 88 Attack 240 Attack
35 Speed.png 132 Defence against a unit with a blunt weapon 360 Defence against a unit with a blunt weapon
50 Loot 88 Defence against a unit with a sharp weapon 240 Defence against a unit with a sharp weapon
0 Population 132 Defense against a unit with a ranged weapon 360 Defense against a unit with a ranged weapon
Ajax.png

Ajax

At level 1, hoplites have 16.5% increased offensive and defensive values while fighting at Ajax's side. At level 20, this increases to 45%.

This is an exclusive hero. You can get Ajax in the event "Nature's Wheel of Time 2018".

Free 253 Blunt Attack 690 Blunt Attack
140 Speed.png 77 Defence against a unit with a blunt weapon 210 Defence against a unit with a blunt weapon
20 Loot 77 Defence against a unit with a sharp weapon 210 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
Alexandrios.png

Alexandrios

At level 1, archers have 16% increased offensive and defensive values while fighting at Alexandrios' side. At level 20, this increases to 35%.

This is an exclusive hero. You can get Alexandrios in the event "Sparta vs. Hades 2018".

Free 60 Attack distance 180 Attack distance
210 Speed.png 121 Defence against a unit with a blunt weapon 330 Defence against a unit with a blunt weapon
40 Loot 286 Defence against a unit with a sharp weapon 780 Defence against a unit with a sharp weapon
0 Population 220 Defense against a unit with a ranged weapon 600 Defense against a unit with a ranged weapon
Atalanta.jpg

Atalanta

At level 1, an army led by Atalanta moves 11% faster. This applies to all units in the army. At level 20, this value increases to 30%. 105 Coins of Wa.png 220 Attack 600 Attack
40 Speed.png 66 Defence against a unit with a blunt weapon 180 Defence against a unit with a blunt weapon
15 Loot 55 Defence against a unit with a sharp weapon 150 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Deimos.jpg

Deimos

At level 1, all units will have 5.5% increased offensive values while attacking with Deimos. At level 20, this value increases to 15%.
120 Coins of Wa.png 385 Attack 1050 Attack
35 Speed.png 44 Defence against a unit with a blunt weapon 120 Defence against a unit with a blunt weapon
40 Loot 44 Defence against a unit with a sharp weapon 120 Defence against a unit with a sharp weapon
0 Population 55 Defense against a unit with a ranged weapon 150 Defense against a unit with a ranged weapon
Herohector.jpg

Hector

At level 1, swordsmen and slingers have 11% increased offensive and defensive values while fighting at Hector's side. At level 20, this increases to 30%.
65 Coins of Wa.png 99 Attack 270 Attack
35 Speed.png 165 Defence against a unit with a blunt weapon 450 Defence against a unit with a blunt weapon
20 Loot 165 Defence against a unit with a sharp weapon 450 Defence against a unit with a sharp weapon
0 Population 121 Defense against a unit with a ranged weapon 330 Defense against a unit with a ranged weapon
Helena.jpg

Helen

Revolt When Helen accompanies an army to cause a revolt, the time until the town revolts is reduced by 5.5%. At level 20, this increases to 15%.

Conquest When Helen accompanies a conquering army, the required conquest time is reduced by 5.5%. At level 20, this increases to 15%.
105 Coins of Wa.png 44 Attack 120 Attack
35 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
15 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Hercules.jpg

Heracles

At level 1, whenever Heracles wins an honorable fight you will instantly receive 22 favor for the god worshiped in your city. At level 20, this increases to 60 favor. You will only receive favor if you got at least 50 battle points. 85 Coins of Wa.png 209 Attack 570 Attack
35 Speed.png 99 Defence against a unit with a blunt weapon 270 Defence against a unit with a blunt weapon
200 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 143 Defense against a unit with a ranged weapon 390 Defense against a unit with a ranged weapon
Jason.jpg

Jason

Attacking units can carry 22% additional loot when travelling with Jason. At level 20, this increases to 60%. 45 Coins of Wa.png 176 Sharp Attack 480 Sharp Attack
35 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
40 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
Leonidas.jpg

Leonidas

At level 1, when Leonidas is defending a city, all defending units will have their combat values increased by 5.5%. At level 20, this increases to 15%. 110 Coins of Wa.png 44 Sharp Attack 120 Sharp Attack
35 Speed.png 143 Defence against a unit with a blunt weapon 390 Defence against a unit with a blunt weapon
30 Loot 143 Defence against a unit with a sharp weapon 390 Defence against a unit with a sharp weapon
0 Population 110 Defense against a unit with a ranged weapon 300 Defense against a unit with a ranged weapon
Lysippe.png

Lysippe

At level 1, Horsemen will have 16% increased offensive and defensive values while fighting with Lysippe. At level 20, this value increases to 35%.

This is an exclusive hero. You can get Lysippe in the event "Mythical Hen 2019".

45 Coins of Wa.png 275 Blunt Attack 750 Blunt Attack
35 Speed.png 33 Defence against a unit with a blunt weapon 90 Defence against a unit with a blunt weapon
40 Loot 55 Defence against a unit with a sharp weapon 150 Defence against a unit with a sharp weapon
0 Population 110 Defense against a unit with a ranged weapon 300 Defense against a unit with a ranged weapon
Medea.png

Medea

At level 1, Slingers have 16% increased offensive and defensive values while fighting at Medeas side. At level 20, this value increases to 35%. 40 Coins of Wa.png 297 Attack 810Attack
35 Speed.png 44 Defence against a unit with a blunt weapon 120 Defence against a unit with a blunt weapon
10 Loot 44 Defence against a unit with a sharp weapon 120 Defence against a unit with a sharp weapon
0 Population 33 Defense against a unit with a ranged weapon 90 Defense against a unit with a ranged weapon
Melousa.png

Melousa

At level 1, Chariots have 16% increased offensive and defensive values while fighting at Melousa's side. At level 20, this value increases to 35%.


This is an exclusive hero. You can get Melousa in the event "Incantation Circle".

45 Coins of Wa.png 253 Sharp Attack 690 Attack
140 Speed.png 121 Defence against a unit with a blunt weapon 330 Defence against a unit with a blunt weapon
40 Loot 33 Defence against a unit with a sharp weapon 90 Defence against a unit with a sharp weapon
0 Population 110 Defense against a unit with a ranged weapon 300 Defense against a unit with a ranged weapon
Mihalis.png

Mihalis

At level 1, defensive values of all land units against blunt and sharp attacks are increased by 11% while fighting with Mihalis. At level 20, this value increases to 30%.

This is an exclusive hero. You can get Mihalis in the event "Mythical Hen 2021".

85 Coins of Wa.png 44 Attack 120 Attack
140 Speed.png 275 Defence against a unit with a blunt weapon 750 Defence against a unit with a blunt weapon
50 Loot 275 Defence against a unit with a sharp weapon 750 Defence against a unit with a sharp weapon
0 Population 33 Defense against a unit with a ranged weapon 90 Defense against a unit with a ranged weapon
Pelops.png

Pelops

At level 1, Hoplites and chariots will have 11% increased offensive and defensive values while fighting with Pelops. At level 20, this value increases to 30%. 60 Coins of Wa.png 291.5 Attack 795 Attack
35 Speed.png 181.5 Defence against a unit with a blunt weapon 495 Defence against a unit with a blunt weapon
80 Loot 88 Defence against a unit with a sharp weapon 240 Defence against a unit with a sharp weapon
0 Population 55 Defense against a unit with a ranged weapon 150 Defense against a unit with a ranged weapon
Perseus.jpg

Perseus

At level 1, when Perseus fights against all mythical units, their attacking and defensive values are decreased by 6%. At level 20, this value increases to 25%.

This is an exclusive hero. You can get Perseus in the event "Tyche's Advent Calendar 2018".

105 Coins of Wa.png 188 Blunt Attack 510 Blunt Attack
140 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
35 Loot 154 Defence against a unit with a sharp weapon 420 Defence against a unit with a sharp weapon
0 Population 132 Defense against a unit with a ranged weapon 360 Defense against a unit with a ranged weapon
Telemachos.png

Telemachos

At level 1, swordsmen have 16% increased offensive and defensive values while fighting at Telemachos side. At level 20, this value increases to 35%. 40 Coins of Wa.png 44 Attack 120 Attack
35 Speed.png 187 Defence against a unit with a blunt weapon 510 Defence against a unit with a blunt weapon
40 Loot 176 Defence against a unit with a sharp weapon 480 Defence against a unit with a sharp weapon
0 Population 511.5 Defense against a unit with a ranged weapon 1395 Defense against a unit with a ranged weapon
Themistokles.jpg

Themistokles

At level 1, Divine Envoys and horsemen have 11% increased offensive and defensive values while fighting at Themistokles side. At level 20, this value increases to 30%. 60 Coins of Wa.png 99 Sharp Attack 270 Sharp Attack
35 Speed.png 170.5 Defence against a unit with a blunt weapon 465 Defence against a unit with a blunt weapon
30 Loot 176 Defence against a unit with a sharp weapon 480 Defence against a unit with a sharp weapon
0 Population 225.5 Defense against a unit with a ranged weapon 615 Defense against a unit with a ranged weapon
Urephon.jpg

Urephon

At level 1, mythical units have their combat values increased by 5.5% when fighting together with Urephon. At level 20, this increases to 15%. 95 Coins of Wa.png 66 Sharp Attack 180 Sharp Attack
35 Speed.png 77 Defence against a unit with a blunt weapon 210 Defence against a unit with a blunt weapon
15 Loot 88 Defence against a unit with a sharp weapon 240 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Zuretha.jpg

Zuretha

At level 1, ships have their combat values increased by 5.5% when fighting together with Zuretha. At level 20, this increases to 15%. 95 Coins of Wa.png 110 Blunt Attack 300 Blunt Attack
35 Speed.png 77 Defence against a unit with a blunt weapon 210 Defence against a unit with a blunt weapon
20 Loot 66 Defence against a unit with a sharp weapon 180 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
Heroes of Wisdom
Hero Description Stats
Costs Level 1 Level 20
Andromeda.jpg

Andromeda

At level 1, as long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by 16.5% in that city. At level 20, this value increases to 45%.
This is an exclusive hero. You can get Andromeda by finishing 20 tutorial quests.
Free 33 Sharp Attack 90 Sharp Attack
35 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
10 Loot 110 Defence against a unit with a sharp weapon 300 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Heroapheledes.jpg

Apheledes

When the satyr Apheledes is assigned to a city, research in that city will cost 22% fewer resources and progress 22% faster. At level 20, this increases to 60%.
70 Coins of Wis.png 88 Attack 240 Attack
35 Speed.png 66 Defence against a unit with a blunt weapon 180 Defence against a unit with a blunt weapon
15 Loot 88 Defence against a unit with a sharp weapon 240 Defence against a unit with a sharp weapon
0 Population 198 Defense against a unit with a ranged weapon 540 Defense against a unit with a ranged weapon
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Aristotle

At level 1, while Aristotle is assigned to a town, he will reduce the costs and construction time of light ships by 22%. At level 20, this increases to 60%. 105 Coins of Wis.png 11 Attack 30 Attack
35 Speed.png 27.5 Defence against a unit with a blunt weapon 75 Defence against a unit with a blunt weapon
10 Loot 181.5 Defence against a unit with a sharp weapon 495 Defence against a unit with a sharp weapon
0 Population 137.5 Defense against a unit with a ranged weapon 375 Defense against a unit with a ranged weapon
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Chiron

While Chiron is assigned to a town, he will reduce the costs and recruitment time of hoplites by 22%. At level 20, this increases to 60%. 105 Coins of Wis.png 66 Attack 180 Attack
35 Speed.png 121 Defence against a unit with a blunt weapon 330 Defence against a unit with a blunt weapon
20 Loot 132 Defence against a unit with a sharp weapon 360 Defence against a unit with a sharp weapon
0 Population 121 Defense against a unit with a ranged weapon 330 Defense against a unit with a ranged weapon
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Christopholus

At level 1, while Christopholus is assigned to a town, the construction time of buildings in that town is reduced by 11%. At level 20, this increases to 30%. 70 Coins of Wis.png 44 Sharp Attack 120 Sharp Attack
35 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
15 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
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Daidalos

At level 1, While Daidalos is assigned to a town, he will reduce the costs and construction time of Biremes by 11%. At level 20, this increases to 30%. 70 Coins of Wis.png 11 Sharp Attack 30 Sharp Attack
35 Speed.png 132 Defence against a unit with a blunt weapon 360 Defence against a unit with a blunt weapon
15 Loot 165 Defence against a unit with a sharp weapon 450 Defence against a unit with a sharp weapon
0 Population 176 Defense against a unit with a ranged weapon 480 Defense against a unit with a ranged weapon
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Democritus

At level 1, while Democritus is assigned to a city there is a 22% chance of doubling the duration of applied positive effects via items. At Level 20, this increases to 60%. 70 Coins of Wis.png 66 Sharp Attack 180 Sharp Attack
35 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
15 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
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Eurybia

At level 1, while Eurybia is assigned to a city, she will reduce the costs and construction time of Triremes by 11%. At level 20, this increases to 30%.


This is an exclusive hero. You can get Eurybia in the event "Mythical Hen".

Free 60.5 Sharp Attack 165Sharp Attack
35 Speed.png 99Defence against a unit with a blunt weapon 270Defence against a unit with a blunt weapon
15 Loot 121Defence against a unit with a sharp weapon 333 Defence against a unit with a sharp weapon
0 Population 110 Defense against a unit with a ranged weapon 300Defense against a unit with a ranged weapon
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Ferkyon

At level 1, as long as Ferkyon is assigned to a city, all land units will be recruited 11% faster in that city. At level 20, this increases to 30%. 70 Coins of Wis.png 55 Attack 150 Attack
35 Speed.png 132 Defence against a unit with a blunt weapon 360 Defence against a unit with a blunt weapon
20 Loot 132 Defence against a unit with a sharp weapon 360 Defence against a unit with a sharp weapon
0 Population 121 Defense against a unit with a ranged weapon 330 Defense against a unit with a ranged weapon
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Odysseus

While Odysseus is assigned to a town, he will reduce the costs and recruitment time of swordsmen by 22%. At level 20, this increases to 60%. 115 Coins of Wis.png 143 Attack 390 Attack
35 Speed.png 154 Defence against a unit with a blunt weapon 420 Defence against a unit with a blunt weapon
20 Loot 110 Defence against a unit with a sharp weapon 300 Defence against a unit with a sharp weapon
0 Population 143 Defense against a unit with a ranged weapon 390 Defense against a unit with a ranged weapon
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Orpheus

At level 1, when Orpheus is assigned to a city and you generate a culture point, there is a 33% chance that you will generate an additional culture. At level 20, there is a 90% chance. 75 Coins of Wis.png 44 Distance Attack 120 Distance Attack
35 Speed.png 99 Defence against a unit with a blunt weapon 270 Defence against a unit with a blunt weapon
5 Loot 110 Defence against a unit with a sharp weapon 300 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
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Pariphaistes

At level 1, as long as Pariphaistes is assigned to a town, all naval units in that town will be constructed 11% faster. At level 20, this value increases to 30%. 70 Coins of Wis.png 22 Sharp Attack 60 Sharp Attack
35 Speed.png 93.5 Defence against a unit with a blunt weapon 255 Defence against a unit with a blunt weapon
10 Loot 126.5 Defence against a unit with a sharp weapon 345Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
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Philoctetes

At level 1, as long as Philoctetes is assigned to a town, he will reduce the costs and recruitment time of archers by 22%. At level 20, this increases to 60%. 60 Coins of Wis.png 55 Distance Attack 150 Distance Attack
140 Speed.png 132 Defence against a unit with a blunt weapon 360 Defence against a unit with a blunt weapon
40 Loot 242 Defence against a unit with a sharp weapon 660 Defence against a unit with a sharp weapon
0 Population 319 Defense against a unit with a ranged weapon 870 Defense against a unit with a ranged weapon
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Rekonos

At level 1, when Rekonos is assigned to a town, the production of stone in that town is increased by 44%. At level 20, this value increases to 120%. 65 Coins of Wis.png 16.5 Attack 45 Attack
35 Speed.png 82.5 Defence against a unit with a blunt weapon 225 Defence against a unit with a blunt weapon
300 Loot 82.5 Defence against a unit with a sharp weapon 225 Defence against a unit with a sharp weapon
0 Population 181.5 Defense against a unit with a ranged weapon 495 Defense against a unit with a ranged weapon
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Terylea

At level 1, as long as Terylea is assigned to a city, the base production silver coins is increased by 44% in that city. At level 20, this increases to 120%. 65 Coins of Wis.png 33 Sharp Attack 90 Sharp Attack
35 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
10 Loot 88 Defence against a unit with a sharp weapon 240Defence against a unit with a sharp weapon
0 Population 132 Defense against a unit with a ranged weapon 360 Defense against a unit with a ranged weapon
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Ylestres

At level 1, when Ylestres is assigned to a town, the production of wood in that town is increased by 44%. At level 20, this value increases to 120%. 65 Coins of Wis.png 5.5 Distance Attack 15 Distance Attack
35 Speed.png 121 Defence against a unit with a blunt weapon 330 Defence against a unit with a blunt weapon
15 Loot 77 Defence against a unit with a sharp weapon 210 Defence against a unit with a sharp weapon
0 Population 49.5 Defense against a unit with a ranged weapon 135 Defense against a unit with a ranged weapon