Talk:Farming villages: Difference between revisions

From Wiki Grepolis EN
Jump to navigation
(Since I can't edit my own text, here is the improvement)
 
(Get rid of pointless copy of main page; add comment.)
Line 1: Line 1:
[[Category:Help File]]
Why is this page lockedI have useful info to contributeVery annoying!
Farming villages are a key element in the game. Without knowing what they are standing for you lost the game already.
 
 
== Farming villages ==
 
 
Every island has 8 farming villages. The mean distance to all the villages is equal to all players: 27.30 minutes.
A farming village has three different stats: the mood, the strength and a ratio.
 
=== Mood ===
[[File:Mood100.png|thumb|right|Mood at 100%]]
[[File:Mood73.png|thumb|right|Mood at 73%]]
Mood is the way a village feels towards you. This is different for every player, the inhabitants of a village can like you more then they like another player.
The mood affects the chance a village will defend itself when you attack.
Between 100 and 74% the people in the village are smiling towards you and there is no chance they will attack.
 
Below 74% the image changes, and there is a chance people will attack you. The chance is rather small so unless you’re very unlucky it is safe to attack. Once the mood drops below 64% there is a real risk that the people will defend their village against you.
 
The mood goes up slowly (''rate unknown'').
 
'''There is no way to make the strength raise except having patience'''
 
=== Strength ===
 
The strength represents the economic and military strength of a village. The strength is equal for every player on the island, and it affects different things:
*The maximum amount of loot you can take.
*The drop of the mood after you loot a village
*The drop of the strength after attacking a village
*The amount of troops you can recruit
*The number of troops defending a village (doesn’t affect the chance of defending)
 
 
The strength is always moving to 50%.
When it is lower it will slowly rise, when it is higher it will slowly drop ''(rate unknown)''. This means a village will never be stronger than 50% unless you or any other player have strengthened the village.
 
=== Ratio ===
 
This is important if you want to [[trade]] with a village.
 
== Interactions ==
 
There are four different interactions between you and farming villages. Trading, resource looting, increase strength or demanding troops.
 
You can only interact with villages on your own island. Even with a harbour or flying creatures it isn’t possible to interact across an ocean.
 
=== Trading ===
 
See [[trade]]
 
=== Resource looting ===
 
Resource looting is a way to get more resources and an important element in the game. To go resource looting do as learned in the tutorial:
*Go to the island overview and click the farming village you want to attack.
*Choose the attack tab and select the amount of troops you want to send.
*Click the attack button.
 
 
'''Defence'''
 
When your troops arrive in the village the inhabitants can either defend themselves against you or welcome you. This depends on the mood of the villages.
 
 
'''Loot'''
 
When they don’t attack you, your soldiers demand an amount of resources and return to your village. There is no way you can tell or influence the ratio between the different resources taken.
 
The amount of resources taken depends on the amount of troops send and the strength of a village.
Every troop has a stat called booty which tells the maximum amount of resources that a unit can take. This determines the maximum loot you can take.
The maximum loot a village can give is determined by the strength (before or after the attack?).
For example:
Sending 20 swordsmen (each with a booty stat of 16) makes you able to steal 320 resources.
A village of strength 20 is able to give around 900 resources. As a result you steal 320 resources.
  A village of strength 10 is ablee to give around 250 resources. As a result you only steal 250 resources.
 
'''Affect'''
 
Looting resources makes the strength and the mood drop. The amount it drops depends on
*The strength of the village
''Roughly the mooddrop at 100% strength is half the mooddrop at 50% strength''
 
*The numbers of troops that attacked
*The sort of units ''probably the population of troops''
 
 
What doesn’t plays any role in the drop of mood and strength is the amount of loot a unit can steal. This gives you this important effect:
 
Send the units with the highest carrying capacity to attack and take resources.
 
Example:
Comparing the two first units a slinger and a swordman. The swordman can loot 16, a slinger only 8.
This means a swordman can steal twice as much resources for the same amount of mood dropped.
 
=== Increase strength ===
 
Strengthening a village will make your soldiers as long as stealing resources. Soldiers won’t stay in the village and defend it. They just rebuild some things and come back.
 
To increase the strength of a village:
*Go to the island overview and click the farming village you want.
*Choose the attack tab and select the amount of troops you want to send.
*Above the attack button are 2 pictures. Click the right ones that says increase stregth
*Click the attack button!
 
 
As you can see increasing the strength of a village is seen as an attack. This means a village can decide to defend itself against you.
 
Strengthening a village will only raise the strength. The mood will stay unchanged. The amount the strength raises depends on the number of troops send to that village. Influence of sort of unit isn’t researched yet.
 
 
'''Affect'''
 
Strengthening a village will only rasie the strength. The mood will stay unchanged.
 
The amount the strength raised depends of the number of troop you send. Same as in looting, probably population count plays a role.
 
The amount the strength raises is 0,2% for every unit or population. ''This doesn’t mean you have to send 5 units every time. The game remembers more accurate numbers then the ones you see.''
There is a maximum raise of 15%, so attacking with more then 75 troops (or population) is a waste of time.
 
Because looting doesn’t play a role send the units with lower loot capacity (like slingers) to strengthen a village. While the others units can loot.
 
 
=== demanding troops ===
 
You can only do this if [[research]]ed Demand Forces in your academy.
 
 
{| border="1px" cellpadding="2px"  cellspacing="0"
! width="10px" | Picture
! width="100px" | Technology
! width="400px" | Description
! Cost
 
|-
| colspan="4" align="center" | '''At Level 7'''
|-
 
|[[File:Units claim.png]]
| align="center" | Demanding Forces
| align="center" | You can Demand Forces from Farming Villages.
| align="center" | [[File:Holz.png]]600 [[File:Stein.png]]600 [[File:Silbermünzen.png]]600 [[File:Research Points.png]]4
|-
 
|}
 
 
This sends your troops to a village and recruit the people as soldiers. The amount of troops recruited depends on the loot of the troops you send.
''There is probably a maximum to like with looting but that is hard to discover. Just go recruiting a 0 strength village and let the world know if you got any troops.''
 
The kinds of unit you get are random. It can even be troops you didn’t researched.
 
== Hint ==
If you’re on an island with lots of active enemies it isn’t profitable to keep the strength high. Because they’ll profit your work of making the strength rise.
 
Because you need a high strength yourself just send a strengthening attack just before you send a looting attack. This way only you did profit the raise of strength.
Keep in mind that the capacity of raising the strength and lowering isn’t equal for a unit. So the ratio wil niet be 1:2 strengthening 1:2 looting. ''What is the best ratio: experiment and spread the knowledge.''

Revision as of 03:49, 26 January 2010

Why is this page locked? I have useful info to contribute. Very annoying!