Divine Units

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Pegasus 40x40.png < Militia 40x40.png Swordsman Slinger Archer Hoplite Horseman Chariot Catapult > Attack ship 40x40.png
Legend
Icon Name Description
Blunt Attack Blunt Attack This is the strength of the unit's blunt attack.
Sharp Attack Sharp Attack This is the strength of the unit's sharp attack.
Distance Attack Distance Attack This is the strength of the unit's distance attack.
Defence against a unit with a blunt weapon Defence (Blunt) This is the defense power of a unit against blunt attack. Swordsmen and Horsemen fight with blunt weapons.
Defence against a unit with a sharp weapon Defence (Sharp) This is the defense power of a unit against blunt attack. Swordsmen and Horsemen fight with sharp weapons.
Defense against a unit with a ranged weapon Defence (Ranged) This is the defense power of a unit against blunt attack. Swordsmen and Horsemen fight with ranged weapons.
Loot Booty This is the maximum amount of resources that one unit can carry.
These values ​​are not included in the table.
Speed Speed This is the speed of the unit. The higher the number, the faster the unit.
Each unit has a certain attacking type, blunt, sharp or ranged. Also, each unit has three defensive values, one for each type of attacking unit. For example, if you attack with 10 slingers, then the total attacking value will be 230 ranged. Archers defend with a force of 12 against ranged weapons. You will therefore lose 19 or 20 archers. Use the simulator for detailed calculations.
Zeus
Units Description Stats
Minotaur

Minotaur

Militia is a special unit which can not be recruited in the barracks. Instead, you are able to call them up from the farm. They cost no resources, nor population space. However, if you activate them then production will halve in your city for 3 hours. Militia is a purely defensive unit, it cannot attack and you cannot send it to other cities, even as support. After 3 hours they will disappear (if they have not been killed already) and your production will be back to 100%. Your resource production will remain at 50% for 3 hours, even if all of the militia is killed only seconds after activation. 1400 Hout.png 420 Blunt Attack
600 Stone 675 Defence against a unit with a blunt weapon
3100 Silver 300 Defence against a unit with a sharp weapon
30 Population 560 Defense against a unit with a ranged weapon
202 Favour 10 Speed
Manticore

Manticore

Swordsmen are a slow defensive unit with heavy armor. They are effective in defense against several units. They are not recommended when attacking and should be used purely as a defensive units. They are strongest against ranged units such as slingers. 4400 Hout.png 945 Distance Attack
3000 Stone 170 Defence against a unit with a blunt weapon
3400 Silver 225 Defence against a unit with a sharp weapon
45 Population 505 Defense against a unit with a ranged weapon
405 Favour 22 Speed
Poseidon
Units Description Stats
Cyclops

Cyclops

Slingers are a cheap offensive unit. They are pretty fast and, in large numbers, are very strong attackers. In defense they are much less useful. They are best against hoplites and other slingers. 2000 Hout.png 756 Distance Attack
4200 Stone 945 Defence against a unit with a blunt weapon
3360 Silver 10 Defence against a unit with a sharp weapon
40 Population 1310Defense against a unit with a ranged weapon
360 Favour 8 Speed
Hydra

Hydra

Archers have a relatively good speed and can carry a large amount of booty. However they are not good in attack, but are an essential part of a good defence. They are best used against hoplies and chariots. 5400 Hout.png 1000 Attack
2800 Stone 715 Def.png
3800 Silver 8 Speed
50 Population 400 Favour
Hera
Units Description Stats
Harpy

Harpy

Hoplites are a slow unit with sharp weapons. They are good in attack and reasonable in defence. Often hoplites are said to be a slow version of chariots , but they are slightly cheaper and cost less population in proportion to their attacking force. 1600 Hout.png 266 Blunt Attack
400 Stone 105 Defence against a unit with a blunt weapon
1360 Silver 70 Defence against a unit with a sharp weapon
14 Population 0 Defense against a unit with a ranged weapon
130 Favour 25 Speed
Medusa

Medusa

Horsemen are very strong attacking units with high speed and a large carrying capacity for resources. They are quite expensive and have a very poor defence. They are best used against Swordsmen. 1500 Hout.png 425 Sharp Attack
3800 Stone 625 Defence against a unit with a blunt weapon
2200 Silver 435 Defence against a unit with a sharp weapon
18 Population 375 Defense against a unit with a ranged weapon
210 Favour 6 Speed
Athena
Units Description Stats
Centaur

Centaur

Chariots are a fast, strong unit. They are both powerful attackers and strong defenders. You can use Zeus' power "Divine Sign" to get chariots. They are expensive, but effective. Best used against Archers and Horsemen when attacking. 1740 Hout.png 156 Distance Attack
400 Stone 1500 Defence against a unit with a blunt weapon
700 Silver.png 450 Defence against a unit with a sharp weapon
12 Population 60 Defense against a unit with a ranged weapon
100 Favour 18 Speed
Pegasus

Pegasus

Catapults are special units. They do not really take part in a fight but can take out the walls of your enemy. They are expensive and take up a lot of population, but if you send around 25 along with your attack, it will completely take out a level 25 wall. 2800 Hout.png 100 Sharp Attack
360 Stone.png 850 Defence against a unit with a blunt weapon
80 Silver.png 175 Defence against a unit with a sharp weapon
20 Population 200 Defense against a unit with a ranged weapon
180 Favour 10 Speed
Hades
Units Description Stats
Cerberus

Cerebus

Catapults are special units. They do not really take part in a fight but can take out the walls of your enemy. They are expensive and take up a lot of population, but if you send around 25 along with your attack, it will completely take out a level 25 wall. 1250 Hout.png 210 Blunt Attack
1500 Stone.png 825 Defence against a unit with a blunt weapon
3000 Silver.png 300 Defence against a unit with a sharp weapon
30 Population 1575 Defense against a unit with a ranged weapon
320 Favour 4 Speed
Erinyes

Erinyes

Catapults are special units. They do not really take part in a fight but can take out the walls of your enemy. They are expensive and take up a lot of population, but if you send around 25 along with your attack, it will completely take out a level 25 wall. 2500 Hout.png 1210 Distance Attack
5000 Stone.png 688 Defence against a unit with a blunt weapon
5000 Silver.png 688 Defence against a unit with a sharp weapon
55 Population 895 Defense against a unit with a ranged weapon
480 Favour 10 Speed
Artemis
Units Description Stats
Griffin

Griffin

Catapults are special units. They do not really take part in a fight but can take out the walls of your enemy. They are expensive and take up a lot of population, but if you send around 25 along with your attack, it will completely take out a level 25 wall. 3800 Hout.png 860 Blunt Attack
1900 Stone.png 240 Defence against a unit with a blunt weapon
4800 Silver.png 270 Defence against a unit with a sharp weapon
35 Population 100 Defense against a unit with a ranged weapon
250 Favour 20 Speed
Calydonian Boar

Calydonian Boar

Catapults are special units. They do not really take part in a fight but can take out the walls of your enemy. They are expensive and take up a lot of population, but if you send around 25 along with your attack, it will completely take out a level 25 wall. 1200 Hout.png 250 Sharp Attack
1200 Stone.png 450 Defence against a unit with a blunt weapon
1200 Silver.png 950 Defence against a unit with a sharp weapon
20 Population 100 Defense against a unit with a ranged weapon
110 Favour 16 Speed
Any
Units Description Stats
Divine Envoy

Divine Envoy

Catapults are special units. They do not really take part in a fight but can take out the walls of your enemy. They are expensive and take up a lot of population, but if you send around 25 along with your attack, it will completely take out a level 25 wall. 0 Hout.png 15 Blunt Attack
0 Stone.png 20 Defence against a unit with a blunt weapon
0 Silver.png 20 Defence against a unit with a sharp weapon
3 Population 20 Defense against a unit with a ranged weapon
15 Favour 16 Speed