Morale: Difference between revisions

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Morale is a feature which compensates for the disadvantage a small player faces when being attacked by a larger player. It is a [[World_Settings|World setting]].
Morale is a feature which compensates for the disadvantage a small player faces when being attacked by a larger player. It is a [[Worlds|World setting]].


==What is Morale?==
==What is Morale?==
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Morale can be calculated via the [[Beginners_guide_3#Agora_Battle_Simulator|Simulator]].
Morale can be calculated via the [[Beginners_guide_3#Agora_Battle_Simulator|Simulator]].


[[Category:Help File]]
[[Category:Index]][[Category:Worlds]]

Revision as of 22:07, 27 August 2017

Morale is a feature which compensates for the disadvantage a small player faces when being attacked by a larger player. It is a World setting.

What is Morale?

When one player attacks another, a Morale figure is calculated using the following formula:

[(Points Defender/Points Attacker)*3+0.3]*100

If this figure is greater than 100, morale will be 100% and will therefore have no effect on a battle. Only if the attackers point total is 4 times or greater than that of the defenders will morale take effect. The lowest figure of morale possible is 30. Essentially, it helps smaller players as it means larger players need to think twice before sending an attack. The larger player's numerical advantage will not help them very much.

Morale can be calculated via the Simulator.