Researching
In the Academy you research can new things such as technologies or new units for your city. These reserches and subsequent discoveries only apply to the city that made them. Everything must be researched individually in every city and mwnaing it is very possible to have different research strategies in almost every city you have.
Research Points
Research points are a form of expendable resources. The more you expand the academy the higher the number of research points you have available. There is an upper limit of 160 per city. However you can receive 12 further research points through the building of the Library on a city. You should spend these wisely as it is impossible to research everything within a single city.
In the academy you can check under research points how many research points are available and what discoveries you have made so far.
Technology Research
The requirements that need to be met in order to research a technology, are:
- 'The level of the academy' - in the Academy you can check which academy level is required for this research.
- 'Sufficient research points' - if you hold the mouse over a particular research, it is indicated how many research points are required for this. In the investigation, these are drawn-off then!
- 'Sufficiently raw materials' - the necessary raw materials can be read also in the tool hint.
- 'free places in the research building bow'
If all Prerequisites are fulfilled, you can give a research in order in that you click on it. Then the research points and raw materials are drawn-off and is set it into the research building bow.
All orders in this bow worked off one after another.
Above the table, such a pointer is to be found:
This indicates the current step of the academy. So can be read, which technologies can be investigated. In this case, all researches that stand in the first two columns could be given, in order. States of the pointer in the third column, would be the first 3 columns available, and so further.
A technology put back
It is to be put back also possible a Technolgie for a culture point. One can acquire culture points in the Agora!
Technologies
Picture | Technology | Description | Cost |
---|---|---|---|
At Level 1 | |||
Slingers | Enables the training of Slingers. | 300 500 500 4 | |
Archer | Enables the training of Archers. | 550 100 400 8 | |
At Level 4 | |||
Hoplite | Enables the training of Hoplite. | 600 200 850 8 | |
Town Guard | The city guard strengthens your militia with a extra fighter per farm level. | 400 300 300 3 | |
Diplomacy | Diplomacy lowers the risk of resistance in a farming village by 20%. | 100 400 200 3 | |
At Level 7 | |||
Demanding Forces | You can Demand Forces from Farming Villages. | 600 600 600 4 | |
Booty | Your troops can carry 30% more loot. | 1200 1200 1200 3 | |
Ceramics | Your warehouse can store 500 more Resources. | 700 1500 900 4 | |
At Level 10 | |||
Horseman | Enables the Training of Horseman. | 1400 700 1800 8 | |
Plow | The farm can provide 200 additional residents. | 1000 1100 700 4 | |
Instructor | Instructors encourage the training of your soldiers. Your Barracks works 10% faster. | 800 1300 1600 4
| |
At Level 13 | |||
War Ship | Allows the construction of War Ships. | 2800 1300 2200 8 | |
Crane | Increases the Senate building speed by 10%. | 3000 1800 1400 4 | |
Conscription | Reduced by the introduction of conscription, the cost of land units by 10%. | 1900 2100 3000 4 | |
At Level 16 | |||
Chariot | Allows the construction of Chariot. | 3700 1900 2800 8 | |
Light Ship | Allows the construction of Light Ships. | 4400 2000 2400 8 | |
Architecture | Through the development of architecture, the cost of raw materials in buildings can be reduced by 10%. | 3700 4200 2500 6 | |
Shipwright | Shipbuilders support your shipyard workers. The Harbour works 10% faster. | 5000 2000 3900 6 | |
At Level 19 | |||
Demolition Ship | Allows the construction of Demolition Ships. | 5300 2600 2700 8 | |
Catapult | Allows the construction of Catapults. | 5500 2900 3600 8 | |
Cryptography | Through the development of cryptography, it has 20% more difficult for enemy spies to get a report. | 2500 3000 5100 6 | |
Democracy | Your people are behind their leader. Someone tries to take over the city, he takes 10% longer. | 3100 3100 4100 6 | |
At Level 22 | |||
Colony Ship | Allows you to build a colony ship. | 7500 7500 9500 0 | |
Rapid Transport Boat | Allows the construction of Rapid transport boats. | 6500 2800 3200 8 | |
Meteorology | Your Infantry move 10% faster. | 3500 2700 7500 4 | |
At Level 25 | |||
Trireme | Allows the construction of triremes. | 9000 3800 4700 12 | |
Phalanx | Your troops form a powerful Phalanx and thus fight 10% stronger then normal. | 4000 4000 15000 9 | |
Breakthrough | Makes it possible to attack by breaking through. Your ships enable a better breakthrough of your transport boats to the land. But this reduces the fighting strength of your ships by 50%. | 12000 12000 16000 6 | |
Mathematics | Through the development of mathematics, raw material costs for vessels are reduced by 10%. | 7100 4400 8600 6 | |
At Level 28 | |||
Conquest | Allows you to conquer enemy cities. | 12000 12000 16000 0 | |
Ram | The fighting power of your vessels increased by 10%. | 7900 9200 14000 10 | |
Cartography | Through the development of cartography your ships can navigate better and are 10% faster. | 10000 6700 12500 8 | |
Berths | Your cargo ships can carry 2 more units. | 9500 6600 11500 6 |