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[[Category:Help File]]
In the [[Academy]], you have the ability to research new technologies. These technologies may improve an existing action, may make new units available to you or can improve certain unit types. These researches are unique to a city, so every city that any player owns could have different technologies, therefore inducing strategy! <br />
In the [[Academy]] you can research new things such as technologies or new units for your city. These researches and subsequent discoveries only apply to the city that made them. Everything must be researched individually in every city which means it is very possible to have different research strategies in almost every city you have.
If you take a look at the [http://wiki.en.grepolis.com/wiki/Category:Research Research Category] page, you will find links to all of the various different technologies that are available in the game. Alternatively, check out the [[Research Portal]] page.


==Research Points==
==Obtaining New Technologies==


[[File:Research_points_snapshot.png|miniatur|26 research points are currently available here.]]
New technologies can be acquired through the [[Academy]], by using normal resources and an expendable resource called Research Points. [[File:Research_points_snapshot.png|right]] The amount of research points is dependant on the academy level, with each academy level giving you four more research points. There is an upper level of 144 research points per city, although by building a [[Library]], you may obtain 12 extra research points. Due to the limitation of 144 research points, you should be careful with what you spend them on.


Research points are a form of expendable resources.  The more you expand the academy the higher the number of research points you have available. There is an upper limit of 120 per city. However you can receive 12 further research points through the building of the [[Library]] on a city. You should spend these wisely as it is impossible to research everything within a single city. 
[[File:Forschung_regler.jpg]]


In the academy you can check under research points how many research points are available and what discoveries you have made so far.
You will also need to meet the requirements for the research, which is dependant on the Academy level. Above, you can see a pointer, that indicates the current level of the academy. It allows you to see at a glance which technologies are available. In the above case, you can see that the first two columns are available. You are able to tell which technologies you have obtained, which you are able to research and which you are unable to research due to colour, an arrow being beside it and grayscale respectively.


==Technology Research==
==Resetting Technologies==
{|class="wikitable" style="text-align:center" cellpadding="1"
|bgcolor="#FFBDBD" width=430px|'''Note'''
If you decide to reset a research, it will cost you one [[Culture|Culture Point]].
|}
<br />
Next to researching new technologies you are also able to reset technologies (e.g. when you don't need the research anymore).[[File:Resetting_Research.png|right]] You can simply reset your technologies by clicking on the 'Reset' button in your [[Academy]]. There you'll see your current researched technologies. Next to it there is a little red square with an arrow in it.
<br />
By clicking on it you'll reset your technology. You will be reimbursed the research points that you have invested in this technology. To see the correct value of the research points that you'll be reimbursed, you can move your mouse over the arrow of research you want to reset.
[[File:Reset_research_reimbursement.png|center]]


The requirements that need to be met in order to research a technology, are: 


*'' 'The level of the academy' '' - in the [[Academy]] you can check which academy level is required for this research. 


*'' 'Sufficient research points' '' - if you hold the mouse over a particular research, it is indicated how many research points are required for this.  These are deducted when you carry out the research.


*'' 'Sufficient raw materials' '' - the necessary raw materials required can also be seen in the tool hint. 
[[Category:Help File]]
 
[[Category:Research]]
*'' 'free places in the research building arc' ''
 
If all Prerequisites are fulfilled, you can click on the required research and the necessary points and resources are taken automatically. The research arc is then adjusted to suit. 
 
All research orders follow on in logical order. 
 
Above the table, you can see this pointer: 
 
[[File:Forschung regler.jpg]]
 
This indicates the current level of the academy.  This allows you to see at a glance which Technologies are available.  In this case, all researches that are in the first two columns could be carried out.  With the pointer in the third column, The first 3 columns would be available, and so on.
 
==Roll-back Research==
 
It is possible to undo your research using a culture point, you can find culture points in the culture tab in the [[Agora]]! 
 
==Technologies==
 
 
 
{| border="1px" cellpadding="2px"  cellspacing="0"
! width="10px" | Picture
! width="100px" | Technology
! width="400px" | Description
! Cost
 
|-
| colspan="4" align="center" | '''At Level 1'''
|-
|[[File:Slinger.png]]
| align="center" | Slingers
| align="center" | Enables the training of [[Slinger|Slingers]].
| align="center" | [[File:Holz.png]]300 [[File:Stein.png]]500 [[File:Silbermünzen.png]]200[[File:Research Points.png]]4
|-
|[[File:Archer.png]]
| align="center" | Archer
| align="center" | Enables the training of [[Archer|Archers]].
| align="center" | [[File:Holz.png]]550 [[File:Stein.png]]100 [[File:Silbermünzen.png]]400 [[File:Research Points.png]]8
 
|-
 
 
| colspan="4" align="center" |
'''At Level 4'''
|-
|[[File:Hoplite.png]]
| align="center" | Hoplite
| align="center" | Enables the training of [[Hoplite|Hoplite]].
| align="center" | [[File:Holz.png]]600 [[File:Stein.png]]200 [[File:Silbermünzen.png]]850 [[File:Research Points.png]]8
|-
|[[File:Town guard.png]]
| align="center" | Town Guard
| align="center" | The city guard strengthens your [[militia]] with a extra fighter per [[farm]] level.
| align="center" | [[File:Holz.png]]400 [[File:Stein.png]]300 [[File:Silbermünzen.png]]300 [[File:Research Points.png]]3
|-
|[[File:Diplomacy.png]]
| align="center" | Diplomacy
| align="center" | Diplomacy lowers the risk of resistance in [[Farming villages]] by 20%.
| align="center" | [[File:Holz.png]]100 [[File:Stein.png]]400 [[File:Silbermünzen.png]]200 [[File:Research Points.png]]3
 
|-
 
| colspan="4" align="center" |
'''At Level 7'''
|-
|[[File:Units claim.png]]
| align="center" | Demanding Forces
| align="center" | You can Demand Forces from [[Farming villages]].
| align="center" | [[File:Holz.png]]600 [[File:Stein.png]]600 [[File:Silbermünzen.png]]600 [[File:Research Points.png]]4
|-
|[[File:Booty.png]]
| align="center" | Booty
| align="center" | Your troops can carry 30% more loot.
| align="center" | [[File:Holz.png]]1200 [[File:Stein.png]]1200 [[File:Silbermünzen.png]]1200 [[File:Research Points.png]]3
|-
|[[File:Pottery.png]]
| align="center" | Ceramics
| align="center" | Your [[Warehouse]] can store 2500 more Resources.
| align="center" | [[File:Holz.png]]700 [[File:Stein.png]]1500 [[File:Silbermünzen.png]]900 [[File:Research Points.png]]4
 
|-
 
| colspan="4" align="center" |
'''At Level 10'''
|-
|[[File:Rider.png]]
| align="center" | Horseman
| align="center" | Enables the Training of [[Horseman|Horseman]].
| align="center" | [[File:Holz.png]]1400 [[File:Stein.png]]700 [[File:Silbermünzen.png]]1800 [[File:Research Points.png]]8
|-
|[[File:Plow.png]]
| align="center" | Plow
| align="center" | The [[Farm]] can provide for 200 additional residents.
| align="center" | [[File:Holz.png]]1000 [[File:Stein.png]]1100 [[File:Silbermünzen.png]]700 [[File:Research Points.png]]4
|-
|[[File:Instructor.png]]
| align="center" | Instructor
| align="center" | Instructors encourage the training of your [[Unit Summary|soldiers]]. Your [[Barracks]] works 10% faster.
| align="center" | [[File:Holz.png]]800 [[File:Stein.png]]1300 [[File:Silbermünzen.png]]1600 [[File:Research Points.png]]4
 
 
|-
 
| colspan="4" align="center" |
'''At Level 13'''
|-
|[[File:Bireme.png]]
| align="center" | Bireme
| align="center" | Allows the construction of [[Bireme|biremes]].
| align="center" | [[File:Holz.png]]2800 [[File:Stein.png]]1300 [[File:Silbermünzen.png]]2200 [[File:Research Points.png]]8
|-
|[[File:Building crane.png]]
| align="center" | Crane
| align="center" | Increases the [[Senate]] building speed by 10%.
| align="center" | [[File:Holz.png]]3000 [[File:Stein.png]]1800 [[File:Silbermünzen.png]]1400 [[File:Research Points.png]]4
|-
|[[File:Conscription.png]]
| align="center" | Conscription
| align="center" | Introducing Conscription reduces the cost of [[Unit Summary|land units]] by 10%.
| align="center" | [[File:Holz.png]]1900 [[File:Stein.png]]2100 [[File:Silbermünzen.png]]3000 [[File:Research Points.png]]4
 
|-
 
| colspan="4" align="center" |
'''At Level 16'''
|-
|[[File:Chariot.png]]
| align="center" | Chariot
| align="center" | Allows the construction of [[Chariot]].
| align="center" | [[File:Holz.png]]3700 [[File:Stein.png]]1900 [[File:Silbermünzen.png]]2800 [[File:Research Points.png]]8
|-
|[[File:Attack ship.png]]
| align="center" | Light Ship
| align="center" | Allows the construction of [[Light Ship|Light Ships]].
| align="center" | [[File:Holz.png]]4400 [[File:Stein.png]]2000 [[File:Silbermünzen.png]]2400 [[File:Research Points.png]]8
|-
|[[File:Architecture.png]]
| align="center" | Architecture
| align="center" | Through the development of architecture, the cost of raw materials in buildings can be reduced by 10%.
| align="center" | [[File:Holz.png]]3700 [[File:Stein.png]]4200 [[File:Silbermünzen.png]]2500 [[File:Research Points.png]]6
|-
|[[File:Shipwright.png]]
| align="center" | Shipwright
| align="center" | Shipbuilders support your shipyard workers. The [[Harbour]] works 10% faster.
| align="center" | [[File:Holz.png]]5000 [[File:Stein.png]]2000 [[File:Silbermünzen.png]]3900 [[File:Research Points.png]]6
 
|-
 
| colspan="4" align="center" |
'''At Level 19'''
|-
|[[File:Demolition ship.png]]
| align="center" | Fire Ship
| align="center" | Allows the construction of [[Fire Ship|fire ships]].
| align="center" | [[File:Holz.png]]5300 [[File:Stein.png]]2600 [[File:Silbermünzen.png]]2700 [[File:Research Points.png]]8
|-
|[[File:Catapult.png]]
| align="center" | Catapult
| align="center" | Allows the construction of [[Catapult|Catapults]].
| align="center" | [[File:Holz.png]]5500 [[File:Stein.png]]2900 [[File:Silbermünzen.png]]3600 [[File:Research Points.png]]8
|-
|[[File:Cryptography.png]]
| align="center" | Cryptography
| align="center" | Through the development of cryptography, it is 20% more difficult for enemy spies to obtain a report.
| align="center" | [[File:Holz.png]]2500 [[File:Stein.png]]3000 [[File:Silbermünzen.png]]5100 [[File:Research Points.png]]6
|-
|[[File:Democracy.png]]
| align="center" | Democracy
| align="center" | Your people are behind their leader. It takes 10% longer to overthrow your city.
| align="center" | [[File:Holz.png]]3100 [[File:Stein.png]]3100 [[File:Silbermünzen.png]]4100 [[File:Research Points.png]]6
 
|-
 
| colspan="4" align="center" |
'''At Level 22'''
|-
|[[File:Colonize ship.png]]
| align="center" | Colony Ship
| align="center" | Allows you to build a [[colony ship]].
| align="center" | [[File:Holz.png]]7500 [[File:Stein.png]]7500 [[File:Silbermünzen.png]]9500 [[File:Research Points.png]]0
|-
|[[File:Small transporter.png]]
| align="center" | Quick Transport Boat
| align="center" | Allows the construction of [[Quick transport boat|Quick transport boats]].
| align="center" | [[File:Holz.png]]6500 [[File:Stein.png]]2800 [[File:Silbermünzen.png]]3200 [[File:Research Points.png]]8
|-
|[[File:Meteorology.png]]
| align="center" | Meteorology
| align="center" | Your Infantry move 10% faster.
| align="center" | [[File:Holz.png]]3500 [[File:Stein.png]]2700 [[File:Silbermünzen.png]]7500 [[File:Research Points.png]]4
|-
|[[File:Berth.png]]
| align="center" | Bunks
| align="center" | Your transport ships can carry 6 additional units.
| align="center" | [[File:Holz.png]]8900 [[File:Stein.png]]5200 [[File:Silbermünzen.png]]7800 [[File:Research Points.png]]6
 
|-
 
| colspan="4" align="center" |
'''At Level 25'''
|-
|[[File:Trireme.png]]
| align="center" | Trireme
| align="center" | Allows the construction of [[Trireme|triremes]].
| align="center" | [[File:Holz.png]]9000 [[File:Stein.png]]3800 [[File:Silbermünzen.png]]4700 [[File:Research Points.png]]12
|-
|[[File:Phalanx.png]]
| align="center" | Phalanx
| align="center" | Your troops form a powerful Phalanx and thus fight 10% stronger than normal.
| align="center" | [[File:Holz.png]]4000 [[File:Stein.png]]4000 [[File:Silbermünzen.png]]15000 [[File:Research Points.png]]9
|-
|[[File:Breach.png]]
| align="center" | Breakthrough
| align="center" | Makes it possible to attack by breaking through. Your ships enable a better breakthrough of your transport boats to the land. But this reduces the fighting strength of your ships by 50%.
| align="center" | [[File:Holz.png]]12000 [[File:Stein.png]]12000 [[File:Silbermünzen.png]]16000 [[File:Research Points.png]]6
|-
|[[File:Mathematics.png]]
| align="center" | Mathematics
| align="center" | Through the development of mathematics, raw material costs for vessels are reduced by 10%.
| align="center" | [[File:Holz.png]]7100 [[File:Stein.png]]4400 [[File:Silbermünzen.png]]8600 [[File:Research Points.png]]6
 
|-
 
 
| colspan="4" align="center" |
'''At Level 28'''
|-
|[[File:Ram.png]]
| align="center" | Ram
| align="center" | The fighting power of your ships increases by 10%.
| align="center" | [[File:Holz.png]]7900 [[File:Stein.png]]9200 [[File:Silbermünzen.png]]14000 [[File:Research Points.png]]10
|-
|[[File:Cartography.png]]
| align="center" | Cartography
| align="center" | Through the development of cartography your ships can navigate better and are 10% faster.
| align="center" | [[File:Holz.png]]10000 [[File:Stein.png]]6700 [[File:Silbermünzen.png]]12500 [[File:Research Points.png]]8
|-
|[[File:Take over.png]]
| align="center" | Conquest
| align="center" | Allows you to conquer enemy cities.
| align="center" | [[File:Holz.png]]12000 [[File:Stein.png]]12000 [[File:Silbermünzen.png]]16000 [[File:Research Points.png]]0
 
 
|-
 
 
|}

Latest revision as of 23:24, 30 January 2016

In the Academy, you have the ability to research new technologies. These technologies may improve an existing action, may make new units available to you or can improve certain unit types. These researches are unique to a city, so every city that any player owns could have different technologies, therefore inducing strategy!
If you take a look at the Research Category page, you will find links to all of the various different technologies that are available in the game. Alternatively, check out the Research Portal page.

Obtaining New Technologies

New technologies can be acquired through the Academy, by using normal resources and an expendable resource called Research Points.

Research points snapshot.png

The amount of research points is dependant on the academy level, with each academy level giving you four more research points. There is an upper level of 144 research points per city, although by building a Library, you may obtain 12 extra research points. Due to the limitation of 144 research points, you should be careful with what you spend them on.

Forschung regler.jpg

You will also need to meet the requirements for the research, which is dependant on the Academy level. Above, you can see a pointer, that indicates the current level of the academy. It allows you to see at a glance which technologies are available. In the above case, you can see that the first two columns are available. You are able to tell which technologies you have obtained, which you are able to research and which you are unable to research due to colour, an arrow being beside it and grayscale respectively.

Resetting Technologies

Note

If you decide to reset a research, it will cost you one Culture Point.


Next to researching new technologies you are also able to reset technologies (e.g. when you don't need the research anymore).

Resetting Research.png

You can simply reset your technologies by clicking on the 'Reset' button in your Academy. There you'll see your current researched technologies. Next to it there is a little red square with an arrow in it.


By clicking on it you'll reset your technology. You will be reimbursed the research points that you have invested in this technology. To see the correct value of the research points that you'll be reimbursed, you can move your mouse over the arrow of research you want to reset.

Reset research reimbursement.png