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The [[Marktplace]] it enables you with whom three material raw materials, wood, stone and the silver coins, to act.
[[Category:Help File]]
The [[Market Place]] enables you to trade your 3 resources, Stone, Wood and Silver. As each island is naturally plentiful of one resource and lacking in another, trading becomes important to obtain all resources necessary for your city's growth.  


There each island only one of these raw materials especially well, to be sure also another badly promotes, plays the [[Handel]], especially to start with [[Bauerndörfer|Bauerndörfern]], a large role.  For only so it is possible to have sufficient each raw material to the decree - and the Polis can grow and thrive.
==Trade with farming villages==
[[File:Market1.png|right|link=Market place]] In order to balance the uneven production of the three raw materials, it is important to trade excess resources with farming villages.


===Prerequisites===
In order to trade your city must have a [[Market Place]]. For this, you must have a level 3 [[Senate]] and a level 5 [[Warehouse]].


==Trade with farmer villages==
The farming village you wish to trade with must have a mood of at least 80%, so it is advisable to trade with a farming village ''before'' you loot the village.
[[File:Market town 0.png|thumb|right|The Market Place when it is being built]]  In order to balance the uneven production of the three raw materials, to operate is it important, with farmer villages on the own island trade. 
 
===Prerequisites===
prerequisite the [[Marktplatz]]is solely on '' 'step 1'' '.  Yet there with one in the end trade partner finds, should maintain one a good relation to the farmer villages:  The [[Bauerndörfer|Stimmung for is]] lower than 80, the village does not let itself on a trade a - and one must wait until the mood climbed again.


===Ratios===  
===Ratios===  
you found on your island a farmer village, that is ready yourself to act yourself you, see you in the context menu of this village, with which raw material and, yourself which course it offers you the trade:  [[File:Handel 1.png|miniatur|left]] To the right you see now that the inhabitants '''[[File:Stone.png]][[File:Stone.png]] stone''' (below) and for that '''[[File:Wood.png]] wood'''.  The green arrow shows therefore, what you get and the yellow arrow shows, what you send for that.
Once you have found a farming village that is prepared to trade with you, click on it and then click on the [[file:TradeButton.png]] to open the Trade window. Once open you see a window like the one bellow. You can see that this particular village is willing to trade Wood ([[File:Wood.png]]) for Silver ([[file:Silver.png]]).


<br style="clear: both;" />
<center>[[File:Tradewindow.jpg‎ |Trading Overview]]</center>


===The trade ratio===  
===The trade ratio===  
the '' 'trade ratio' '' you can read also in the context menu (in this case:  1.09).  It indicates how much is valued the farmer village your raw material, therefore get like much you back:  For example '' ‚1.00 becomes there'' ' indicated, a trade ratio of 1:1 arises from that. 


In our example from above (1:1.09) that means:  *For '''[[File:Wood.png]] 100 woods''' you get '''[[File:Stone.png]] 109''' stone.
In the center you see the ratio at which they want to trade, in this case it is 1.25.


A comma value should be arisen rounded in the converting on entire raw materials. *For '''[[File:Wood.png]] 10 woods''' you get '''[[File:Stone.png]] 11''' stone.
In our example above the trade ratio is 1:1.25, so:
*For every '''[[File:Wood.png]] 100 Wood'' you send, you get ''[[file:Silver.png]] 125 Silver''' back.


'' 'Farmer villages can have' basically only 2000 raw materials all at once actions, equal which step the market place. ''.
''Farming villages only hold 2000 resources for trade at any given time, regardless of the level of your Market place.''
 
''Note: The minimum recources that can be traded are 100.''


===Actions===  
===Actions===  
[[File:Handel 2.png|miniatur|left]][[File:Handel 3.png|miniatur]]Anschließend you click above on '' 'actions' ''.  Here you can adjust then how much wood you would like to send.  Then yet with a Klick confirm on '' 'actions' '' and both your
And the strange dealers get going. 
The acted raw material (100 woods) is drawn-off immediately and in the city survey, you see yourself the strange dealers arrive, with 109 stones in the baggage, with you. 
After the trade, the trade ratio falls per 100 delivered raw materials around '' ‚0.03'' '. 
The actions with farmer villages influence '' 'neither the mood nor the strength ''. 
In the arrival of the dealer, you receive a report, that once again the course that indicates raw materials and the trade partner. 
Independent of mood and strength climbs the ratio around '' '0.02 per hour' '' until it arrived again in the actual ratio.
==Trade with players==
the farmer villages of the island are not supposed to be able to represent act the desired offer one alternatively also with other players.  In addition the market place must be expanded however on step 5. 


===Fremde offer ===
To start trading with the village, use the slider to select how many resources you wish to send and click 'Trade'. You can see here how many resources you will receive in return as well as the time taken for the resources to arrive at your city. (note that your resources leave your city instantly).  
around offer of other player one must suppose the corresponding offer in the market place menu. Previously one yet can determine trade wants wieviele raw materials one of the offer, therefore wieviele offer in the end in one even arrive should. In the same menu can make search also for certain offers.


===Angebot generate notices must===
*When the farming village's merchants arrive you receive a report detailing the trade. However, you have the choice either to stop receiving the trade reports, or to turn off the notification feature. You can simply do that by selecting the Reports option -> Filter.
around an offer itself on the global to place one in the relevant menu the offered raw material, whose quantity, the sought raw material and that max. Determine delivery duration. The ratio certainly wieviele raw materials one receives. It may be max. in 1:10 for the buyer of the offer.
*Trading with farming villages influence '''neither the mood nor the strength.'''
*After the trade, the trade ratio falls by '''0.03''' points per 100 delivered resources.
*Irrespective of the mood or strength of the farming village, the trade ratio will rise by '''0.02 points per hour''' until it reaches 1.25 once more.

Latest revision as of 12:14, 28 July 2014

The Market Place enables you to trade your 3 resources, Stone, Wood and Silver. As each island is naturally plentiful of one resource and lacking in another, trading becomes important to obtain all resources necessary for your city's growth.

Trade with farming villages

Market1.png

In order to balance the uneven production of the three raw materials, it is important to trade excess resources with farming villages.

Prerequisites

In order to trade your city must have a Market Place. For this, you must have a level 3 Senate and a level 5 Warehouse.

The farming village you wish to trade with must have a mood of at least 80%, so it is advisable to trade with a farming village before you loot the village.

Ratios

Once you have found a farming village that is prepared to trade with you, click on it and then click on the TradeButton.png to open the Trade window. Once open you see a window like the one bellow. You can see that this particular village is willing to trade Wood (Wood.png) for Silver (Silver.png).

Trading Overview

The trade ratio

In the center you see the ratio at which they want to trade, in this case it is 1.25.

In our example above the trade ratio is 1:1.25, so:

  • For every Wood.png 100 Wood you send, you get Silver.png 125 Silver back.

Farming villages only hold 2000 resources for trade at any given time, regardless of the level of your Market place.

Note: The minimum recources that can be traded are 100.

Actions

To start trading with the village, use the slider to select how many resources you wish to send and click 'Trade'. You can see here how many resources you will receive in return as well as the time taken for the resources to arrive at your city. (note that your resources leave your city instantly).

  • When the farming village's merchants arrive you receive a report detailing the trade. However, you have the choice either to stop receiving the trade reports, or to turn off the notification feature. You can simply do that by selecting the Reports option -> Filter.
  • Trading with farming villages influence neither the mood nor the strength.
  • After the trade, the trade ratio falls by 0.03 points per 100 delivered resources.
  • Irrespective of the mood or strength of the farming village, the trade ratio will rise by 0.02 points per hour until it reaches 1.25 once more.