In the Academy, you have the ability to research new technologies. These technologies may improve an existing action, may make new units available to you or can improve certain unit types. These researches are unique to a city, so every city that any player owns could have different technologies, therefore inducing strategy!
Technologies can be researched with normal resources and an expendable resource called Research Points. For every academy level you build, you get 4 research points which can be used to research even more technologies.
To find out more about particular researches, use the tree or the table below.
Read About Researching Here! |
Picture | Technology | Description | Cost |
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At Level 1 | |||
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Slinger | Enables the training of Slingers. | ![]() ![]() ![]() ![]() |
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Archer | Enables the training of Archers. | ![]() ![]() ![]() ![]() |
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City Guard | The city guard strengthens your militia with an extra 5 warriors per farm level. | ![]() ![]() ![]() ![]() |
At Level 4 | |||
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Hoplite | Enables the training of Hoplites. | ![]() ![]() ![]() ![]() |
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Diplomacy | Increases the amount of resources you receive from farming by 15%. | ![]() ![]() ![]() ![]() |
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Meteorology | All troops recruited in the barracks move 10% faster. | ![]() ![]() ![]() ![]() |
At Level 7 | |||
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Espionage | Spies will automatically be 20% stronger. | ![]() ![]() ![]() ![]() |
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Booty | You receive 8 resource options instead of 4 when farming | ![]() ![]() ![]() ![]() |
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Ceramics | Your Warehouse can store 2500 more Resources. | ![]() ![]() ![]() ![]() |
At Level 10 | |||
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Horseman | Enables the Training of Horsemen. | ![]() ![]() ![]() ![]() |
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Architecture | Through the development of architecture, the cost of raw materials in buildings can be reduced by 15%. | ![]() ![]() ![]() ![]() |
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Trainer | Trainers encourage the training of your Soldiers. Your Barracks works 10% faster. | ![]() ![]() ![]() ![]() |
At Level 13 | |||
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Colony Ship | Allows you to build a Colony Ship. | ![]() ![]() ![]() ![]() |
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Bireme | Allows the construction of Biremes. | ![]() ![]() ![]() ![]() |
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Crane | Increases the Senate building speed by 10%. | ![]() ![]() ![]() ![]() |
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Shipwright | Shipbuilders support your shipyard workers. The Harbour works 10% faster. | ![]() ![]() ![]() ![]() |
At Level 16 | |||
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Chariot | Allows the construction of Chariots. | ![]() ![]() ![]() ![]() |
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Light Ship | Allows the construction of Light Ships. | ![]() ![]() ![]() ![]() |
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Conscription | Introducing Conscription reduces the cost of Land Units by 10%. | ![]() ![]() ![]() ![]() |
At Level 19 | |||
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Fire Ship | Allows the construction of Fire Ships. | ![]() ![]() ![]() ![]() |
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Catapult | Allows the construction of Catapults. | ![]() ![]() ![]() ![]() |
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Cryptography | Through the development of cryptography, it is 10% more difficult for enemy spies to obtain a report. | ![]() ![]() ![]() ![]() |
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Democracy | Your people are behind their leader. It takes 10% longer to overthrow your city. Not available on Revolt Worlds. | ![]() ![]() ![]() ![]() |
At Level 22 | |||
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Light Transport Ships | Allows the construction of Light Transport Ships. | ![]() ![]() ![]() ![]() |
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Plow | The Farm can provide for 200 additional residents. | ![]() ![]() ![]() ![]() |
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Bunks | Your transport ships can carry 6 additional units. | ![]() ![]() ![]() ![]() |
At Level 25 | |||
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Trireme | Allows the construction of Triremes. | ![]() ![]() ![]() ![]() |
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Phalanx | Your troops form a powerful Phalanx and thus fight 10% stronger than normal. | ![]() ![]() ![]() ![]() |
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Breakthrough | Makes it possible to attack by breaking through. Your ships enable a better breakthrough of your transport boats to the land. But this reduces the fighting strength of your ships by 50%. | ![]() ![]() ![]() ![]() |
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Mathematics | Through the development of mathematics, raw material costs for vessels are reduced by 10%. | ![]() ![]() ![]() ![]() |
At Level 28 | |||
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Ram | The fighting power of your ships increases by 10%. | ![]() ![]() ![]() ![]() |
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Cartography | Through the development of cartography your ships can navigate better and are 10% faster. | ![]() ![]() ![]() ![]() |
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Conquest | Allows you to conquer enemy cities. | ![]() ![]() ![]() ![]() |
At Level 31 | |||
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Stone Hail | Your catapults now have a chance of destroying the level of a building (excluding special buildings). The chance increases by 10% with each catapult included in the attack. | ![]() ![]() ![]() ![]() |
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Temple Looting | Mythical units can now loot an enemy’s favor in addition to resources. (5 favor per mythical unit; except the Hydra). | ![]() ![]() ![]() ![]() |
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Divine Selection | Your mythical units receive a boost of 10% to their stats (offensive and defensive). | ![]() ![]() ![]() ![]() |
At Level 34 | |||
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Battle Experience | You gain additional battlepoints after a battle, worth 10% of lost units. | ![]() ![]() ![]() ![]() |
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Strong Wine | The City Festivals and Olympic Games duration is reduced and only lasts 10 hours instead of 12. | ![]() ![]() ![]() ![]() |
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Set Sail | Your colony ships are 10% faster. | ![]() ![]() ![]() ![]() |