Farming (2.0)
2.0 brings a new farming system to Grepolis. This new farming system is a vast improvement and a significant change compared to the old system, making farming easier and more enjoyable then ever before.
What is Farming?
Farming is essentially the taking of resources from Farming Villages. Prior to 2.0, this would have been done by sending troops to strengthen or loot the farm.
However, in 2.0, looting can be done with a click of a button.
Please note that there is a limit to the amount of resources you can loot/demand in a day. This figure is 13.5k of each resource.
Farming in 2.0
At the start, each player starts with 1 farm each. This farm can be looted to gain more resources, can be called upon for more resources or can be expanded for a bigger resource output. However, unlike the previous system, farming does not require troops. Farming also requires elements of teamwork to expand and upgrade the farm.
Image | Title | Description |
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Conquered Farm | This farm will provide resources and troops for your city. |
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Unconquered Farm | This farm will not provide anything for your city until captured. |
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Resupplying Farm | This farm has already provided resources or troops and is resupplying. |
File:Revolt Farm.jpg | Revolting Farm | This farm has revolted against your city and it will need to be retaken. |
Farming in 2.0 is as easy as clicking a button. However, once you have selected the amount of resources you want, you will need to wait for the farm to restock the resources, which could take a varying amount of time. You cannot loot or demand again from this village until this time is up. Please note that the specified amount is not the total amount of resources you'll receive, but is the amount of each resource you'll receive. So, if the offer says "24 resources", it means 24 wood, 24 stone and 24 silver. World speed affects the total amount of resources you receive, not the amount of time you have to wait til resources are ready again.
Booty (an academy research) in 2.0 gives you an additional 4 options for obtaining resources through looting or demanding. The new options will give you an additional 2/3rds resources on top of the original options. Therefore you get 1 and 2/3rd resources, but the time it takes to regenerate those resources is also doubled.
Farming Options
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![]() Demand Resources |
![]() Loot Resources |
![]() Demand Troops |
![]() Trade Resources |
![]() Expand Village |
Demanding Resources
The first method of gaining resources from a farm is by demanding. This gives a reduced rate of resources, but doesn't effect mood at all.
This can be done by clicking on your farm (the one depicted by a green flag), selecting the demand tab and by demanding the specified amount (remember you'll get this amount of each resource). You'll receive this instantly. You'll then need to wait the specified amount of time before you can demand, or loot again from this particular village.
- The farming villages current mood. This is unaffected when demanding resources.
- The current farming village level. (1 is the default, 6 is the highest level)
- Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.
- The amount of each resource* you'll receive if you take this offer.
- The time you'll have to wait until you can loot/demand again if you take this offer
- You can demand this offer with this button, with the resources being delivered instantly.
(*)This screenshot was taken at speed 2.
The amount of each resource you'll receive varies upon the farming village level and whether or not you have Booty researched, which doubles the amount of time you have to wait but also doubles the resource output.
Note: This table is made for speed 1. If you wish to find out how many resources you will get on speed 2/3, please multiply the resources by the world speed. FV Lvl denotes Farming Village Level and the figure in brackets denotes with booty.
Looting Resources
Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is revolt.
Looting is done like demanding, though you use the looting tab instead. Remember that you will receive the depicted amount of each resource, as well as world speed effects the amount of resources you get, not the time you have to wait. For example, below is a screenshot of looting at speed 2.
- The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of revolt
- The current farming village level. (1 is the default, 6 is the highest level)
- Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.
- The amount of each resource* you'll receive if you take this offer.
- The time you'll have to wait until you can loot/demand again if you take this offer
- The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of revolt
- You can loot this amount with this button, with the resources being delivered instantly.
The amount of each resource you'll receive (again) varies upon the farming village level and whether or not you have Booty researched, which doubles the amount of time you have to wait but also doubles the resource output. If you loot whilst the mood is low, you run the risk of revolt. The mood of a farming village goes up by 1% per hour (on speed 1).
Note: This table is made for speed 1. If you wish to find out how many resources you will get on speed 2/3, please multiply the resources by the world speed. FV Lvl denotes Farming Village Level and the figure in brackets denotes with booty.
Revolt
If your farming village's mood dips too low, it could go into revolt, meaning you will lose control of it. To regain control of the farming village, you will need to re-conquer the village by beating a randomly generated amount of Hoplites, Swordsmen and Archers.
Mood increases by 1% per hour. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with Diplomacy). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. Note that mood is also unique to the player.
Demand Troops
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into revolt.
Trading
Like in version 1.26, you'll be able to trade with farming villages. Please see trade.
Expansion
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.
Amount of resources (sum) required for expansion | |
Upgrade | Sum of resources required. |
Level 1 to Level 2 | 1,200 resources |
Level 2 to Level 3 | 4,800 resources |
Level 3 to Level 4 | 19,200 resources |
Level 4 to Level 5 | 72,000 resources |
Level 5 to Level 6 | 150,000 resources |
Conquering Farming Villages
In Grepolis, you'll always start with 1 farming village. In order to use the other farming villages, you must conquer them by defeating the minimal amount of resistance they may have. You must also have enough units in your city # (indicated by a blue bar). Farming villages you do not own are denoted by a red flag.
Amount of resistance you may encounter | ||
Farming Village Number (Your) | Units in Village | Units Required # |
1st | Automatically given at start | None |
2nd | 1 Slinger | 5 |
3rd | 3 Archers | 10 |
4th | 60 Slingers | 40 |
5th | 60 Swordsmen | 100 |
6th | 100 Archers | 300 |
7th | 300 Slingers, 80 Hoplites and 80 Horsemen | 600 |
8th | 150 Swords, 150 Archers and 75 Hoplites with a Level 20 Wall | 1000 |
# This is not the amount needed to beat the defense, but rather a minimum limit. You must have this amount of troops in your polis to conquer another farming village.
Please note that farming villages are unique to the player, meaning that you won't be conquering others farming villages. Enemies may be feeding of the same farming village as you.