Breakthrough: Difference between revisions
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Breakthrough is a naval attack where ships form a formation so that the likelihood of transport ships | Breakthrough is a naval attack where ships form a formation so that the likelihood of transport ships getting to the shore are higher. However, combat ships will be 50% less effective. | ||
==Requirements== | ==Requirements== | ||
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Researching Breakthrough will enable the ability to declare a special attack, where ships are put into a formation that protects transport ships, but sacrifices 50% of the naval attack power. It can have its advantages; the ability to double the chances to get the shore and damage land support, for yourself or an alliance mate though will leave the opposing player with a strong naval, whilst your may be depleted. | Researching Breakthrough will enable the ability to declare a special attack, where ships are put into a formation that protects transport ships, but sacrifices 50% of the naval attack power. It can have its advantages; the ability to double the chances to get the shore and damage land support, for yourself or an alliance mate though will leave the opposing player with a strong naval, whilst your may be depleted. | ||
It is rarely used, due to the fact that if you ever want to take the city you must clear the navy. Most people would rather do this first, then clear ground units. |
Revision as of 02:59, 10 February 2011
Breakthrough is a naval attack where ships form a formation so that the likelihood of transport ships getting to the shore are higher. However, combat ships will be 50% less effective.
Requirements
- Academy Level 25
- 6 Research Points
- 8000 Wood, 8000 Stone, 9000 Silver
Description
Researching Breakthrough will enable the ability to declare a special attack, where ships are put into a formation that protects transport ships, but sacrifices 50% of the naval attack power. It can have its advantages; the ability to double the chances to get the shore and damage land support, for yourself or an alliance mate though will leave the opposing player with a strong naval, whilst your may be depleted.
It is rarely used, due to the fact that if you ever want to take the city you must clear the navy. Most people would rather do this first, then clear ground units.