Quests
Jump to navigation
Tutorial Quests
Name | Description | Requirements | Reward |
---|---|---|---|
Lay Cornerstones | The most important things you will need to help your city grow are resources. Open the city overview and select the building in the city center, the Senate. There you can assign construction orders for buildings. First, construct a timber camp. | Construct a Timber Camp. | 20 |
Start Quarrying Rock | Let's expand the city's basic supply by constructing a quarry. | Construct a Quarry. | 20 . |
Food for the People | You not only need resources but also food to supply your workers and troops. In the top right edge of the screen you can see how many residents you can currently feed. Now expand the farm so that the city can grow. | Expand the Farm to level 2. | 20 |
Wood for the Mine Expansion | A lot of wood is needed to shore up the mines in the mountains. Expand the timber camp to level 3. You can issue multiple construction orders at the same time. These are then completed one after the other in order. | Expand the Timber Camp to level 3. | 25 25 25 |
Underground | Set up a silver mine to be able to mint valuable silver coins. | Construct a Silver Mine | 30 30 30 |
Securely Stored | The bigger the warehouse, the more resources it can store. It also protects a portion of them from enemy looting. Resources that cannot be stored are simply lost. | Expand the Warehouse to level 2 | 50 50 |
Build Faster | The Senate is the growth engine of your city. It is the prerequisite for many buildings and also reduces the construction time for all buildings. | Expand the Senate to level 3. | 100 100 |
Growth | Upgrading the farm by one more level will allow you to build barracks. | Expand the Farm to level 3. | 50 50 50 |
Building a Military Force | Another cornerstone of a mighty empire is a strong army. Build barracks to be able to recruit troops. | Construct a Barracks | 100 100 100 |
New City Name | The foundation for your great metropolis has been laid. You should now give your city a name. Double-click on the city name at the top left. | Change city name. | 50 50 50 |
The Island's Farmers
Name | Description | Requirements | Reward |
---|---|---|---|
Demanding and Looting | Your island has a few farming villages, one of which is already subjugated. Here you can demand a regular tribute of resources. If you decide to loot, you will get more resources. But this can also lead to a revolt. First, demand some resources as a tribute from the village. | Demand or loot some resources from a farming village on the map. | 6 Swordsmen. |
Conquer Farming Villages | Conquer more farming villages by defeating the local defenders. As soon as you order an attack, the troop movement is displayed in the upper bar. Directly after the attack is carried out, you will receive a report on the outcome of the battle. | Conquer your second Farming Village. | 2 Slingers. |
Recruiting | The more farming villages you control on your island, the more troops you will need. You cannot conquer additional villages without additional troops. Invest unused resources in training your troops. If you don't have enough resources, demand more from your farming villages. | Recruit Swordsmen until you have a total of 7. | 5 Slingers. |
Expanding your Influence | As their ruler, a portion of each farming village's resources belong to you. If they refuse to pay their tribute, then you must take the resources by force. | Conquer your third farming village. | 5 Hoplites. |
Tribute | Conquer more farming villages to demand tribute from them. Remember to pay close attention to the defender's defensive stats. Slingers possess minimal defense against distance weapons, and swordsmen are weak against sharp weapons. | Control 5 farming villages. | 5 Hoplites and 5 Horsemen. |
Hiring a Captain | The greater your sphere of influence is, the more demanding the management of collecting tribute from all your villages becomes. The captain can alleviate some of this burden. He has decided to offer you his services free of charge for three days. | Activate or extend the services of the captain. (You are given 3 days for free). | 5 Horsemen |
Village Management | The captain's farming villages overview allows you to demand tribute from all the farming villages on an island at the same time. | Demand resources from your farming villages using the overview. | 100 100 100 |
Resource Supplies
Name | Description | Requirements | Reward |
---|---|---|---|
Basic Provisions | Increase your supply of resources so that you always have enough building materials available. |
|
450 450 100 |
Stock Supplies | Always make sure your warehouse is large enough so that no resources go to waste. | Expand the warehouse to level 5 | 1 Happiness Spell (enacted on your current city). |
Marketplace | The market opens trade between the farmers and other players. It is a very good way of compensating for shortages of specific resources. | Construct a Marketplace | 500 100 500 |
Country Bumpkins | Trading with the farmers is normally profitable. But if you do it too often, their offers become progressively worse. If their mood drops below 80%, they will refuse any trades with you. | Trade with a farming village. | 100 100 100 |
Trading | You can also trade with other players at the market. Do so by placing your own offer or by accepting another player's offer. Remember, for each level of your market, you can trade a maximum of 500 resources at one time. | Trade with another player. | 300 300 300 |
More Building Materials | Resources are the key to growth. |
|
1 Happiness Spell (enacted on your current city). |
Storage Site | A bigger warehouse allows you to construct buildings with higher resource costs | Expand the warehouse to level 10. | 500 |
Prosperity | The merchant optimizes your economic cycles and increases your resource production. He has decided to offer you his service free of charge for three days. | Activate or extend the services of the Merchant. (You are given 3 days for free). | 1 Happiness Spell (enacted on your current city). |
Account Management
City Management
Name | Description | Requirements | Reward |
---|---|---|---|
Progress | You must first expand the Senate to unlock more buildings. | Expand the senate to level 5 | 800 800 800 |
The Burden of Administration | Managing an entire empire is a lot of work. The administrator can help you with this burden, for example by overseeing the construction of up to seven buildings. He has decided to offer you his services free of charge for three days. | Activate or extend the services of the Administrator. (You are given 3 days for free). | 100 100 100 |
Metropolis | You city is slowly becoming a flourishing metropolis. Expand the Senate so that it is appropriate for the size of the city. | Expand the senate to level 10. | 700 700 700 |
Expanding the City Faster. | Starting at a certain level, it takes a very long time to expand a building. However, for a little gold, extra workers can be hired to halve the construction time. I think I may be able to persuade a few workers to work for you for free this time. | Reduce a building's construction time. | 100 100 100 |
Landmarks | Landmark buildings, such as the lighthouse or the divine statue, are the landmarks of a city. There are two groups with four construction projects each, and you can erect one building from each group. Consider carefully when choosing so you can profit from the unique benefits of these buildings. | Construct a landmark building (also known as Special Buildings). | 2000 2000 2000 |
Together we are Strong
Name | Description | Requirements | Reward |
---|---|---|---|
Joining an Alliance | An alliance is a federation of players who support each other against such things as enemy attacks. You can find alliances in your vicinity in the ranking list under "Ocean Alliances". Read the alliance profiles for any membership requirements and then write to the founder that you would like to join the alliance. Once you have been invited, you can accept the invitation under menu item "Alliance". | Join an alliance. | 5 Swordsmen, 5 Slingers, 5 Archers and 5 Hoplites |
City Defence
Name | Description | Requirements | Reward |
---|---|---|---|
City Guard | The bigger your city becomes, the greater the threat of your enemies' envy becomes. Make sure you are always well defended. Swordsmen are a good defensive unit, particularly against slingers and other troops armed with distance weapons. | Establish a military force of 10 Swordsmen. | 10 Swordsmen |
City Wall | A defender's main advantage is the city wall. Minor attacks are thwarted by the basic defense it provides. During larger battles, it provides your soldiers with a bonus. | Construct a Wall | 500 |
The Power of the Gods
Name | Description | Requirements | Reward |
---|---|---|---|
Temple | A flourishing metropolis needs a temple where the citizens can worship and make sacrifices to the gods. |
|
100 150 200 |
Favour of the Gods | You can worship one god for each city. Right now you should go to the temple and select Hera as your god. Her divine powers make her especially helpful for city constructions. You can switch gods later, but this will result in your losing all of the favors you have saved up from Hera by then. | Select Hera as your goddess. | 15 |
Power of the Gods | Select a Divine Power and use it on your city. Don't forget that each Divine Power costs favor with that god. When you are not at war, you should use Divine Powers to expand your city. | Enact a divine power. | 250 |
Ambassador to the Gods | There are chosen warriors who can give your army access to the gods. Recruit a divine envoy in the barracks. | Recruit a Divine Envoy. | 250 |
Favourite of the Gods | You should expand your temple to produce more favor. The greater its expansion level, the more favor the gods will show you. | Expand the Temple to level 3. | 100 |
Ancient Rituals | The ancient rituals which earn the gods' favor are known only to the high priestess. Giving her charge of your temple increases production of favor from the gods, as well as the fighting strength of your mythical units. She has chosen to offer you her services free of charge for three days. | Activate or extend the services of the High Priestess. (You are given 3 days for free). | 200 |