Talk:Farming villages

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Revision as of 17:57, 21 October 2010 by Najevi (talk | contribs) (→‎Resource looting: new section)
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Why is this page locked? I have useful info to contribute. Very annoying!


There was no useless copy of the main page, I updated copied it to the talk and did an added some usefull info and deleted some wrong info. - Zorrotwee


Mood info : Mood seems to increase roughly 1% every 30 minutes. Will need more testing to confirm
Slimline 18:07, 9 February 2010 (UTC)

Mood

When looting an NPC (farming village) with 100% strength (and therefore 6005 resources on hand) the mood seems to go down by a fixed amount (48%) regardless of the size or mix of army sent to do the looting. Najevi 05:34, 20 October 2010 (CEST)

Resource looting

An NPC village at 50% strength will yield 2275 resources. Therefore, in the very early stages of game play, you need not strengthen a farming village before looting it. Only once your loot carrying capacity has increased beyond 2275 do you need to become concerned with first strengthening an NPC village before looting it.

The mood of an NPC village reduces in proportion to the amount of loot your army carries away regardless of which type of unit (or mix of units) does the carrying. However, this proportional relationship is not a simple linear proportion. Najevi 19:57, 21 October 2010 (CEST)