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# | This article is giving an overview about the Grepolympia event. | ||
If you were looking for previous versions, please refer to: [[Grepolympia 2012]], [[Grepolympia 2013]] or [[Grepolympia 2016]]. | |||
[[File:Grepolympia_Logo.png|center]] | |||
= '''Grepolympia''' = | |||
As decreed and ordained by Zeus himself: Let the Games begin! | |||
Experience the Olympic Games of ancient Greece through Grepolympia. There are four different disciplines taking place over 3 days each. With each discipline, you have an athlete that you can train each day and enter into the competitions. The prizes for participation are laurels, and these can be traded in the event shop for additional resources, spells or other effects. The best alliances will win unique effects at the end of each discipline. In order to be the best and come out on top, you will need to teach your athletes the skills to win through the use of training points. | |||
== '''Disciplines''' == | |||
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1" | |||
!width="100px" | Days 1-3 | |||
!width="100px" | Days 4-6 | |||
!width="100px" | Days 7-9 | |||
!width="100px" | Days 10-12 | |||
|- | |||
|align="center"|[[file:Hoplite_Race.png|150px]] <br>'''Hoplite Race''' | |||
|align="center"|[[file:Archery.png|150px]] <br>'''Archery''' | |||
|align="center"|[[file:Javelin_Throw.png|150px]] <br>'''Javelin Throw''' | |||
|align="center"|[[file:Chariot_Race.png|150px]] <br>'''Chariot Races''' | |||
|} | |||
== '''Training''' == | |||
For each discipline, you have an athlete that you can train. In order to train him, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - Units used for training will be permanently taken from the army. | |||
The Training Grounds offers 2 free training slots, and another 2 can be purchased for 100 and 200 gold respectively. These slots remain active throughout all disciplines. The number of units that can be trained in each slot is limited, and this results in the training time being 1.5 hours per slot. | |||
Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount. | |||
The table below provides information about each unit and the training points given. You can also use gold to allow your athlete to train 20% more effectively over 12 hours. This allows you to gain more training points than would be normal. This effect carries over to the next discipline if started towards the end of the discipline's time frame. | |||
{| width="100%" class="wikitable" | |||
! rowspan="2" | Unit !! colspan="4" | Training points per unit !! rowspan="2" | Maximum amount<br>per slot | |||
|- | |||
! Hoplite Race !! Archery !! Javelin Throw !! Chariot Races | |||
|- | |||
| align="center" | [[File:Sword_40x40.png|45px]] || 64 || 53 || 53 || 53|| 22 | |||
|- | |||
| align="center" | [[File:Slinger_40x40.png|45px]] || 58 || 70 || 64 || 58 || 20 | |||
|- | |||
| align="center" | [[File:Archer_40x40.png|45px]] || 58 || 75 || 64 || 58 || 20 | |||
|- | |||
| align="center" | [[File:Hoplite_40x40.png|45px]] || 87 || 67 || 87 || 67 || 18 | |||
|- | |||
| align="center" | [[File:Rider_40x40.png|45px]] || 213 || 213 || 213 || 256 || 6 | |||
|- | |||
| align="center" | [[File:Chariot_40x40.png|45px]] || 284 || 284 || 341 || 369 || 4 | |||
|- | |||
| align="center" | [[file:Divineenvoy.png|40px]] || 214 || 178 || 178 || 178 || 7 | |||
|- | |||
| align="center" | [[File:Up1.png|40px]] || 2362 || 2362 || 2362 || 2147 || 1 | |||
|- | |||
| align="center" | [[File:Uh1.png|40px]] || 1678 || 1846 || 1678 || 1678 || 1 | |||
|- | |||
| align="center" | [[File:Uh2.png|40px]] || 1768 || 1768 || 2122 || 1768 || 1 | |||
|- | |||
| align="center" | [[File:Uz1.png|40px]] || 2185 || 1986 || 1986 || 1986 || 1 | |||
|- | |||
| align="center" | [[File:Uz2.png|40px]] || 2223 || 2223 || 2223 || 2223 || 1 | |||
|- | |||
| align="center" | [[File: Ua1.png|40px]] || 1621 || 1945 || 1621 || 1783 || 1 | |||
|- | |||
| align="center" | [[File:Ua2.png|40px]] || 1805 || 1805 || 1805 || 2166 || 1 | |||
|- | |||
| align="center" | [[File:Uhades1.png|40px]] || 1986 || 1986 || 1986 || 2185 || 1 | |||
|- | |||
| align="center" | [[File:Uhades2.png|40px]] || 2223 || 2445 || 2223 || 2223 || 1 | |||
|- | |||
| align="center" | [[File:CalydonianBoar.jpg|40px]] || 1964 || 1785 || 1785 || 1785 || 1 | |||
|- | |||
| align="center" | [[File:Griffin.jpg|40px]] || 2119 || 2119 || 2119 || 2331 || 1 | |||
|- | |||
| align="center" | [[File:Ladon.png|40px]] || 2588 || 2588 || 2588 || 2588 || 1 | |||
|- | |||
| align="center" | [[File:Spartoi.png|40px]] || 1568 || 1568 || 1568 || 1568 || 1 | |||
|- | |||
| align="center" | [[File:Satyr.png|40px]] || 1720 || 1720 || 1720 || 1720 || 1 | |||
|} | |||
*The values for training points are relative to the game speed ''(formula: training points*1.75/game speed)''. | |||
*The amount of units per training slot is also relative to game speed ''(formula: units*world speed)''. | |||
== '''Skills''' == | |||
There are 3 skills for each discipline which your athlete can learn. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point. | |||
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1" | |||
!width="100px" | Event | |||
!width="120px" | Hoplite Race | |||
!width="120px" | Archery | |||
!width="120px" | Javelin Throw | |||
!width="120px" | Chariot Races | |||
|- | |||
|align="center"|'''Skill Sets''' | |||
|align="center"|Speed, Strength, Endurance | |||
|align="center"|Accuracy, Intuition, Concentration | |||
|align="center"|Technique, Momentum, Throwing Power | |||
|align="center"|Control, Horsepower, Strength | |||
|} | |||
*''Note: As there is a different skill set for each discipline, the training points gained from each discipline will reset after the completion of the discipline.'' | |||
If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table. | |||
== '''Competition''' == | |||
Your athlete can enter into a competition once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination. | |||
Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance. | |||
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1" | |||
!width="100px" | '''Laurels''' | |||
!width="100px" | '''Hoplite Race''' | |||
!width="100px" | '''Archery''' | |||
!width="100px" | '''Javelin Throw''' | |||
!width="100px" | '''Chariot Races''' | |||
|- | |||
|align="center"|40 | |||
|align="center"|0 - 1199 m | |||
|align="center"|0 - 39 pts | |||
|align="center"|0 - 44 m | |||
|align="center"|0 - 2499 m | |||
|- | |||
|align="center"|50 | |||
|align="center"|1200 - 1499 m | |||
|align="center"|40 - 49 pts | |||
|align="center"|45 - 49 m | |||
|align="center"|2500 - 2999 m | |||
|- | |||
|align="center"|55 | |||
|align="center"|1500 - 1799 m | |||
|align="center"|50 - 59 pts | |||
|align="center"|50 - 54 m | |||
|align="center"|3000 - 3499 m | |||
|- | |||
|align="center"|60 | |||
|align="center"|1800 - 2099 m | |||
|align="center"|60 - 69 pts | |||
|align="center"|55 - 59 m | |||
|align="center"|3500 - 3999 m | |||
|- | |||
|align="center"|65 | |||
|align="center"|2100 - 2399 m | |||
|align="center"|70 - 79 pts | |||
|align="center"|60 - 64 m | |||
|align="center"|4000 - 4499 m | |||
|- | |||
|align="center"|70 | |||
|align="center"|2400 - 2699 m | |||
|align="center"|80 - 89 pts | |||
|align="center"|65 - 69 m | |||
|align="center"|4500 - 4999 m | |||
|- | |||
|align="center"|80 | |||
|align="center"|2700+ m | |||
|align="center"|90+ pts | |||
|align="center"|70+ m | |||
|align="center"|5000+ m | |||
|} | |||
==== Rankings ==== | |||
The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking. | |||
For the alliance ranking, the results from the competitions for the ten best athletes of an alliance will be considered, and an average value will be calculated. In case there are less than 10 alliance members taking part in a discipline, each missing member will account for "0" points in the calculations. | |||
== '''Rewards''' == | |||
In addition to the rewards alliances and players can receive, there are various [[Awards#Grepolympic_Awards|awards]] that can be earned as well during the Games. | |||
==== Player Rewards==== | |||
Depending on the results of the competition, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items. | |||
==== Alliance Rewards ==== | |||
At the end of each discipline, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. | |||
The strength, or intensity, of this effect will depend on where the alliance places in the rankings. '''''Duration: 14 Days from the enactment of the reward.''''' | |||
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1" | |||
!width="50px" | Event | |||
!width="300px" | Reward | |||
!width="400px" | Effect | |||
|- | |||
!width=14% align="center"| '''Hoplite Race''' | |||
|align="center"| [[File:Olympic_torch.png]] | |||
The Olympic Torch | |||
|align="left"| Grants up to +20% defensive bonus in all cities | |||
[[File:Gründer.png]]1st Place: 20% | |||
[[File:Gründer.png]]2nd Place: 15% | |||
[[File:Gründer.png]]3rd Place: 10% | |||
[[File:Gründer.png]]4-10th Places: 5% | |||
|- | |||
!width=14% align="center"| '''Archery''' | |||
|align="center"| [[File:Olympic acumen.png]] | |||
Olympic Senses | |||
|align="left"| Grants up to +40% battle points | |||
[[File:Gründer.png]]1st Place: 40% | |||
[[File:Gründer.png]]2nd Place: 30% | |||
[[File:Gründer.png]]3rd Place: 20% | |||
[[File:Gründer.png]]4-10th Places: 10% | |||
|- | |||
!width=14% align="center"| '''Javelin Throw''' | |||
|align="center"| [[File:Olympic_merchant.png]] | |||
Olympic Merchant | |||
|align="left"| Grants up to +40% resource production | |||
[[File:Gründer.png]]1st Place: 40% | |||
[[File:Gründer.png]]2nd Place: 30% | |||
[[File:Gründer.png]]3rd Place: 20% | |||
[[File:Gründer.png]]4-10th Places: 10% | |||
|- | |||
!width=14% align="center"| '''Chariot Races''' | |||
|align="center"| [[File:Olympic_sword.png]] | |||
The Olympic Sword | |||
|align="left"| Grants up to +20% attack strength, land or naval | |||
[[File:Gründer.png]]1st Place: 20% | |||
[[File:Gründer.png]]2nd Place: 15% | |||
[[File:Gründer.png]]3rd Place: 10% | |||
[[File:Gründer.png]]4-10th Places: 5% | |||
|} | |||
== '''Shop''' == | |||
After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below: | |||
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1" | |||
!width="150px" | '''Item''' | |||
!width="80px" | '''Price''' | |||
!width="350px" | '''Description''' | |||
|- | |||
|align="center"|[[file:Unit training boost archer.png]] | |||
Archer Reinforcement V | |||
|align="center"|30 Laurels | |||
|align="center"|Your city will continuously receive Archers. | |||
|- | |||
|align="center"|[[file:Unit training boost hoplite.png]] | |||
Hoplite Reinforcement V | |||
|align="center"|30 Laurels | |||
|align="center"|Your city will continuously receive Hoplites. | |||
|- | |||
|align="center"|[[file:Unit training boost sword.png]] | |||
Swordsman Reinforcement V | |||
|align="center"|30 Laurels | |||
|align="center"|Your city will continuously receive Swordsmen. | |||
|- | |||
|align="center"|[[file: Reinforcements_slingers.png]] | |||
Sligners Reinforcement V | |||
|align="center"|30 Laurels | |||
|align="center"| Your city will continuously receive Slingers. | |||
|- | |||
|align="center"|[[file:Epic_resources_boost.png]] | |||
Increased resource production (epic) V | |||
|align="center"|50 Laurels | |||
|align="center"|Your people are extraordinary motivated. | |||
The resource production in your city is increased. | |||
|- | |||
|align="center"|[[file:Unit training boost attack ship.png]] | |||
Light Ship Reinforcement V | |||
|align="center"|50 Laurels | |||
|align="center"|Your city will continuously receive Light Ships.<br> ''(level IV on worlds without Aphrodite for 35 Laurels)'' | |||
|- | |||
|align="center"|[[file:Unit training boost bireme.png]] | |||
Bireme Reinforcement V | |||
|align="center"|35 Laurels | |||
|align="center"|Your city will continuously receive Biremes.<br>''(Only available on worlds without Aphrodite)'' | |||
|- | |||
|align="center"|[[file:unit_training_boost_siren.png]] | |||
Sirens Reinforcement III | |||
|align="center"|150 Laurels | |||
|align="center"|Your city will continuously receive Sirens. <br>''(Only available on worlds with Aphrodite)'' | |||
|- | |||
|align="center"|[[file:Longterm defense boost.png]] | |||
Tyche’s Encouragement I | |||
|align="center"|100 Laurels | |||
|align="center"|Tyche animates your troops to defend your city with a vengeance. | |||
Defending units in the city are 5% more efficient for 7 days. | |||
|- | |||
|align="center"|[[file:Longterm attack boost.png]] | |||
Tyche’s Enlightenment I | |||
|align="center"|100 Laurels | |||
|align="center"|Tyche ignites the inner flame of your troops. | |||
Attacking units in the city are 10% more efficient for 7 days. | |||
|- | |||
|align="center"|[[file:Longterm festival resource boost.png]] | |||
Tyche’s Celebration of Joy I | |||
|align="center"|100 Laurels | |||
|align="center"|Tyche lifts the morale and evokes the joy of living amongst your people. | |||
The cost of city festivals is reduced by 20% for 7 days. | |||
|- | |||
|align="center"|[[file:Unit training boost harpy.png]] | |||
Harpy Reinforcement IV | |||
|align="center"|150 Laurels | |||
|align="center"|Your city will continuously receive Harpies. | |||
|- | |||
|align="center"|[[file:Unit training boost manticore.png]] | |||
Manticore Reinforcement I | |||
|align="center"|150 Laurels | |||
|align="center"|Your city will continuously receive Manticores. | |||
|- | |||
|align="center"|[[file:Unit training boost fury.png]] | |||
Eriny Reinforcement I | |||
|align="center"|150 Laurels | |||
|align="center"|Your city will continuously receive Erinys. | |||
|- | |||
|align="center"|[[file:Shopitem grepolympia effect population boost.png]] | |||
Great Land Expansion | |||
|align="center"|500 Laurels | |||
|align="center"|100 extra population will be permanently available in your town. | |||
Limit: 300 population per city. | |||
|- | |||
|align="center"|[[file:DivineBattleStrategy.png]] | |||
Divine Battle Strategy | |||
|align="center"|500 Laurels | |||
|align="center"|With Athena's guidance your armies have improved battle strategy for a short duration. | |||
All battle points received while this power is active are increased by 100%, with the exception of battle points from Colony ships and any type of transport ships. | |||
|- | |||
|} | |||
= After the Grepolympia ends = | |||
If you still have laurel leaves left over at the end of the Grepolympia, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy. | |||
[[Category: Events]] |
Latest revision as of 15:24, 21 June 2022
This article is giving an overview about the Grepolympia event. If you were looking for previous versions, please refer to: Grepolympia 2012, Grepolympia 2013 or Grepolympia 2016.
Grepolympia
As decreed and ordained by Zeus himself: Let the Games begin!
Experience the Olympic Games of ancient Greece through Grepolympia. There are four different disciplines taking place over 3 days each. With each discipline, you have an athlete that you can train each day and enter into the competitions. The prizes for participation are laurels, and these can be traded in the event shop for additional resources, spells or other effects. The best alliances will win unique effects at the end of each discipline. In order to be the best and come out on top, you will need to teach your athletes the skills to win through the use of training points.
Disciplines
Days 1-3 | Days 4-6 | Days 7-9 | Days 10-12 |
---|---|---|---|
Hoplite Race |
Archery |
Javelin Throw |
Chariot Races |
Training
For each discipline, you have an athlete that you can train. In order to train him, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - Units used for training will be permanently taken from the army.
The Training Grounds offers 2 free training slots, and another 2 can be purchased for 100 and 200 gold respectively. These slots remain active throughout all disciplines. The number of units that can be trained in each slot is limited, and this results in the training time being 1.5 hours per slot.
Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount.
The table below provides information about each unit and the training points given. You can also use gold to allow your athlete to train 20% more effectively over 12 hours. This allows you to gain more training points than would be normal. This effect carries over to the next discipline if started towards the end of the discipline's time frame.
- The values for training points are relative to the game speed (formula: training points*1.75/game speed).
- The amount of units per training slot is also relative to game speed (formula: units*world speed).
Skills
There are 3 skills for each discipline which your athlete can learn. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point.
Event | Hoplite Race | Archery | Javelin Throw | Chariot Races |
---|---|---|---|---|
Skill Sets | Speed, Strength, Endurance | Accuracy, Intuition, Concentration | Technique, Momentum, Throwing Power | Control, Horsepower, Strength |
- Note: As there is a different skill set for each discipline, the training points gained from each discipline will reset after the completion of the discipline.
If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.
Competition
Your athlete can enter into a competition once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.
Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.
Laurels | Hoplite Race | Archery | Javelin Throw | Chariot Races |
---|---|---|---|---|
40 | 0 - 1199 m | 0 - 39 pts | 0 - 44 m | 0 - 2499 m |
50 | 1200 - 1499 m | 40 - 49 pts | 45 - 49 m | 2500 - 2999 m |
55 | 1500 - 1799 m | 50 - 59 pts | 50 - 54 m | 3000 - 3499 m |
60 | 1800 - 2099 m | 60 - 69 pts | 55 - 59 m | 3500 - 3999 m |
65 | 2100 - 2399 m | 70 - 79 pts | 60 - 64 m | 4000 - 4499 m |
70 | 2400 - 2699 m | 80 - 89 pts | 65 - 69 m | 4500 - 4999 m |
80 | 2700+ m | 90+ pts | 70+ m | 5000+ m |
Rankings
The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking.
For the alliance ranking, the results from the competitions for the ten best athletes of an alliance will be considered, and an average value will be calculated. In case there are less than 10 alliance members taking part in a discipline, each missing member will account for "0" points in the calculations.
Rewards
In addition to the rewards alliances and players can receive, there are various awards that can be earned as well during the Games.
Player Rewards
Depending on the results of the competition, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items.
Alliance Rewards
At the end of each discipline, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. The strength, or intensity, of this effect will depend on where the alliance places in the rankings. Duration: 14 Days from the enactment of the reward.
Shop
After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below:
After the Grepolympia ends
If you still have laurel leaves left over at the end of the Grepolympia, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy.