Changelogs: Difference between revisions

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You can find all changelogs from version 2.40 onwards here. :)
=Browser Changelogs=
*[[2010 Changelogs]]
*[[2011 Changelogs]]
*[[2012 Changelogs]]
*[[2013 Changelogs]]
*[[2014 Changelogs]]
*[[2015 Changelogs]]
*[[2016 Changelogs]]
*[[2017 Changelogs]]
*[[2018 Changelogs]]
*[[2019 Changelogs]]


=Version 2.40=
=App Changelogs=
[[File:Changelog2.40.png|center]]
*[[2013 App Changelogs]]
 
*[[2014 App Changelogs]]
On Tuesday May 28th, Grepolis was updated to version 2.40. This update brought us several bug fixes and a few minor feature changes. You can find a discussion thread for the update [http://forum.en.grepolis.com/showthread.php?46294-Update-to-version-2-40-Discussion-Thread here] for .EN and [http://forum.us.grepolis.com/showthread.php?2608-Update-to-V2-40-Changelog-Discussion here] for .US.
*[[2015 App Changelogs]]
 
*[[2016 App Changelogs]]
Below is a full list of changes included in 2.40.
*[[2017 App Changelogs]]
 
*[[2018 App Changelogs]]
==New Features/Changes:==
*To make sure that updates of game state will reach the players browser correctly, only one tab per game account is allowed. If a second tabs gets opened the first one will be logged out.
**This only applies for one world. I.e. You could be logged into Alpha and Beta in two different tabs, but not Alpha in two different tabs.
*The beginners protection is showed as a power under the town name.
**You can now see a BP icon under your city name, just like you do when spells have been cast on your city.
*Players can now send mass-mails only after reaching more than 800 points in order to prevent server spam.
*Community request: ability to rename commands.
==Bugfixes:==
*When a player gets a new town, spells like favor boost or acumen were not applied to the new town.
*Command overview was showing commands that are not from current town group.
*Corrected some layout issues in the global settings of the landing page.
*The tabs in buildings were reset after switching towns.
*Alliance Conquests and Pact Events were in German.
*When using the mass recruit if current town didn't have a harbor, there was an error
*There was a bug with plural and singular form of the chariot reward in island quests.
*Special building data were wrong in the building overview.
*Cancelling building demolition was sending wrong response message.
*Trojan defense applied to militia twice, it is now decreased correctly again after spell ends.
*The inventory was not reset after player restart.
*The In-Game announcements were not sorted correctly.
*Attack boost was not working on all units.
*Forced Loyalty was setting the mood to 100 before.
*When sending multiple colonization commands to found towns on multiple spots with only one free culture level left, the last command was starting the process instead of the first one.

Latest revision as of 15:55, 9 January 2019