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I'm looking at 2.0 world updates. 'booty' in game description: "Farming villages offer you a selection of eight resources rather than four."

Meaning that while demanding or looting from an already conquered farming village you can choose between eight (time & resource) choices.

Each of the times are doubled from the original four time options, but the amount of resources received are not doubled, and therefore the resources per time (and per mood decrease while looting) are not equal.

This discussion starts to get into farming villages/demand/looting/levels, but I think this might be able to be cleared up. Hilly Yard 08:44, 10 August 2011 (CEST)

Yeh, your right. However, in 1.26, it still remains with the 30% so this could potentially get awkward. --Osl112 ~ Wiki Moderator 08:39, 12 August 2011 (CEST)