Cyclopes: Difference between revisions
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m (Changed protection level for "Cyclop" ([edit=sysop] (indefinite) [move=sysop] (indefinite))) |
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{{LandUnit_Table|2000|4200|3360|360|40|Distance|756|945|10|1310|320|8|name= | {{LandUnit_Table|2000|4200|3360|360|40|Distance|756|945|10|1310|320|8|name=Cyclops|picture=Cyclop_90x90.jpg}} | ||
==Requirements== | ==Requirements== |
Revision as of 17:45, 26 July 2013
Requirements
Description
The Cyclopes are rarely ever used in battle... Their lack attack power, and the fact that it takes 2 transport boats to carry one cyclop, makes them pretty much worthless in attack. In defense they can be useful but only under certain circumstances... If an enemy mainly uses Slingers and Horses than these troops can be very good. If the enemy attacks with Hoplites or Chariots your cyclopes are in trouble!
Land Units: | Militia - Swordsmen - Slinger - Archer - Hoplite - Horseman - Chariot - Catapult |
Naval Units: | Transport Boat - Bireme - Light Ship - Fire Ship - Fast Transport Ship - Trireme - Colony Ship |
Divine Units: | Minotaur (Zeus) - Manticore (Zeus) - Cyclop (Poseidon) - Hydra (Poseidon) - Harpy (Hera) - Medusa (Hera) - Centaur (Athena) - Pegasus (Athena) - Cerberus (Hades) - Erinyes (Hades) - Griffin (Artemis) - Calydonian Boar (Artemis) - Siren (Aphrodite) - Satyr (Aphrodite) - Divine Envoy |