Farming
Grepolis 2.0 brings a new farming system to Grepolis. Farming is now easier and more enjoyable then ever before.
What is Farming?
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the purpose of this article it will mean taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was tedious, as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.
What Am I Looking At?
The following images will help to illustrate what the differences are between the various farming villages on your island, and what they mean.
Conquering Farming Villages
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements, as indicated by the blue bar in order to take over another farm.
- I.e. if in the blue bar it says something like "40/50", that means that you need to recruit 10 more population spaces worth of units. That could be 10 swordsmen, 3 horsemen and 1 slinger- Ships also count towards this.
Farm Village Resistance Troops | ||||
---|---|---|---|---|
Village Number | Village Defence | Farm Space Required | Best Units to Send | |
1st | Automatically given at start | None | Any. | |
2nd | 1 Slinger | 6 | 5 FS of anything will win, but Slingers, Horsemen and Chariots will do it without lossing anyone. | |
3rd | 3 Archers | 10 | 1 Horseman or 5 Slingers (will lose 2) or 2+ Chariots (will lose 1) | |
4th | 60 Slingers | 40 | 7 Slingers (will lose 5) | |
5th | 60 Swordsmen | 100 | 35 Hoplites (will lose 30) | |
6th | 100 Archers | 300 | 13 Horsemen (will lose 11) | |
7th | 300 Slingers, 80 Hoplites and 80 Horsemen | 600 | 140 Slingers (will lose 133) | |
8th | 150 Swords, 150 Archers and 75 Hoplites with a Level 20 Wall | 1000 | 175 Horsemen (will lose 166) |
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.
Farming in 2.0
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 Marketplace).
Farming Options | ||||
---|---|---|---|---|
Demand Resources |
Loot Resources |
Demand Troops |
Trade Resources |
Expand Village |
Whichever option a player chooses, the farming village will have a cool down period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this cool down period is not affected by the world speed settings. The amounts that are stated on the screen are for each resource and are not a total amount.
In 2.0, because troops are no longer needed for farming, the research Booty instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.
Daily Farm Amounts | ||||
---|---|---|---|---|
Village Level | Maximum Amount | |||
Level 1 | 6,250 | |||
Level 2 | 7,500 | |||
Level 3 | 8,750 | |||
Level 4 | 10,000 | |||
Level 5 | 11,250 | |||
Level 6 | 12,500 |
Demanding Resources
Demand Resources |
The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village. |
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.
- This screenshot was taken at Speed 2.
- The farming villages current mood. This is unaffected when demanding resources.
- The current farming village level. (1 is the default, 6 is the highest level)
- Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.
- The amount of each resource* you'll receive if you take this offer.
- The time you'll have to wait until you can loot/demand again if you take this offer
- You can demand this offer with this button, with the resources being delivered instantly.
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have Booty researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for Booty in brackets.
- Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.
Looting Resources
Looting Resources |
Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is revolt. |
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.
- The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of revolt
- The current farming village level. (1 is the default, 6 is the highest level)
- Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.
- The amount of each resource* you'll receive if you take this offer.
- The time you'll have to wait until you can loot/demand again if you take this offer
- The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of revolt
- You can loot this amount with this button, with the resources being delivered instantly.
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have Booty researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.
- Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.
Demand Troops
Demand Troops |
You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered. |
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into revolt.
Trading
Trade Resources |
If you have a Level 5 Marketplace, you will be able to trade resources with the farming village. Please see trade. |
Expansion
Expand Village |
If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term. |
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.
Amount of resources (sum) required for expansion | ||||
---|---|---|---|---|
Upgrade | Sum of resources required. | |||
Level 1 to Level 2 | 1,200 resources | |||
Level 2 to Level 3 | 4,800 resources | |||
Level 3 to Level 4 | 19,200 resources | |||
Level 4 to Level 5 | 72,000 resources | |||
Level 5 to Level 6 | 150,000 resources |
Revolting Farms
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.
In order to retake the village, you will need to defeat a randomly generated amount of swordsmen, archers, and hoplites. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.
Village Mood
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not loot your farm when the mood is below a certain threshold which is below 80%. The mood of the village can drop to below these percentages, and even below zero. Looting should not be done below those levels.
- Note that mood is also unique to the player.