Militia: Difference between revisions
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{{LandUnit_Table|0|0|0|0|0|Sharp|2|6|8|4|0|0|name=Militia|picture=militia_90x90.jpg}} | {{LandUnit_Table|0|0|0|0|0|Sharp|2|6|8|4|0|0|name=Militia|picture=militia_90x90.jpg}} | ||
The '''militia''' is a unit which does not get trained in the barracks. The number of militia forces, which you can call in an emergency, depends on the size of your [[farm]]. | |||
You can call the militia on the farm. 50% of your resource production will be deducted from your production sites, as the workers will be armed and defending your city. The militia remains active for three hours, then take the workers back to their work, leaving your city defenseless. | |||
The maximum number of available militia is determined as follows: | |||
: Number = level of the [[farm | farm]] * 10 (15 times with research [[# Research Technologies | City Watch]]), with a maximum at farm level 25 | |||
So there are a maximum of 25 * 10 = 250, or 25 * 15 = 375 per city available militias. | |||
The great advantage of the militia, is that it can fight immediately, because they will not take time to be recruited. Moreover, the costs are low, because you lose only 50% of your raw material production for three hours. | |||
=='''Requirements'''== | =='''Requirements'''== |
Revision as of 13:29, 18 June 2010
Back : Unit Summary
Militia
Militia | ||
---|---|---|
Costs | ||
Wood | 0 | |
Rock | 0 | |
Silver | 0 | |
Favor | 0 | |
Population | 0 | |
Unit Info | ||
Weapon Type | Sharp | |
Attack Damage | 2 | |
Defense against Blunt | 6 | |
Defense against Sharp | 8 | |
Defense against Distance | 4 | |
Carries | 0 | |
Speed | 0 |
The militia is a unit which does not get trained in the barracks. The number of militia forces, which you can call in an emergency, depends on the size of your farm.
You can call the militia on the farm. 50% of your resource production will be deducted from your production sites, as the workers will be armed and defending your city. The militia remains active for three hours, then take the workers back to their work, leaving your city defenseless.
The maximum number of available militia is determined as follows:
- Number = level of the farm * 10 (15 times with research City Watch), with a maximum at farm level 25
So there are a maximum of 25 * 10 = 250, or 25 * 15 = 375 per city available militias.
The great advantage of the militia, is that it can fight immediately, because they will not take time to be recruited. Moreover, the costs are low, because you lose only 50% of your raw material production for three hours.
Requirements
- None, they are available from the start of the game
Description
The Militia are your most basic defense unit and can be enlisted during emergencies from your Farm menu. When called upon they will be withdrawn from your buildings and are armed. The militia remains active for 3 hours. Enlisting Militia in times of war has the following effects:
- Your raw material production is decreased by 50%.
- You will get 10 militia for each level of Farm built. (15 if you have researched City Guard in the academy)
- After 3 hours your inhabitants return to their normal duties.
These units are purely defensive and cannot be used for attacking.
Q & A
Q: What happens when the militia all die?
A: Nothing. You do not lose population. However, your resource production is still decreased by 50% for the remainder of the activation. (3 hours from the time you activated militia).
Q: Do you get BP (Battle Points) for killing militia?
A: No.
Q: If all my militia dies, can I reactive them?
A: Not until the 3 hours from the last activation has expired.
Q: Will my militia be activated if I am attacked and not online?
A: No. The militia has to be manually activated by the player.
Q: How do I active the militia?
A: When you are in "City Overview" mode click on your farm and you will see a button that says "Enlist". Once you click the "Enlist" button your militia will become active immediately and will remain for 3 hours or until killed, which ever comes first.