Changelogs: Difference between revisions

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You can find all changelogs from version 2.40 onwards here. :)
=Browser Changelogs=
=Version 2.42=
*[[2010 Changelogs]]
[[File:gb95.png|center]]
*[[2011 Changelogs]]
*[[2012 Changelogs]]
*[[2013 Changelogs]]
*[[2014 Changelogs]]
*[[2015 Changelogs]]
*[[2016 Changelogs]]
*[[2017 Changelogs]]
*[[2018 Changelogs]]
*[[2019 Changelogs]]


On Tuesday July 9th, Grepolis was updated to version 2.42. This update includes a few game feature changes and fixes several bugs. A discussion thread about the update can be found here.
=App Changelogs=
 
*[[2013 App Changelogs]]
Below is a list of the changes to be implemented in the update.
*[[2014 App Changelogs]]
 
*[[2015 App Changelogs]]
==Game==
*[[2016 App Changelogs]]
===Features/Changes:===
*[[2017 App Changelogs]]
*When sending an attack for an island quest, the report title now shows Quest town instead of Ghost town;
*[[2018 App Changelogs]]
*When losing against an island quest attack the units only plunder resources now (it was plundering resources plus halving the storage before);
*It is no longer required to write a comment when sending feedback answers in the game;
*Added a new category of awards, Global Awards, displayed apart from World Awards. This category will be used for the Heroic Tactician award as well as new upcoming awards.
 
 
===Bugfixes:===
*In the conquest window, the five-digit numbers were not correctly displayed;
*Some popups were sometimes broken in the island quests;
*It was necessary to relogin in order to get island quests;
*In the recruitment overview, NaN building times and "No gold, no harbor" message was displayed even if the requirements were met;
*The performance of the game was reduced after sending many spies;
*The go to page button disappeared from the alliance forums;
*Town owner of ghost town were linked in reservation report;
*There was a map error stopping island quest creation on the islands;
*In some reports, the town owner name was missing;
*Wrong effect icons were sometimes displayed in the god overview;
*It was possible to cast spell on attacks from island quests;
*Spells and effects were sometimes not displayed anymore in the city list;
*The tooltips for effects were incorrect in the city list;
*Scrolling in the city list was not working properly;
*A wrong tooltip text was displayed in the menu when all sounds were disabled;
*In the command overview, only three-digit numbers could be displayed;
*The wrong message was displayed when trying to send a message to leader/founder for alliances with only one players;
*There was no quest hints for the "Recruiting" quest;
*The new spoiler BBCode was not supporting published reports;
*The new spoiler BBCode was not supporting tables;
*In some cases, multiple radial menu were open and it was not possible to get rid of them;
*The island quest icons was showing the "Tasks finished" text;
*The certificate for finishing the 4/7 world wonders was not sent out;
*There was a line break in the award notification "Heroic death";
*It was not possible to change pages in the city list when a group was selected;
*It was not always possible to open the farm when the barracks or harbor were open;
*The attack window was getting oversized in some cases.
 
==Mobile:==
===Bugfixes:===
*Tooltips were not displayed anymore;
*It was not possible to rename towns;
*It was not possible to select towns in the town list.
<br />
=Version 2.41=
[[File:9pd.png|center]]
 
On Tuesday June 18th, Grepolis will update to version 2.41. This update includes a few game feature changes and fixes several bugs. A discussion thread about the update can be found here.
 
Below is a list of the changes to be implemented in the update.
 
==Game==
===Features/Changes:===
*The wall levels of the eighth farm village are now removed once the village has been conquered;
*A few changes have been made to the Island Quests :
**The spawn timers of the quests have been modified from 2, 3, 4 hours to 2, 4, 8 hours;
**The attack and defense boost rewards have been adjusted from 30% to 10% (attack) and from 30% to 5% (defense);
**The brothel has been replaced with a tavern in the corresponding quest;
*The spawn probability of storyline quests have been slightly adjusted to the spawn timers.
*Community request: added a spoiler bbcode for messages and alliance forums.
 
===Bugfixes:===
*Fixed some JS errors: 'Object' is undefined;
*It was not possible to move an alliance forum to the lowest position;
*Fixed several award synchronization issues;
*Fixed an issue where the cancel button was covered by the units list in the command overview;
*Option for resetting researches was disappearing upon research time reduction;
*Queue did not get updated automatically in the barracks;
*Sometimes the effects on a city were not displayed;
*Fixed a bug where an error message,"island quest expired", was appearing during rotating;
*The icon of the survey type was sometimes wrong;
*There was an error upon validating e-mail;
*Chose location check field was slightly misplaced when starting or restarting the game;
*The wrong icon was shown when hovering over mythical units in temple;
*The wrong world wonders were displayed in the hall of fame sometimes;
*The farming village overview was not considering forced loyalty;
*Improved favor production was not properly shown in premium overview on all towns;
*There was a graphical issue in the survey window;
*Island quest icon was missing and leading to an empty window during takeover;
*Fixed inconsistency between tooltips if quest requirements fulfilled;
*Attack Planner did not update when units were removed;
*Fixed deadlocks during nightly cron;
*Directional arrow was not updating correctly when changing towns;
*Fixed an error in the distribution of the award "Great Power of the Day";
*Filter for attacks in command overview did not work;
*The menu was unresponsive on iPad;
*There were duplicated lines in the player invite window;
*A space was missing between renamed command and the cancel button;
*The performances of the game were reduced a lot after sending many spies to the same town;
*The Phoenician merchant was not visiting all towns owned;
*Fixed some layout issues in the simulator;
*Fixed a case where towns should have been conquered, but weren't;
*Fixed a wrong calculation of resources during happenings;
*Fixed wrong information in reports when withdrawing units;
*A German survey was sent out to all players instead of the German market only;
*You could get negative research points by demolishing academy.
 
==Mobile:==
===Bugfixes:===
*Research images were not correctly displayed in the academy;
*Spells enacted on an attack could be seen in the mobile versions;
*Some translations were missing.
<br />
=Version 2.40=
[[File:Changelog2.40.png|center]]
 
On Tuesday May 28th, Grepolis was updated to version 2.40. This update brought us several bug fixes and a few minor feature changes. You can find a discussion thread for the update [http://forum.en.grepolis.com/showthread.php?46294-Update-to-version-2-40-Discussion-Thread here] for .EN and [http://forum.us.grepolis.com/showthread.php?2608-Update-to-V2-40-Changelog-Discussion here] for .US.
 
Below is a full list of changes included in 2.40.
==Game:==
===New Features/Changes:===
*To make sure that updates of game state will reach the players browser correctly, only one tab per game account is allowed. If a second tabs gets opened the first one will be logged out.
**This only applies for one world. I.e. You could be logged into Alpha and Beta in two different tabs, but not Alpha in two different tabs.
*The beginners protection is showed as a power under the town name.
**You can now see a BP icon under your city name, just like you do when spells have been cast on your city.
*Players can now send mass-mails only after reaching more than 800 points in order to prevent server spam.
*Community request: ability to rename commands.
===Bugfixes:===
*When a player gets a new town, spells like favor boost or acumen were not applied to the new town.
*Command overview was showing commands that are not from current town group.
*Corrected some layout issues in the global settings of the landing page.
*The tabs in buildings were reset after switching towns.
*Alliance Conquests and Pact Events were in German.
*When using the mass recruit if current town didn't have a harbor, there was an error
*There was a bug with plural and singular form of the chariot reward in island quests.
*Special building data were wrong in the building overview.
*Cancelling building demolition was sending wrong response message.
*Trojan defense applied to militia twice, it is now decreased correctly again after spell ends.
*The inventory was not reset after player restart.
*The In-Game announcements were not sorted correctly.
*Attack boost was not working on all units.
*Forced Loyalty was setting the mood to 100 before.
*When sending multiple colonization commands to found towns on multiple spots with only one free culture level left, the last command was starting the process instead of the first one.

Latest revision as of 15:55, 9 January 2019