World Wonders: Difference between revisions

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==Victory Conditions==
==Victory Conditions==
If one alliance completely builds up and controlls 4 of the 7 World Wonders then they win in that world. After that a [[Hero Worlds|Hero World]] spawns to which the following players will have access:
If one alliance completely builds up and controlls 4 of the 7 World Wonders then they will have 'won' that world. The alliance that does so will recieve the '''Master of X''' award, and also be given a 10% increase in their favour cap on [[Hero Worlds]].  An alliance can then go on to complete the remaining Wonders to achieve the '''Ruler of X''' award.
 
* All active players on the World in with the victory conditions were set.
* Players from other worlds who have fulfilled certain criteria may join the Hero World. It is possible to play both worlds (normal world and Hero Worlds) in parallel.
* Hero Worlds have special configurations and exclusive game functions. See [[Hero Worlds|Hero Worlds]] for more information.


===Hero Worlds & Wonders: The connection===
===Hero Worlds & Wonders: The connection===
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====The Connection====
====The Connection====
The following examples should help to illustrate how the Hero Worlds are connected to the regular Worlds by the Wonders.  As the feature is new, we hope to shed a little light on what happens when a Hero World is unlocked and when players can enter them.
The following should help to illustrate how the Hero Worlds are connected to the 'Warrior' Worlds by the Wonders.  As the feature is new, we hope to shed a little light on what happens when a Hero World is unlocked and when players can enter them.
 
To begin with: The Hero Worlds will be active on December 15th, 2011, but this does not mean that they will open or have access granted to them on that date.  That is the date from which it will be possible to open one if the Wonders requirement is fulfilled.
 
Here is an example of how things may look on December 15th:
<div style="display: block;<!--
        -->position: relative;<!--
        -->border: 1px solid {{{border|black}}};<!--
        -->background: {{{background|#FFE7B4}}};<!--
        -->vertical-align: top;<!--
        -->margin-bottom: 10px;<!--
        -->padding: 8px;<!--
        -->margin-top: 0em;<!--
        -->padding-top: .3em;">
* ''World Alpha: The Age of Wonders has not yet begun.''
* ''World Beta: The Age of Wonders has started, but only 2 Wonders are controlled by a single alliance.''
* ''World Gamma: The Age of Wonders has started and 3 Wonders are controlled by a single alliance.''
<div align="center">[[File:Wonders2HeroEx1.png]]</div>
* ''World names are for illustrative purposes only''
</div>
As you can see, '''none''' of the worlds have access to the Hero Worlds as yet.  They still need to fulfil the Wonder requirements.
 
Another example of what the worlds may look like 2 weeks after the 15th of December shows how the Hero Worlds open:
<div style="display: block;<!--
        -->position: relative;<!--
        -->border: 1px solid {{{border|black}}};<!--
        -->background: {{{background|#FFE7B4}}};<!--
        -->vertical-align: top;<!--
        -->margin-bottom: 10px;<!--
        -->padding: 8px;<!--
        -->margin-top: 0em;<!--
        -->padding-top: .3em;">
* ''World Alpha: The Age of Wonders has not yet begun.''
* ''World Beta: The Age of Wonders has started, but only 2 Wonders are controlled by a single alliance.''
* ''World Gamma: The Age of Wonders has started and 4 Wonders are controlled by a single alliance.  Hero World Gamma opens for players in that world.''
<div align="center">[[File:Wonders2HeroEx2.png]]</div>
* ''World names are for illustrative purposes only''
</div>
In this example, World Gamma has unlocked access to the Hero Worlds and players from this world can now enter it if:
* They were a part of the alliance which controlled 4 of the 7 Wonders; or
* They have completed the requirements for the '''[[Awards|Heroic Tactitian]]''' Award
''Players from Worlds Alpha and Beta will not be able to join Hero World Gamma as they have yet to complete the Wonder requirements.''
 
This last example shows how things may look about a month after the 15th of December:
<div style="display: block;<!--
        -->position: relative;<!--
        -->border: 1px solid {{{border|black}}};<!--
        -->background: {{{background|#FFE7B4}}};<!--
        -->vertical-align: top;<!--
        -->margin-bottom: 10px;<!--
        -->padding: 8px;<!--
        -->margin-top: 0em;<!--
        -->padding-top: .3em;">
* ''World Alpha: The Age of Wonders has not yet begun.''
* ''World Beta: The Age of Wonders has started, and 4 Wonders are controlled by a single alliance.  Hero World Beta opens for players in that world.''
* ''World Gamma: The Age of Wonders has started and 4 Wonders are controlled by a single alliance.  Hero World Gamma opens for players in that world.''
<div align="center">[[File:Wonders2HeroEx3.png]]</div>
* ''World names are for illustrative purposes only''
</div>
Here you can see that both Beta and Gamma have a Hero World, players from either world may join the other's Hero World so long as the requirements have been met.


Put simply: World Alpha players will not be able to join either Hero Worlds as their own has yet to be unlocked through the building of the WondersPlayers from Worlds Beta and Gamma can play in both Hero World as long as they have the '''[[Awards|Heroic Tactitian]]''' Award from their own world.
To begin with: The Hero Worlds are set to be released on December 15th, 2011, but this does not mean that all players will have access to them on that dateThat is the date from which it will be possible to enter one if the '''Heroic Tactician''' Award requirement is fulfilled.
* ''Note: The 10% Favor bonus granted to an alliance for building the 4 Wonders will not apply for those players outside their own Hero World.


====Additional Information====
There will still be a minor connection between the World Wonders and the Hero Worlds. This will be an increase in the maximum favour for those alliances which manage to build 4 of the 7 Wonders in their Warrior World. It will be a 10% increase or another 50 favour.
* Players that complete at least 4 of the 7 World Wonders will receive the award '''[[Awards|Master of X]]'''. Players with this award will receive a 10% max favor bonus (500+50=550) as a reward for their efforts in their native Hero World.
* The award '''[[Awards|Heroic Tactitian]]''' will become available when an alliance controls 4 World Wonders and a Hero World is spawned.
* Once the Age of the World Wonders has begun on a world, no new players can join that world.

Revision as of 00:09, 6 December 2011

Template:Update

World Wonders (often abbreviated as WW) brought a new team-play aspect to Grepolis after the 2.0 update. Once the world is in the "Era of World Wonders" stage, alliances may build world wonders on islands they completely own. World Wonders are built by collecting up resources. You can accelerate the construction of your world wonder by using 400 favour from all of the gods.

The Era of World Wonders

After a world has met certain requirements, the whole world will enter "The Era of World Wonders" together. Once in the The Era of World Wonders, alliances must race to build these world wonders on islands they own.

World Wonders Prerequisites

  • The world must have been in existence for at least 6 months
  • The sum of the top 50 alliances points must be at least 250 million
  • If the world is not in the "Era of World Wonders" after 6 months, the amount needed for the sum of the top 50 alliances will be reduced by 13 million per month.

Construction and Resources

The amount of resources needed to build a Wonder will require alliances to set aside vast amounts if they wish to complete the Wonder first. The following table provides the amounts needed for Levels 1-10 in a Speed 1 World. Construction of Wonders can also be accelerated with the use of 400 Favor from each god. You cannot reduce the construction time after half of the time to build it has expired. So if the level takes an hour to build, you cannot reduce the time past 30min.


Level Cost Time
Wood Stone Silver Contruction Time Favor Reduction
1 200,000 200,000 200,000 01h 57m 00s 00h 01m 40s
2 400,000 400,000 400,000 03h 57m 00s 00h 02m 30s
3 600,000 600,000 600,000 07h 37m 00s 00h 03m 20s
4 1,000,000 1,000,000 1,000,000 13h 07m 00s 00h 04m 10s
5 1,600,000 1,600,000 1,600,000 20h 33m 00s 00h 05m 00s
6 2,800,000 2,800,000 2,800,000 30h 00m 00s 00h 05m 50s
7 4,800,000 4,800,000 4,800,000 41h 34m 00 00h 06m 40s
8 8,200,000 8,200,000 8,200,000 55h 17m 00s 00h 07m 30s
9 14,000,000 14,000,000 14,000,000 71h 13m 00s 00h 08m 20s
10 23,800,000 23,800,000 23,800,000 89h 26m 00s 00h 09m 10s


To calculate the needed resources for other Worlds, multiply the resource amount by the World Speed (ie: 200,000*2=400,000 or 200,000*3=600,000)

Demolition of Wonders

There are two types of ways in which a Wonder can be demolished. The first type is partial demolition and is through loss of control of the island. The second type is total demolition and is through the disbanding of an alliance.

Loss of Island Control

Should an alliance lose control of one or more cities on an island with a Wonder under construction, the current level on which the Wonder is being built will be lost. For example: If Alliance A is building Level 7 of Wonder X, and have put 10,000,000 resources towards its completion; if Alliance B comes in and takes a city on that island, then all of the resources for Level 7 will be lost and the Wonder will remain at Level 6 with construction halted until control of the island is regained.

Alliance Disbanding

Should an alliance disband, or be disbanded, all Wonders under its control will be lost. This is total demolition of the entire Wonder and all built levels. Additionally, the merging of two alliances will also result in this happening. The alliance merging into the other alliance would have to disband in order for its members to join the newly merged alliance.

Also, if the alliance building the wonder loses all of its cities on that island, then the Wonder will be completely demolished as well.

World Wonders and Bonuses

There are 7 different world wonders to be built. The WW construction spots can only be seen if the player has more than 5000 points. Note that each alliance cannot build more than one of each type. Once a WW is constructed it also gives the alliance who built it a small bonus.

Great Pyramid Of Giza

This great pyramid stands tall amongst its surroundings, surviving harsh summers and stormy winters.

Bonus: + 1500 in the warehouse

Wonder great pyramid of giza.png

The Hanging Gardens of Babylon

The fragrant trees and abundant plants bring smiles to the sick and pleases the poor.

Bonus: +3% Resource production

Wonder hanging gardens of babylon.png

Statue of Zeus at Olympia

The Greeks ultimate tribute to the king of the gods, people often come to worship at this sacred monument.

Bonus: + 5% Favor production with Zeus

Wonder statue of zeus at olympia.png

The Temple of Artemis

This marvel stands tall, with the sun gleaming down upon its brilliancy. It was built in dedication to Artemis.

Bonus: +5% Favor production with all gods

Wonder temple of artemis at ephesus.png

The Mausoleum of Halicarnassus

A beautiful tomb sculpted to perfection for the heart-broken people of surrounding towns to pay their respects.

Bonus: Mythical units cost 5% less

Wonder mausoleum of halicarnassus.png

The Colossus of Rhodes

Built after a monumental victory, this statue is the greatest acknowledgement of a wonderful triumph.

Bonus: Reduces the duration of victory procession by 10%

Wonder colossus of rhodes.png

The Lighthouse at Alexandria

This loyal lighthouse guides hardy seafarers through even the most stormy seas.

Bonus: Reduces the costs of the Phoenician trader by 10%

Wonder lighthouse of alexandria.png

Victory Conditions

If one alliance completely builds up and controlls 4 of the 7 World Wonders then they will have 'won' that world. The alliance that does so will recieve the Master of X award, and also be given a 10% increase in their favour cap on Hero Worlds. An alliance can then go on to complete the remaining Wonders to achieve the Ruler of X award.

Hero Worlds & Wonders: The connection

I have to build how many Wonders?

How do I get into the Hero World?

Can I join a Hero World if I don't play that world?

  • These are just a few of the many questions that players have about the Wonders and how they are connected to the Hero Worlds. This part of the Wiki should hopefully help you and answer these questions.

The Connection

The following should help to illustrate how the Hero Worlds are connected to the 'Warrior' Worlds by the Wonders. As the feature is new, we hope to shed a little light on what happens when a Hero World is unlocked and when players can enter them.

To begin with: The Hero Worlds are set to be released on December 15th, 2011, but this does not mean that all players will have access to them on that date. That is the date from which it will be possible to enter one if the Heroic Tactician Award requirement is fulfilled.

There will still be a minor connection between the World Wonders and the Hero Worlds. This will be an increase in the maximum favour for those alliances which manage to build 4 of the 7 Wonders in their Warrior World. It will be a 10% increase or another 50 favour.