City Wall: Difference between revisions
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{{Template:BuildingNav}} | |||
=Wall= | |||
![[file:Wall_50x50.png]] | |||
==Purpose== | ==Purpose== | ||
The wall protects your city against enemy troops. It fortifies your ground defense and increases your troops' defense value. | The wall protects your city against enemy troops. It fortifies your ground defense and increases your troops' defense value. | ||
== | ==Requirements== | ||
{| | |||
*[[Senate]] Level 5 | |||
*[[Temple]] Level 3 | |||
==Troop Defense With Wall== | |||
Formula: | |||
'''o(1+w)=t''' | |||
The "o" stands for the original defense of a particular unit. | |||
The "w" stands for the percentage that the wall effects a unit. (Found at table below) | |||
The "t" stands for the defense of a unit AFTER being effected by the wall. | |||
== Building Level == | |||
'''Max Level : 25''' | |||
{|class='wikitable' | |||
!'''Level 1 to Level 7''' ||'''Level 8 to Level 15''' ||'''Level 16 to Level 25''' | |||
|- | |||
|[[File:wall1.png|Stage 1]]||[[File:wall2.png|Stage 2]]||[[File:wall3.png|Stage 3]] | |||
|} | |||
Resources, population, construction requirements, defense bonus, base defense and points of expansion stages (without the research architecture and construction crane). The construction times refer to a world with speed 1 and senate level 15. | |||
{| class="wikitable" border="1" cellspacing="0" style="background:transparent; text-align:center;" | |||
|- | |- | ||
!Level | |||
![[file:wood.png]] | |||
![[file:stone.png]] | |||
![[file:silver.png]] | |||
![[file:pop.png]] | |||
Total population spent | |||
(required free pop for this level) | |||
![[file:time.png]] | |||
!Defence Bonus | |||
!Base Defence | |||
!Points | |||
|- | |- | ||
| | |0 | ||
| | | - || - || - || 1,0 (+1,0) || - || - || 10 || | ||
| | |||
|- | |- | ||
| | |1 | ||
| | | 400 || 350 || 200 || 2,0 (+1,0) || 0:01:20 || 3,7% || 20 || 34 (+34) | ||
| | |||
|- | |- | ||
| | |2 | ||
| | | 400 || 700 || 429 || 4,5 (+2,5) || 0:06:35 || 7,5% || 30 || 38 (+4) | ||
| | |||
|- | |- | ||
| | |3 | ||
| | | 400 || 1050 || 670 || 7,2 (+2,7) || 0:16:43 || 11,4% || 40 || 42 (+4) | ||
| | |||
|- | |- | ||
|4 | |||
| 400 || 1400 || 919 || 10,0 (+2,8) || 0:32:25 || 15,5% || 50 || 47 (+5) | |||
|- | |||
|5 | |||
| 400 || 1750 || 1175 || 12,9 (+2,9) || 0:54:09 || 19,7% || 60 || 53 (+6) | |||
|- | |||
|6 | |||
| 400 || 2100 || 1435 || 16,0 (+3,1) || 1:22:22 || 24,1% || 70 || 59 (+6) | |||
|- | |||
|7 | |||
| 400 || 2450 || 1701 || 19,1 (+3,1) || 1:57:25 || 28,5% || 80 || 66 (+7) | |||
|- | |||
|8 | |||
| 400 || 2800 || 1970 || 22,3 (+3,2) || 2:39:37 || 33,3% || 90 || 74 (+8) | |||
|- | |- | ||
|9 | |||
| | | 400 || 3150 || 2242 || 25,6 (+3,3) || 3:29:17 || 38,0% || 100 || 83 (+9) | ||
| | |||
| | |||
|- | |- | ||
| | |10 | ||
| | | 400 || 3500 || 2518 || 28,9 (+3,3) || 4:26:40 || 43,0% || 110 || 93 (+10) | ||
| | |||
|- | |- | ||
| | |11 | ||
| | | 400 || 3850 || 2796 || 32,3 (+3,4) || 5:35:23 || 48,1% || 120 || 104 (+11) | ||
| | |||
|- | |- | ||
| | |12 | ||
| | | 400 || 4200 || 3077 || 35,7 (+3,4) || 6:15:32 || 53,5% || 130 || 117 (+13) | ||
| | |||
|- | |- | ||
| | |13 | ||
| | | 400 || 4550 || 3360 || 39,2 (+3,5) || 6:56:43 || 59,0% || 140 || 131 (+14) | ||
| | |||
|- | |- | ||
|14 | |||
| 400 || 4900 || 3646 || 42,7 (+3,5) || 7:38:53 || 64,7% || 150 || 147 (+16) | |||
|- | |- | ||
|15 | |||
| | | 400 || 5250 || 3933 || 46,3 (+3,6) || 8:21:56 || 70,5% || 160 || 164 (+17) | ||
| | |||
| | |||
|- | |- | ||
| | |16 | ||
| | | 400 || 5600 || 4222 || 49,9 (+3,6) || 9:05:52 || 76,7% || 170 || 184 (+20) | ||
| | |||
|- | |- | ||
| | |17 | ||
| | | 400 || 5950 || 4514 || 53,5 (+3,6) || 9:50:37 || 82,9% || 180 || 206 (+22) | ||
| | |||
|- | |- | ||
| | |18 | ||
| | | 400 || 6300 || 4807 || 57,2 (+3,7) || 10:36:10 || 89,5% || 190 || 231 (+25) | ||
| | |||
|- | |- | ||
| | |19 | ||
| | | 400 || 6650 || 5101 || 60,9 (+3,7) || 11:22:30 || 96,2% || 200 || 258 (+27) | ||
| | |||
|- | |- | ||
|20 | |||
| 400 || 7000 || 5397 || 64,6 (+3,7) || 12:09:34 || 103,3%|| 210 || 289 (+31) | |||
|- | |- | ||
|21 | |||
| | | 400 || 7350 || 5695 || 68,4 (+3,8) || 12:57:21 || 110,4%|| 220 || 324 (+35) | ||
| | |||
| | |||
|- | |- | ||
| | |22 | ||
| | | 400 || 7700 || 5994 || 72,2 (+3,8) || 13:45:49 || 117,9%|| 230 || 363 (+39) | ||
| | |||
|- | |- | ||
| | |23 | ||
| | | 400 || 8050 || 6294 || 76,0 (+3,8) || 14:34:56 || 125,6%|| 240 || 407 (+44) | ||
| | |||
|- | |- | ||
| | |24 | ||
| | | 400 || 8400 || 6596 || 79,8 (+3,8) || 15:24:42 || 133,6%|| 250 || 455 (+48) | ||
| | |||
|- | |- | ||
| | |25 | ||
| | | 400 || 8750 || 6899 || 83,7 (+3,9) || 16:15:06 || 141,9%|| 260 || 510 (+55) | ||
| | |||
|} | |} | ||
---- | |||
[[Category:Buildings]] |
Latest revision as of 00:18, 8 May 2020
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Wall
Purpose
The wall protects your city against enemy troops. It fortifies your ground defense and increases your troops' defense value.
Requirements
Troop Defense With Wall
Formula: o(1+w)=t
The "o" stands for the original defense of a particular unit. The "w" stands for the percentage that the wall effects a unit. (Found at table below) The "t" stands for the defense of a unit AFTER being effected by the wall.
Building Level
Max Level : 25
Level 1 to Level 7 | Level 8 to Level 15 | Level 16 to Level 25 |
---|---|---|
Resources, population, construction requirements, defense bonus, base defense and points of expansion stages (without the research architecture and construction crane). The construction times refer to a world with speed 1 and senate level 15.