Section One: Grepolis Basics

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Section One: Grepolis Basics

This section is about the basics of Grepolis. In this guide, you will find information that is crucial to your success. If you are a new player, please read through and refer to this guide as a tool to help you succeed. I wish you the best of luck on the battlefield.

Introduction to Grepolis

Grepolis is a war game set in Ancient Greece where you conquer other players and build up your empire. The main concepts of Grepolis are wisdom and strength. A person with both wisdom and strength will succeed and prosper. Every decision in the game is important. Multiple mistakes could cause you to lose your city. This guide is designed to help you grow and prosper in Grepolis. Let’s start with the most important things in the game… Resources and troops. Without one, your empire will easily fall to an invading force.


Resources can be gained by several methods. The primary and most important way is through your resource production buildings. The Timber Camp will supply your polis with wood, the Quarry with stone, the Silver Mine with silver coins, and the Temple with favor. Secondary methods include attacking (looting resources/favor from another player), demanding resources from battle point villages, trading through the Marketplace, and casting spells on your city. Without resources, you can’t build troops to protect your city from attackers.


Troops are very important in Grepolis. Troops allow you to defend your city and your precious building materials. They also allow you to conquer your enemies. Troops can be trained in both the Barracks and the Harbor. Land troops are trained in the barracks, naval troops in the harbor, and mythical units in the barracks with the exception of the Hydra. We will go over how to use each regular unit and each mythical unit later on.

World Settings

The world settings are very important factors in gameplay. They determine resource production, training times, travel times, and the time required to conquer a city.

World Speed
World Speed is the single most important setting in the world. World speed will affect resource/favor production, troop training times, building/research times, and the time required to conquer a city. The formulas to find the values for each of these may be found below.

  • Resources/Favor = Base*World Speed
  • Troop Training Times = Base/World Speed
  • Building/Research Times = Base/World Speed
  • Conquest = 24 hours/World Speed
  • Revolt = 12 hours standard; 8 hours on rare occasions

Unit Speed
Unit Speed affects travel times. The travel time decreases as the unit speed increases.

Trade Speed
Trade Speed affects how fast merchants travel to other cities. Higher trading speeds results in faster trading times.

Night Bonus
The Night Bonus is setting that doubles defensive values during certain hours. This setting may be either enabled or disabled on worlds.

Beginners Protection
Beginners Protection is a setting that allows players to build and train troops without the risk of being harmed. This generally lasts for 2-7 days.

Battle System
Grepolis has two very different systems for conquering cities. Some worlds may have revolt enabled while others use conquest. These systems will be explained in detail later in the section.

Morale
Morale weakens an attacking player's strength by a certain percentage if he/she is much stronger than another player.

Alliance Cap
The Alliance Cap determines how many people may be in an alliance.

Revolt Vs Conquest

In Grepolis, the two forms used to conquer cities are revolt and conquest. One is very different from the other. Below is an explanation of how each system works.

Revolt

The revolt system is purely about using your offense. You will not have to hold any cities in order to take them.

How Revolt Works 1. Select Revolt attack and send your attack (land units). 2. If you win the attack, a 12 hour timer will start in which you must wait (blue revolt period). During this time period, you should be clearing the city of any defense that lands. 3. Once that timer has expired, another 12 hour timer will begin (red revolt period) in which you may land your Colony Ship. 4. Keep continually clearing the city of defense. Launch the Colony Ship as an attack. If the attack containing the Colony Ship is successful (must have at least 1 fighting naval vessel and 1 land troop survive), city ownership will be automatically transferred to you. Note that the Colony Ship must land before this timer expires.

Conquest

The conquest system involves attacking a city with a Colony Ship and holding it for a certain amount of time. Both offense and defense are involved.

How Conquest Works 1. Clear the target city of all defense. 2. Send a Colony Ship as an attack. You should have attacks landing before the Colony Ship arrives and supports landing directly after. 3. Defend the city from attacks for a specified amount of time (displayed in the countdown timer). If your Colony Ship is alive once the timer expires, city ownership will be transferred to you. Note you must have at least 1 fighting naval vessel and 1 land troop at all times.