Trade: Difference between revisions

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===Prerequisites===  
===Prerequisites===  
In order to trade your city must have a [[Market place]]. The farming village you wish to trade with must have a mood of at least 80%, so it is advisable to maintain good relations with these nearby villages.
In order to trade your city must have a [[Market place]]. For this reason, you must to have a level 9 [[Senate]] and a level 5 [[Warehouse]], in order to build your [[Cave]], which must be level 5. The farming village you wish to trade with must have a mood of at least 80%, so it is advisable to maintain good relations with these nearby villages.


===Ratios===  
===Ratios===  

Revision as of 14:03, 24 August 2010

The Marketplace enables you to trade your 3 resources, Stone, Wood and Silver Coins. As each island is naturally plentiful of one resource and lacking in another, trading becomes important to obtain all resources necessary for your city's growth.

Trade with farming villages

The Market Place when it is being built

In order to balance the uneven production of the three raw materials, it is important to trade excess resources with farming villages.

Prerequisites

In order to trade your city must have a Market place. For this reason, you must to have a level 9 Senate and a level 5 Warehouse, in order to build your Cave, which must be level 5. The farming village you wish to trade with must have a mood of at least 80%, so it is advisable to maintain good relations with these nearby villages.

Ratios

Once you have found a farming village that is prepared to trade with you, go to the village's context menu to see what resources can be traded. The green arrow shows what you will receive and the yellow arrow shows what you must send. In the example on the left you can see that the inhabitants are willing to trade Stone (Stone.png) and in return wish to receive Wood (Wood.png).


alt text


The trade ratio

The trade ratio you can also be found in the context menu (in this case: 1.09). It indicates the ratio that the village is prepared to trade at. For example, 1.00 shows that a village will trade in a ratio of 1:1.

In our example above the trade ratio is 1:1.09, so:

  • For every Wood.png 100 Wood you get Stone.png 109 Stone.

If a trade ratio generates a decimal value, round it to the nearest whole number:

  • For Wood.png 10 Wood you get Stone.png 11 Stone.

Farmer villages usually only hold 2000 resources for trade at any given time, regardless of the level of your Market place.

Actions

alt text

To begin trading go to the Trade. On this screen you can select select how resources you wish to send and can see how many resources you will receive in return as well as how long the trade will take. When are are done click Confirm to send your Merchants to the farming village.



As soon as the trade begins the traded resources (100 Wood) are deducted immediately from the Warehouse. In a few minutes the farming village's merchants will arrive, bearing the resources the farming village agreed to give you (109 Stone).

  • When
    alt text
    the farming village's merchants arrive you receive a report detailing the trade.
  • Trading with farming villages influence neither the mood nor the strength.
  • After the trade, the trade ratio falls by 0.03 points per 100 delivered resources.
  • Irrespective of the mood or strength of the farming village, the trade ratio will rise by 0.02 points per hour until it reaches 1.25 once more.

Trade with players

If the farming villages on your island cannot present you with a desirable offer you can opt to trade with other players.

Offers by Others

Offers from other players can be viewed in the Market place menu. You can set the filtering options on the left side of the menu to search for suitable offers. To accept an offer move its slider to show how many resources you would like to trade in the offer's ratio and click Accept.

Create Offer

Creating an offer requires your Market place to be expanded to Level 5. To begin select the Create Offer tab in the Market place. Select the number and type of resources you wish to offer and receive, then set the maximum delivery time (in hours). Once you are done press Create. Other players can then accept your offer in full, but also have the option to trade less than the full amount in the ratio you originally proposed. There is a maximum ratio of 10:1 when creating offers.