Land Units: Difference between revisions
Jump to navigation
mNo edit summary |
mNo edit summary |
||
(5 intermediate revisions by the same user not shown) | |||
Line 32: | Line 32: | ||
!width="20%" colspan="2"| Stats | !width="20%" colspan="2"| Stats | ||
|- | |- | ||
|rowspan="4"| [[File: | |rowspan="4"| [[File:Militia 40x40.png|link=Militia]] | ||
[[Militia]] | [[Militia]] | ||
|rowspan="4"|Militia is a special unit which can not be recruited in the barracks. Instead, you are able to call them up from the farm. They cost no resources, nor population space. However, if you activate them then production will halve in your city for 3 hours. Militia is a purely defensive unit, it cannot attack and you cannot send it to other cities, even as support. After 3 hours they will disappear (if they have not been killed already) and your production will be back to 100%. Your resource production will remain at 50% for 3 hours, even if all of the militia is killed only seconds after activation. | |rowspan="4"|Militia is a special unit which can not be recruited in the barracks. Instead, you are able to call them up from the farm. They cost no resources, nor population space. However, if you activate them then production will halve in your city for 3 hours. Militia is a purely defensive unit, it cannot attack and you cannot send it to other cities, even as support. After 3 hours they will disappear (if they have not been killed already) and your production will be back to 100%. Your resource production will remain at 50% for 3 hours, even if all of the militia is killed only seconds after activation. | ||
Line 47: | Line 47: | ||
|4 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | |4 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | ||
|- | |- | ||
|rowspan="4"|[[File:Sword 40x40.png|Swordsman| | |rowspan="4"|[[File:Sword 40x40.png|Swordsman|link=swordsman]] | ||
[[Swordsman]] | [[Swordsman]] | ||
|rowspan="4"| Swordsmen are a slow defensive unit with heavy armor. They are effective in defense against several units. They are not recommended when attacking and should be used purely as a defensive units. They are strongest against ranged units such as slingers. | |rowspan="4"| Swordsmen are a slow defensive unit with heavy armor. They are effective in defense against several units. They are not recommended when attacking and should be used purely as a defensive units. They are strongest against ranged units such as slingers. | ||
Line 79: | Line 79: | ||
|rowspan="4"|[[File:Archer 40x40.png|Archer|link=Archer]] | |rowspan="4"|[[File:Archer 40x40.png|Archer|link=Archer]] | ||
[[Archer]] | [[Archer]] | ||
|rowspan="4"|Archers have a relatively good speed and can carry a large amount of booty. However they are not good in attack, but are an essential part of a good defence. They are best used against | |rowspan="4"|Archers have a relatively good speed and can carry a large amount of booty. However they are not good in attack, but are an essential part of a good defence. They are best used against hoplites and chariots. | ||
|120 [[file:hout.png]] | |120 [[file:hout.png]] | ||
|8 [[File:Attackdist.png|Distance Attack]] | |8 [[File:Attackdist.png|Distance Attack]] | ||
Line 132: | Line 132: | ||
|- | |- | ||
|320 [[File:Silver.png]] | |320 [[File:Silver.png]] | ||
| | |16 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
|4 [[File:Pop.png|Population]] | |4 [[File:Pop.png|Population]] |
Latest revision as of 11:58, 4 September 2013
< | > |