Land Units: Difference between revisions
Jump to navigation
mNo edit summary |
mNo edit summary |
||
(7 intermediate revisions by the same user not shown) | |||
Line 32: | Line 32: | ||
!width="20%" colspan="2"| Stats | !width="20%" colspan="2"| Stats | ||
|- | |- | ||
|rowspan="4"| [[File: | |rowspan="4"| [[File:Militia 40x40.png|link=Militia]] | ||
[[Militia]] | [[Militia]] | ||
|rowspan="4"|Militia is a special unit which can not be recruited in the barracks. Instead, you are able to call them up from the farm. They cost no resources, nor population space. However, if you activate them then production will halve in your city for 3 hours. Militia is a purely defensive unit, it cannot attack and you cannot send it to other cities, even as support. After 3 hours they will disappear (if they have not been killed already) and your production will be back to 100%. Your resource production will remain at 50% for 3 hours, even if all of the militia is killed only seconds after activation. | |rowspan="4"|Militia is a special unit which can not be recruited in the barracks. Instead, you are able to call them up from the farm. They cost no resources, nor population space. However, if you activate them then production will halve in your city for 3 hours. Militia is a purely defensive unit, it cannot attack and you cannot send it to other cities, even as support. After 3 hours they will disappear (if they have not been killed already) and your production will be back to 100%. Your resource production will remain at 50% for 3 hours, even if all of the militia is killed only seconds after activation. | ||
Line 47: | Line 47: | ||
|4 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | |4 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | ||
|- | |- | ||
|rowspan="4"|[[File:Sword 40x40.png|Swordsman| | |rowspan="4"|[[File:Sword 40x40.png|Swordsman|link=swordsman]] | ||
[[Swordsman]] | [[Swordsman]] | ||
|rowspan="4"| Swordsmen are a slow defensive unit with heavy armor. They are effective in defense against several units. They are not recommended when attacking and should be used purely as a defensive units. They are strongest against ranged units such as slingers. | |rowspan="4"| Swordsmen are a slow defensive unit with heavy armor. They are effective in defense against several units. They are not recommended when attacking and should be used purely as a defensive units. They are strongest against ranged units such as slingers. | ||
|95 [[file:hout.png]] | |95 [[file:hout.png]] | ||
|5 [[File:Att_hack.png|Attack]] | |5 [[File:Att_hack.png|Blunt Attack]] | ||
|- | |- | ||
|0 [[File:Stone.png|Stone]] | |0 [[File:Stone.png|Stone]] | ||
Line 66: | Line 66: | ||
|rowspan="4"|Slingers are a cheap offensive unit. They are pretty fast and, in large numbers, are very strong attackers. In defense they are much less useful. They are best against hoplites and other slingers. | |rowspan="4"|Slingers are a cheap offensive unit. They are pretty fast and, in large numbers, are very strong attackers. In defense they are much less useful. They are best against hoplites and other slingers. | ||
|55 [[file:hout.png]] | |55 [[file:hout.png]] | ||
|23 [[File: | |23 [[File:Attackdist.png|Distance Attack]] | ||
|- | |- | ||
|100 [[File:Stone.png|Stone]] | |100 [[File:Stone.png|Stone]] | ||
Line 79: | Line 79: | ||
|rowspan="4"|[[File:Archer 40x40.png|Archer|link=Archer]] | |rowspan="4"|[[File:Archer 40x40.png|Archer|link=Archer]] | ||
[[Archer]] | [[Archer]] | ||
|rowspan="4"|Archers have a relatively good speed and can carry a large amount of booty. However they are not good in attack, but are an essential part of a good defence. They are best used against | |rowspan="4"|Archers have a relatively good speed and can carry a large amount of booty. However they are not good in attack, but are an essential part of a good defence. They are best used against hoplites and chariots. | ||
|120 [[file:hout.png]] | |120 [[file:hout.png]] | ||
|8 [[File: | |8 [[File:Attackdist.png|Distance Attack]] | ||
|- | |- | ||
|0 [[File:Stone.png|Stone]] | |0 [[File:Stone.png|Stone]] | ||
|6 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | |6 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | ||
|- | |- | ||
| | |75 [[File:Iron.png|Silver]] | ||
|25 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | |25 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
Line 96: | Line 96: | ||
|rowspan="4"|Hoplites are a slow unit with sharp weapons. They are good in attack '''and''' reasonable in defence. Often hoplites are said to be a slow version of chariots , but they are slightly cheaper and cost less population in proportion to their attacking force. | |rowspan="4"|Hoplites are a slow unit with sharp weapons. They are good in attack '''and''' reasonable in defence. Often hoplites are said to be a slow version of chariots , but they are slightly cheaper and cost less population in proportion to their attacking force. | ||
|0 [[file:hout.png]] | |0 [[file:hout.png]] | ||
|16 [[File: | |16 [[File:Att sharp.png|Sharp Attack]] | ||
|- | |- | ||
|75 [[File:Stone.png|Stone]] | |75 [[File:Stone.png|Stone]] | ||
Line 111: | Line 111: | ||
|rowspan="4"|Horsemen are very strong attacking units with high speed and a large carrying capacity for resources. They are quite expensive and have a very poor defence. They are best used against Swordsmen. | |rowspan="4"|Horsemen are very strong attacking units with high speed and a large carrying capacity for resources. They are quite expensive and have a very poor defence. They are best used against Swordsmen. | ||
|240 [[file:hout.png]] | |240 [[file:hout.png]] | ||
|55 [[File:Att_hack.png|Attack]] | |55 [[File:Att_hack.png|Blunt Attack]] | ||
|- | |- | ||
|120 [[File:Stone.png|Stone]] | |120 [[File:Stone.png|Stone]] | ||
Line 126: | Line 126: | ||
|rowspan="4"|Chariots are a fast, strong unit. They are both powerful attackers and strong defenders. You can use Zeus' power "Divine Sign" to get chariots. They are expensive, but effective. Best used against Archers and Horsemen when attacking. | |rowspan="4"|Chariots are a fast, strong unit. They are both powerful attackers and strong defenders. You can use Zeus' power "Divine Sign" to get chariots. They are expensive, but effective. Best used against Archers and Horsemen when attacking. | ||
|200 [[file:hout.png]] | |200 [[file:hout.png]] | ||
|56 [[File: | |56 [[File:Att sharp.png|Sharp Attack]] | ||
|- | |- | ||
|440 [[File:Stone.png|Stone]] | |440 [[File:Stone.png|Stone]] | ||
Line 132: | Line 132: | ||
|- | |- | ||
|320 [[File:Silver.png]] | |320 [[File:Silver.png]] | ||
| | |16 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
|4 [[File:Pop.png|Population]] | |4 [[File:Pop.png|Population]] | ||
Line 141: | Line 141: | ||
|rowspan="4"|Catapults are special units. They do not really take part in a fight but can take out the walls of your enemy. They are expensive and take up a lot of population, but if you send around 25 along with your attack, it will completely take out a level 25 wall. | |rowspan="4"|Catapults are special units. They do not really take part in a fight but can take out the walls of your enemy. They are expensive and take up a lot of population, but if you send around 25 along with your attack, it will completely take out a level 25 wall. | ||
|1200 [[file:hout.png]] | |1200 [[file:hout.png]] | ||
|100 [[File: | |100 [[File:Attackdist.png|Distance Attack]] | ||
|- | |- | ||
|1200 [[file:stone.png]] | |1200 [[file:stone.png]] |
Latest revision as of 11:58, 4 September 2013
< | > |