Researching: Difference between revisions
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{| border="1px" cellpadding="2px" cellspacing="0" | {| border="1px" cellpadding="2px" cellspacing="0" | ||
! width="10px" | | ! width="10px" | Picture | ||
! width="100px" | | ! width="100px" | Technology | ||
! width="400px" | | ! width="400px" | Description | ||
! | ! Cost | ||
|- | |- | ||
| colspan="4" align="center" | ''' | | colspan="4" align="center" | '''At Level 1''' | ||
|- | |- | ||
|[[File:Slinger.png]] | |[[File:Slinger.png]] | ||
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| colspan="4" align="center" | | | colspan="4" align="center" | | ||
''' | '''At Level 4''' | ||
|- | |- | ||
|[[File:Hoplite.png]] | |[[File:Hoplite.png]] | ||
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| colspan="4" align="center" | | | colspan="4" align="center" | | ||
''' | '''At Level 7''' | ||
|- | |- | ||
|[[File:Units claim.png]] | |[[File:Units claim.png]] | ||
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| colspan="4" align="center" | | | colspan="4" align="center" | | ||
''' | '''At Level 10''' | ||
|- | |- | ||
|[[File:Rider.png]] | |[[File:Rider.png]] | ||
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| colspan="4" align="center" | | | colspan="4" align="center" | | ||
''' | '''At Level 13''' | ||
|- | |- | ||
|[[File:Bireme.png]] | |[[File:Bireme.png]] | ||
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| colspan="4" align="center" | | | colspan="4" align="center" | | ||
''' | '''At Level 16''' | ||
|- | |- | ||
| align="center" |[[File:Chariot.png]] | | align="center" |[[File:Chariot.png]] | ||
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| colspan="4" align="center" | | | colspan="4" align="center" | | ||
''' | '''At Level 19''' | ||
|- | |- | ||
|[[File:Demolition ship.png]] | |[[File:Demolition ship.png]] | ||
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| colspan="4" align="center" | | | colspan="4" align="center" | | ||
''' | '''At Level 22''' | ||
|- | |- | ||
|[[File:Colonize ship.png]] | |[[File:Colonize ship.png]] | ||
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| colspan="4" align="center" | | | colspan="4" align="center" | | ||
''' | '''At Level 25''' | ||
|- | |- | ||
|[[File:Trireme.png]] | |[[File:Trireme.png]] | ||
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| colspan="4" align="center" | | | colspan="4" align="center" | | ||
''' | '''At Level 28''' | ||
|- | |- | ||
|[[File:Take over.png]] | |[[File:Take over.png]] |
Revision as of 22:18, 18 January 2010
In the Academy you research can new things such as technologies or new units for your city. These reserches and subsequent discoveries only apply to the city that made them. Everything must be researched individually in every city and mwnaing it is very possible to have different research strategies in almost every city you have.
Research Points
Research points are a form of expendable resources. The more you expand the academy the higher the number of research points you have available. There is an upper limit of 160 per city. However you can receive 12 further research points through the building of the Library on a city. You should spend these wisely as it is impossible to research everything within a single city.
In the academy you can check under research points how many research points are available and what discoveries you have made so far.
A technology investigate
The requirements that need to be met in order to investigate a technology, are:
- 'The level of the academy' - in the Academy you can check which academy level is required for this research.
- 'Sufficient research points' - if you hold the mouse over a particular research, it is indicatedindicated how many research points are required for this. In the investigation, these are drawn-off then!
- 'Sufficiently raw materials' - the necessary raw materials can be read also in the tool hint.
- 'free places in the research building bow'
If all Vorraussetzungen are fulfilled, you can give a research in order in that you click on it. Then the research points and raw materials are drawn-off and is set it into the research building bow.
All orders in this bow worked off one after another.
Above the table, such a pointer is to be found:
This indicates the current step of the academy. So can be read, which technologies can be investigated. In this case, all researches that stand in the first two columns could be given, in order. States of the pointer in the third column, would be the first 3 columns available, and so further.
A technology put back
It is to be put back also possible a Technolgie for a culture point. One can acquire culture points in the Agora!
Technologies
Picture | Technology | Description | Cost |
---|---|---|---|
At Level 1 | |||
Slingers | Enables the training of Slingers. | 300 500 500 4 | |
Bogenschütze | Ermöglicht die Ausbildung von Bogenschützen. | 550 100 400 8 | |
At Level 4 | |||
Hoplit | Ermöglicht die Ausbildung von Hopliten. | 600 200 850 8 | |
Stadtwache | Die Stadtwache verstärkt deine Miliz mit einem Kämpfer je Bauernhofstufe. | 400 300 300 3 | |
Diplomatie | Diplomatie senkt die Gefahr eines Widerstandes bei einem Bauerndorf um 20%. | 100 400 200 3 | |
At Level 7 | |||
Truppen fordern | Truppen in Bauerndörfern rekrutieren. | 600 600 600 4 | |
Beute | Deine Truppen können 30% mehr Beute tragen. | 1200 1200 1200 3 | |
Keramik | Dein Lager kann 500 weitere Rohstoffe lagern. | 700 1500 900 4 | |
At Level 10 | |||
Reiter | Ermöglicht die Ausbildung von Reitern. | 1400 700 1800 8 | |
Pflug | Der Bauernhof kann 200 weitere Einwohner versorgen. | 1000 1100 700 4 | |
Ausbilder | Ausbilder fördern die Ausbildung deiner Soldaten. Deine Kaserne arbeitet 10% schneller. | 800 1300 1600 4
| |
At Level 13 | |||
Bireme | Ermöglicht den Bau von Biremen. | 2800 1300 2200 8 | |
Baukran | Erhöht die Baugeschwindigkeit im Senat um 10%. | 3000 1800 1400 4 | |
Wehrpflicht | Durch die Einführung der Wehrpflicht sinken die Kosten für Landeinheiten um 10%. | 1900 2100 3000 4 | |
At Level 16 | |||
Streitwagen | Ermöglicht den Bau von Streitwagen. | 3700 1900 2800 8 | |
Feuerschiff | Ermöglicht den Bau von Feuerschiffen. | 4400 2000 2400 8 | |
Architektur | Durch die Entwicklung der Architektur können die Rohstoffkosten für Gebäude um 10% gesenkt werden. | 3700 4200 2500 6 | |
Schiffbauer | Schiffbauer unterstützen deine Werftarbeiter. Der Hafen arbeitet 10% schneller. | 5000 2000 3900 6 | |
At Level 19 | |||
Brander | Ermöglicht den Bau von Brandern. | 5300 2600 2700 8 | |
Katapult | Ermöglicht den Bau von Katapulten. | 5500 2900 3600 8 | |
Kryptographie | Durch die Entwicklung der Kryptographie haben es feindliche Spione 20% schwieriger. | 2500 3000 5100 6 | |
Demokratie | Deine Bürger stehen hinter ihrem Anführer. Versucht jemand die Stadt zu übernehmen, so benötigt er 10% länger. | 3100 3100 4100 6 | |
At Level 22 | |||
Kolonieschiff | Ermöglicht den Bau eines Kolonieschiffs. | 7500 7500 9500 0 | |
Schnelles Transportboot | Ermöglicht den Bau von schnellen Transportbooten. | 6500 2800 3200 8 | |
Meteorologie | Deine Fußtruppen bewegen sich 10% schneller. | 3500 2700 7500 4 | |
At Level 25 | |||
Trireme | Ermöglicht den Bau von Triremen. | 9000 3800 4700 12 | |
Phalanx | Deine Truppen bilden eine mächtige Phalanx und kämpfen so 10% stärker. | 4000 4000 15000 9 | |
Durchbruch | Ermöglicht den Angriff Durchbruch. Deine Schiffe ermöglichen einen besseren Durchbruch deiner Transportboote zum Land. Dadurch kämpfen deine Schiffe allerdings 50% schlechter. | 12000 12000 16000 6 | |
Mathematik | Durch die Entwicklung der Mathematik können die Rohstoffkosten für Schiffe um 10% gesenkt werden. | 7100 4400 8600 6 | |
At Level 28 | |||
Eroberung | Ermöglicht das Erobern feindlicher Städte. | 12000 12000 16000 0 | |
Rammbock | Die Kampfkraft deiner Schiffe erhöht sich um 10%. | 7900 9200 14000 10 | |
Kartographie | Durch die Entwicklung der Kartographie können deine Schiffe besser navigieren und sind 10% schneller. | 10000 6700 12500 8 | |
Kojen | Deine Transportschiffe können 2 weitere Einheiten transportieren. | 9500 6600 11500 6 |