Section One: Grepolis Basics: Difference between revisions

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The Night Bonus is setting that doubles defensive values during certain hours. This setting may be either enabled or disabled on worlds.
The Night Bonus is setting that doubles defensive values during certain hours. This setting may be either enabled or disabled on worlds.


'''Beginners Protection'''
'''Beginners Protection''' <br>
Beginners Protection is a setting that allows players to build and train troops without the risk of being harmed. This generally lasts for 2-7 days.
Beginners Protection is a setting that allows players to build and train troops without the risk of being harmed. This generally lasts for 2-7 days.



Revision as of 04:02, 3 December 2017

Section One: Grepolis Basics

This section is about the basics of Grepolis. In this guide, you will find information that is crucial to your success. If you are a new player, please read through and refer to this guide as a tool to help you succeed. I wish you the best of luck on the battlefield.

Introduction to Grepolis

Grepolis is a war game set in Ancient Greece where you conquer other players and build up your empire. The main concepts of Grepolis are wisdom and strength. A person with both wisdom and strength will succeed and prosper. Every decision in the game is important. Multiple mistakes could cause you to lose your city. This guide is designed to help you grow and prosper in Grepolis. Let’s start with the most important things in the game… Resources and troops. Without one, your empire will easily fall to an invading force.


Resources can be gained by several methods. The primary and most important way is through your resource production buildings. The Timber Camp will supply your polis with wood, the Quarry with stone, the Silver Mine with silver coins, and the Temple with favor. Secondary methods include attacking (looting resources/favor from another player), demanding resources from battle point villages, trading through the Marketplace, and casting spells on your city. Without resources, you can’t build troops to protect your city from attackers.


Troops are very important in Grepolis. Troops allow you to defend your city and your precious building materials. They also allow you to conquer your enemies. Troops can be trained in both the Barracks and the Harbor. Land troops are trained in the barracks, naval troops in the harbor, and mythical units in the barracks with the exception of the Hydra. We will go over how to use each regular unit and each mythical unit later on.

World Settings

The world settings are very important factors in gameplay. They determine resource production, training times, travel times, and the time required to conquer a city.

World Speed
World Speed is the single most important setting in the world. World speed will affect resource/favor production, troop training times, research times, and the time required to conquer a city. The formulas to find the values for each of these may be found below.

  • Resources/Favor = Base*World Speed
  • Troop Training Times = Base/World Speed
  • Research Times = Base/World Speed
  • Conquest = 24 hours/World Speed
  • Revolt = 12 hours standard; 8 hours on rare occasions

Unit Speed
Unit Speed affects travel times. The travel time decreases as the unit speed increases.

Trade Speed
Trade Speed affects how fast merchants travel to other cities. Higher trading speeds results in faster trading times.

Night Bonus
The Night Bonus is setting that doubles defensive values during certain hours. This setting may be either enabled or disabled on worlds.

Beginners Protection
Beginners Protection is a setting that allows players to build and train troops without the risk of being harmed. This generally lasts for 2-7 days.

Battle System
Grepolis has two very different systems for conquering cities. Some worlds may have revolt enabled while others use conquest. These systems will be explained in detail later in the section.

Morale
Morale weakens an attacking player's strength by a certain percentage if he/she is much stronger than another player.

Alliance Cap
The Alliance Cap determines how many people may be in an alliance.