Talk:Farming villages: Difference between revisions
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# Suggested unit count for various unit types. (With Booty researched and without Booty researched.) | # Suggested unit count for various unit types. (With Booty researched and without Booty researched.) | ||
#: 3088 booty capacity archers actually reduce NPC mood ''more'' than 3088 booty capacity horsemen - ''so this is not trivial substitution.'' | #: <s>3088 booty capacity archers actually reduce NPC mood ''more'' than 3088 booty capacity horsemen - ''so this is not trivial substitution.''</s> '''correction:''' Reduction in mood will be greater than indicated above if NPC strength is less than 100% at the time of the looting attack. So keep it predictable and always loot after first topping up NPC strength to 100%. | ||
[[User:Najevi|Najevi]] 05: | [[User:Najevi|Najevi]] 05:44, 30 October 2010 (CEST) |
Revision as of 03:44, 30 October 2010
Why is this page locked? I have useful info to contribute. Very annoying!
There was no useless copy of the main page, I updated copied it to the talk and did an added some usefull info and deleted some wrong info. - Zorrotwee
Mood info : Mood seems to increase roughly 1% every 30 minutes. Will need more testing to confirm
Slimline 18:07, 9 February 2010 (UTC)
Mood
When looting an NPC (farming village) with 100% strength (and therefore 6005 resources on hand) the mood seems to go down by a fixed amount (48%) regardless of the size or mix of army sent to do the looting. Najevi 05:34, 20 October 2010 (CEST)
Resource looting
An NPC village at 50% strength will yield 2275 resources. Therefore, in the very early stages of game play, you need not strengthen a farming village before looting it. Only once your loot carrying capacity has increased beyond 2275 do you need to become concerned with first strengthening an NPC village before looting it.
The mood of an NPC village reduces in proportion to the amount of loot your army carries away regardless of which type of unit (or mix of units) does the carrying. However, this proportional relationship is not a simple linear proportion. Najevi 19:57, 21 October 2010 (CEST)
Efficient farming procedure
Various opinions are voiced as to the virtue of researching Booty and Diplomacy to help with efficient farming. Rather than debating that point this section aims to simply describe an efficient procedure for farming a non-player city (NPC).
The starting condition for the target NPC is 50% strength and 100% mood since that is where all NPC's drift toward if you leave them alone for long enough. Of course strength could be at any level depending on which other players are farming your targeted NPC. Notice that this procedure includes trade activity because that is just as important to increasing your supply of resources as looting.
The mood threshold mentioned below refers to that lowest mood level at which the village people are still smiling at you. (i.e. 75% without Diplomacy and 60% with Diplomacy) In either case the visual cue described in the section titled Mood is always your indicator.
Note that although the game expresses mood and strength in percentage points they are simply treated as points in this table - to avoid confusion.
General procedure | Without Diplomacy | With Diplomacy | |||||||
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Step | Action | Strengthen | Loot | NPC Mood | NPC Strength | Strengthen | Loot | NPC Mood | NPC Strength |
0 | Initial condition | 100 | 50 | 100 | 50 | ||||
1 | Increase strength toward 100 | 75 pop. | 100 | 65 | 75 pop. | 100 | 65 | ||
2 | Increase strength toward 100 | 75 pop. | 100 | 80 | 75 pop. | 100 | 80 | ||
3 | Increase strength toward 100 | 75 pop. | 100 | 95 | 75 pop. | 100 | 95 | ||
4 | Top up strength to 100 | 25 pop. | 100 | 100 | 25 pop. | 100 | 100 | ||
5 | Loot such that Mood drops to threshold | 3008 booty capacity | 75 | 92 | 4680 booty capacity | 60 | 88 | ||
6 | Top up strength to 100 | 40 pop. | 75 | 100 | 60 pop. | 60 | 100 | ||
7 | Loot maximum booty | 6005 booty capacity | 27 | 84 | 6005 booty capacity | 12 | 84 | ||
8 | Wait for mood to return to 80 | 80 | ?? | 80 | ?? | ||||
9 | Trade as needed to balance resources | 80 | ?? | 80 | ?? | ||||
10 | Wait for mood to return to 100 | 100 | ?? | 100 | ?? | ||||
11 | Repeat the entire cycle | 100 | ?? | 100 | ?? |
To be added:
- Suggested unit count for various unit types. (With Booty researched and without Booty researched.)
3088 booty capacity archers actually reduce NPC mood more than 3088 booty capacity horsemen - so this is not trivial substitution.correction: Reduction in mood will be greater than indicated above if NPC strength is less than 100% at the time of the looting attack. So keep it predictable and always loot after first topping up NPC strength to 100%.
Najevi 05:44, 30 October 2010 (CEST)