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  • ...nd. If you want your empire to grow, you have to construct a harbour where ships can be built. |align="center"| 3 [[Transport Boat|Transport Ships]]
    32 KB (4,789 words) - 04:21, 5 August 2017
  • ...be always above the curve in any new world because they will get CS ready fast, but i would like to let you in how I build up in new worlds (farming and a ...resources as soon as possible. If possible try get some [[Light Ship|Light Ships]] first. but if they are under 1.5k points, it is unlikely that they will h
    4 KB (776 words) - 09:12, 27 February 2016
  • ...to send some ships with it (such as light ships) when sending an attack as transport boats cannot attack or defend themselves. ===How Do I Build Ships?===
    29 KB (5,083 words) - 15:21, 27 September 2017
  • ...rmal baths]]. However, you need level 20 harbor to be able to build colony ships. Some will want to be able to do so in all their cities, while others settl ...y ships except colony ships. And without research, you can build transport ships to send units to attack or defend somewhere that your allies might need.
    25 KB (4,350 words) - 17:28, 30 September 2013
  • A place where ships can be made. It's like the barracks so I won't discuss this further. A CS i ...gives the transports the ability to land the units without killing all the ships. There is a downside though which is that your navy will fight 20% weaker.
    18 KB (3,105 words) - 16:35, 20 February 2016
  • Other properties of units include speed and loot capacity. Speed reflects how fast a unit will be able to reach its destination and loot capacity indicates ho ...t without a ship and naval units called fire ships which kill enemy battle ships in 1:1 ratio regardless of the attack or defence parameters. All such speci
    25 KB (3,894 words) - 16:38, 15 January 2017
  • Trade Speed affects how fast merchants travel to other cities. Higher trading speeds results in faster t The technology 'Colony Ships' allows for Colony Ships to be built in the harbor.
    43 KB (6,964 words) - 00:42, 29 December 2017
  • ...battle units here. The speed with which your shipyard workers complete the ships depends on the level of the Harbor. |[[File:Small transporter 40x40.png|40px|Fast Transport Ship]]
    13 KB (1,319 words) - 21:30, 22 April 2019
  • *The Temple Info window now correctly shows the increased transport capacity where the supporting city has Bunks researched. *Travel time for commands with Atalanta and Fast Transport ships are displayed consistently on both the App and Browser versions of the game
    19 KB (2,974 words) - 20:08, 17 August 2020
  • * The "Berths" bonus will now work for Fast Transport Ships. * you must send at least one attak ships and troops with the colonize ship to win the naval fight
    25 KB (3,976 words) - 18:09, 4 June 2013
  • *The needed transport boats are displayed when you select troops to attack or support(attack and *Tutorial: skip steps with fast clicking is no longer possible (sorry fast readers)
    43 KB (7,129 words) - 01:14, 3 August 2017
  • *While adding units to a support command, there were no needed transport ships displayed. We adapted the browser behavior. *While in tutorial tapping fast in town overview made the town scrollable which was not intended.
    17 KB (2,630 words) - 09:50, 3 August 2017
  • *There was a response error when switching between towns very fast; *Some data were not updated correctly after switching towns really fast;
    45 KB (7,369 words) - 15:03, 14 October 2016
  • ...rld map it is now possible to see a duration to another town with selected ships *you must send at least one attak ships and troops with the colonize ship to win the naval fight
    27 KB (4,348 words) - 18:41, 28 August 2016
  • *Transport Boat now has 26 instead of 20 capacity; *Returning transport ships of a besieged city simply vanished without generating a battle report stati
    48 KB (7,677 words) - 18:20, 28 August 2016
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