Militia: Difference between revisions
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=Militia= | =Militia= | ||
{{LandUnit_Table|0|0|0|0|0|Sharp|2| | {{LandUnit_Table|0|0|0|0|0|Sharp|2|6|8|4|0|0|name=Militia|picture=militia_90x90.jpg}} | ||
==Requirements== | ==Requirements== |
Revision as of 06:14, 30 March 2010
Back : Unit Summary
Militia
Militia | ||
---|---|---|
Costs | ||
Wood | 0 | |
Rock | 0 | |
Silver | 0 | |
Favor | 0 | |
Population | 0 | |
Unit Info | ||
Weapon Type | Sharp | |
Attack Damage | 2 | |
Defense against Blunt | 6 | |
Defense against Sharp | 8 | |
Defense against Distance | 4 | |
Carries | 0 | |
Speed | 0 |
Requirements
- None, they are available from the start of the game
Description
The Militia are your most basic defence unit and can be enlisted during emergencies from your Farm menu. When called upon they will be withdrawn from your buildings and are armed. The militia remains active for 3 hours. Enlisting Militia in times of war has the following effects:-
- Your raw material production is decreased by 50%.
- You will get 2 militia for each level of Farm built. (3 if you have researched City Guard in the academy)
- After 3 hours your inhabitants return to their normal duties.
These units are purely defensive and cannot be used for attacking.