Researching
In the Academy you research can new things such as technologies or new units for your city. These reserches and subsequent discoveries only apply to the city that made them. Everything must be researched individually in every city and mwnaing it is very possible to have different research strategies in almost every city you have.
Research Points
Research points are a form of expendable resources. The more you expand the academy the higher the number of research points you have available. There is an upper limit of 160 per city. However you can receive 12 further research points through the building of the Library on a city. You should spend these wisely as it is impossible to research everything within a single city.
In the academy you can check under research points how many research points are available and what discoveries you have made so far.
A technology investigate
The requirements that need to be met in order to investigate a technology, are:
- 'The level of the academy' - in the Academy you can check which academy level is required for this research.
- 'Sufficient research points' - if you hold the mouse over a particular research, it is indicated how many research points are required for this. In the investigation, these are drawn-off then!
- 'Sufficiently raw materials' - the necessary raw materials can be read also in the tool hint.
- 'free places in the research building bow'
If all Prerequisites are fulfilled, you can give a research in order in that you click on it. Then the research points and raw materials are drawn-off and is set it into the research building bow.
All orders in this bow worked off one after another.
Above the table, such a pointer is to be found:
This indicates the current step of the academy. So can be read, which technologies can be investigated. In this case, all researches that stand in the first two columns could be given, in order. States of the pointer in the third column, would be the first 3 columns available, and so further.
A technology put back
It is to be put back also possible a Technolgie for a culture point. One can acquire culture points in the Agora!
Technologies
Picture | Technology | Description | Cost |
---|---|---|---|
At Level 1 | |||
Slingers | Enables the training of Slingers. | 300 500 500 4 | |
Archer | Enables the training of Archers. | 550 100 400 8 | |
At Level 4 | |||
Hoplite | Enables the training of Hoplite. | 600 200 850 8 | |
Town Guard | The city guard strengthens your militia with a extra fighter per farm level. | 400 300 300 3 | |
Diplomacy | Diplomacy lowers the risk of resistance in a farming village by 20%. | 100 400 200 3 | |
At Level 7 | |||
Demanding Forces | You can Demand Forces from Farming Villages. | 600 600 600 4 | |
Booty | Your troops can carry 30% more loot. | 1200 1200 1200 3 | |
Ceramics | Your warehouse can store 500 more Resources. | 700 1500 900 4 | |
At Level 10 | |||
Horseman | Enables the Training of Horseman. | 1400 700 1800 8 | |
Plow | The farm can provide 200 additional residents. | 1000 1100 700 4 | |
Instructor | Instructors encourage the training of your soldiers. Your Barracks works 10% faster. | 800 1300 1600 4
| |
At Level 13 | |||
Bireme | Ermöglicht den Bau von Biremen. | 2800 1300 2200 8 | |
Crane | Increases the Senate building speed by 10%. | 3000 1800 1400 4 | |
Conscription | Reduced by the introduction of conscription, the cost of land units by 10%. | 1900 2100 3000 4 | |
At Level 16 | |||
Chariot | Allows the construction of Chariot. | 3700 1900 2800 8 | |
Feuerschiff | Ermöglicht den Bau von Feuerschiffen. | 4400 2000 2400 8 | |
Architecture | Durch die Entwicklung der Architektur können die Rohstoffkosten für Gebäude um 10% gesenkt werden. | 3700 4200 2500 6 | |
Schiffbauer | Schiffbauer unterstützen deine Werftarbeiter. Der Hafen arbeitet 10% schneller. | 5000 2000 3900 6 | |
At Level 19 | |||
Brander | Ermöglicht den Bau von Brandern. | 5300 2600 2700 8 | |
Katapult | Ermöglicht den Bau von Katapulten. | 5500 2900 3600 8 | |
Kryptographie | Durch die Entwicklung der Kryptographie haben es feindliche Spione 20% schwieriger. | 2500 3000 5100 6 | |
Demokratie | Deine Bürger stehen hinter ihrem Anführer. Versucht jemand die Stadt zu übernehmen, so benötigt er 10% länger. | 3100 3100 4100 6 | |
At Level 22 | |||
Kolonieschiff | Ermöglicht den Bau eines Kolonieschiffs. | 7500 7500 9500 0 | |
Schnelles Transportboot | Ermöglicht den Bau von schnellen Transportbooten. | 6500 2800 3200 8 | |
Meteorologie | Deine Fußtruppen bewegen sich 10% schneller. | 3500 2700 7500 4 | |
At Level 25 | |||
Trireme | Ermöglicht den Bau von Triremen. | 9000 3800 4700 12 | |
Phalanx | Deine Truppen bilden eine mächtige Phalanx und kämpfen so 10% stärker. | 4000 4000 15000 9 | |
Durchbruch | Ermöglicht den Angriff Durchbruch. Deine Schiffe ermöglichen einen besseren Durchbruch deiner Transportboote zum Land. Dadurch kämpfen deine Schiffe allerdings 50% schlechter. | 12000 12000 16000 6 | |
Mathematik | Durch die Entwicklung der Mathematik können die Rohstoffkosten für Schiffe um 10% gesenkt werden. | 7100 4400 8600 6 | |
At Level 28 | |||
Eroberung | Ermöglicht das Erobern feindlicher Städte. | 12000 12000 16000 0 | |
Rammbock | Die Kampfkraft deiner Schiffe erhöht sich um 10%. | 7900 9200 14000 10 | |
Kartographie | Durch die Entwicklung der Kartographie können deine Schiffe besser navigieren und sind 10% schneller. | 10000 6700 12500 8 | |
Kojen | Deine Transportschiffe können 2 weitere Einheiten transportieren. | 9500 6600 11500 6 |