Land Units: Difference between revisions

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(Created page with "<center>{{Landunits}}</center> {| class="wikitable collapsible" style="text-align:center" !width="1000" colspan="3"| Legend |- !Icon !Name !Description |- |[[File:Att_hack.pn...")
 
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|[[File:Def_distance.png|Defense against a unit with a ranged weapon]]||Defence (Ranged)||This is the defense power of a unit against blunt attack. Swordsmen and Horsemen fight with ranged weapons.
|[[File:Def_distance.png|Defense against a unit with a ranged weapon]]||Defence (Ranged)||This is the defense power of a unit against blunt attack. Swordsmen and Horsemen fight with ranged weapons.
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|[[File:Booty_icon.png|Loot]]||Booty||This is the maximum amount of resources that one unit can carry. ''These values ​​are not included in the table.''
|[[File:Booty_icon.png|Loot]]||Booty||This is the maximum amount of resources that one unit can carry.
''These values ​​are not included in the table.''
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|[[File:Speed.png|Speed]]||Speed||This is the speed of the unit. The higher the number, the faster the unit. ''These values ​​are not included in the table.''
|[[File:Speed.png|Speed]]||Speed||This is the speed of the unit. The higher the number, the faster the unit.  
''These values ​​are not included in the table.''
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|colspan="4"| Each unit has a certain attacking type, blunt, sharp or ranged. Also, each unit has three defensive values, one for each type of attacking unit. For example, if you attack with 10 slingers, then the total attacking value will be 230 ranged. Archers defend with a force of 12 against ranged weapons. You will therefore lose 19 or 20 archers. Use the simulator for detailed calculations.
|colspan="4"| Each unit has a certain attacking type, blunt, sharp or ranged. Also, each unit has three defensive values, one for each type of attacking unit. For example, if you attack with 10 slingers, then the total attacking value will be 230 ranged. Archers defend with a force of 12 against ranged weapons. You will therefore lose 19 or 20 archers. Use the simulator for detailed calculations.

Revision as of 21:54, 24 May 2013


Pegasus 40x40.png < Militia 40x40.png Swordsman Slinger Archer Hoplite Horseman Chariot Catapult > Attack ship 40x40.png
Legend
Icon Name Description
Attack Attack This is the attacking power of a unit. The higher this is, the stronger the unit is in attacking.
Defence against a unit with a blunt weapon Defence (Blunt) This is the defense power of a unit against blunt attack. Swordsmen and Horsemen fight with blunt weapons.
Defence against a unit with a sharp weapon Defence (Sharp) This is the defense power of a unit against blunt attack. Swordsmen and Horsemen fight with sharp weapons.
Defense against a unit with a ranged weapon Defence (Ranged) This is the defense power of a unit against blunt attack. Swordsmen and Horsemen fight with ranged weapons.
Loot Booty This is the maximum amount of resources that one unit can carry.
These values ​​are not included in the table.
Speed Speed This is the speed of the unit. The higher the number, the faster the unit.

These values ​​are not included in the table.

Each unit has a certain attacking type, blunt, sharp or ranged. Also, each unit has three defensive values, one for each type of attacking unit. For example, if you attack with 10 slingers, then the total attacking value will be 230 ranged. Archers defend with a force of 12 against ranged weapons. You will therefore lose 19 or 20 archers. Use the simulator for detailed calculations.
Land Units
Units Description Stats
Militia

Militia

Militia is a special unit which can not be recruited in the barracks. Instead, you are able to call them up from the farm. They cost no resources, nor population space. However, if you activate them then production will halve in your city for 3 hours. Militia is a purely defensive unit, it cannot attack and you cannot send it to other cities, even as support. After 3 hours they will disappear (if they have not been killed already) and your production will be back to 100%. Your resource production will remain at 50% for 3 hours, even if all of the militia is killed only seconds after activation. 0 Hout.png 0 Attack
0 Stone 6 Defence against a unit with a blunt weapon
0 Silver 8 Defence against a unit with a sharp weapon
0 Population 4 Defense against a unit with a ranged weapon
Swordsman

Swordsman

Swordsmen are a slow defensive unit with heavy armor. They are effective in defense against several units. They are not recommended when attacking and should be used purely as a defensive units. They are strongest against ranged units such as slingers. 95 Hout.png 5 Attack
0 Stone 14 Defence against a unit with a blunt weapon
85 Silver 8 Defence against a unit with a sharp weapon
1 Population 30 Defense against a unit with a ranged weapon
Slinger

Slinger

Slingers are a cheap offensive unit. They are pretty fast and, in large numbers, are very strong attackers. In defense they are much less useful. They are best against hoplites and other slingers. 55 Hout.png 23 Attack
100 Stone 7 Defence against a unit with a blunt weapon
40 Silver 8 Defence against a unit with a sharp weapon
1 Population 2 Defense against a unit with a ranged weapon
Archer

Archer

Archers have a relatively good speed and can carry a large amount of booty. However they are not good in attack, but are an essential part of a good defence. They are best used against hoplies and chariots. 120 Hout.png 8 Attack
0 Stone 6 Defence against a unit with a blunt weapon
72 Silver 25 Defence against a unit with a sharp weapon
1 Population 12 Defense against a unit with a ranged weapon
Hoplite

Hoplite

Hoplites are a slow unit with sharp weapons. They are good in attack and reasonable in defence. Often hoplites are said to be a slow version of chariots , but they are slightly cheaper and cost less population in proportion to their attacking force. 0 Hout.png 16 Attack
75 Stone 18 Defence against a unit with a blunt weapon
150 Silver 12 Defence against a unit with a sharp weapon
1 Population 7 Defense against a unit with a ranged weapon
Horseman

Horsemen

Horsemen are very strong attacking units with high speed and a large carrying capacity for resources. They are quite expensive and have a very poor defence. They are best used against Swordsmen. 240 Hout.png 55 Attack
120 Stone 18 Defence against a unit with a blunt weapon
36 Silver 1 Defence against a unit with a sharp weapon
3 Population 24 Defense against a unit with a ranged weapon
Chariot

Chariot

Chariots are a fast, strong unit. They are both powerful attackers and strong defenders. You can use Zeus' power "Divine Sign" to get chariots. They are expensive, but effective. Best used against Archers and Horsemen when attacking. 200 Hout.png 56 Attack
440 Stone 76 Defence against a unit with a blunt weapon
320 Silver.png 15 Defence against a unit with a sharp weapon
4 Population 56 Defense against a unit with a ranged weapon
Catapult

Catapult

Catapults are special units. They do not really take part in a fight but can take out the walls of your enemy. They are expensive and take up a lot of population, but if you send around 25 along with your attack, it will completely take out a level 25 wall. 1200 Hout.png 100 Attack
1200 Stone.png 30 Defence against a unit with a blunt weapon
1200 Silver.png 30 Defence against a unit with a sharp weapon
15 Population 30 Defense against a unit with a ranged weapon