Diplomacy: Difference between revisions
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==Diplomacy== | ==Diplomacy== | ||
Without diplomacy researched, the chance of a revolting farming village starts at 75% mood, with diplomacy researched this becomes 60%. So you can farm away till 60% with no risk of losing your units. But, this way you cannot farm every farming village more times a day because the mood increases at the same speed as before. Instead, you can farm more resources in a short period with longer delays (nights) between these periods. | Without diplomacy researched, the chance of a revolting farming village starts at 75% mood, with diplomacy researched this becomes 60%. So you can farm away till 60% with no risk of losing your units. But, this way you cannot farm every farming village more times a day because the mood increases at the same speed as before. Instead, you can farm more resources in a short period with longer delays (nights) between these periods. | ||
==2.0== | |||
In 2.0, Diplomacy will allow you to loot to 64% mood without fear of revolt, instead of 80%. | |||
=== Research === | === Research === |
Revision as of 05:46, 6 June 2011
Diplomacy
Without diplomacy researched, the chance of a revolting farming village starts at 75% mood, with diplomacy researched this becomes 60%. So you can farm away till 60% with no risk of losing your units. But, this way you cannot farm every farming village more times a day because the mood increases at the same speed as before. Instead, you can farm more resources in a short period with longer delays (nights) between these periods.
2.0
In 2.0, Diplomacy will allow you to loot to 64% mood without fear of revolt, instead of 80%.
Research
Picture | Technology | Description | Cost |
---|---|---|---|
At Level 4 | |||
Diplomacy | Diplomacy lowers the dangers of resistance in a farming village by 20%. | 100 400 200 3 |