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(Renaming your Polis)
(City Overview)
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"''The art of living well and the art of dying well are one.''" - Epicurus
 
"''The art of living well and the art of dying well are one.''" - Epicurus
  
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The City Overview is where you can view your city and see what buildings you have built.  You can also access the various functions that each building can provide with a click.  So you can click on the [[Barracks]] to build troops, or the [[Marketplace]] to make trade offers.
  
The city overview delivers important information about your Polis as a separate view. So you can see there: the building steps; the current resource production; troops present in the city and your current troop movements.
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[[File:10000city.png]]
  
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{|class="wikitable collapsible collapsed" width="100%"
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!Number
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!Icon
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!Building Name
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!Description
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|-
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|align=center|1
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|align=center|[[File:main_50x50.png|Senate|link=Senate]]
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|align=center|[[Senate]]
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|In the senate, you can build or upgrade buildings. The higher the level of the Senate, the quicker the construction/expansion of buildings. The Senate is also key as a certain level senate is a requirement for most other buildings.
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|-
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|align=center|2
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|align=center|[[File:place_50x50.png|Agora|link=Agora]]
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|align=center|[[Agora]]
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|The agora is effectively the rally point for your city. In the Agora you may see overviews of troops inside and outside your city, as well as having access to the simulator to predict battles. You can also summon all the cultural events here (explained in section 11).
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|-
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|align=center|3
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|align=center|[[File:farm_50x50.png|Farm|link=Farm]]
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|align=center|[[Farm]]
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|The farm is the place which produces food so that your troops can eat. The higher the level of the farm, the more population you can cater for, which eventually means the more units and buildings you can build. You may also activate [[Militia]] here (explained in the next section).
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|-
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|align=center|4
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|align=center|[[File:storage_50x50.png|Warehouse|link=Warehouse]]
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|align=center|[[Warehouse]]
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|The warehouse is where resources are stored until they are needed for building/training/researching something. The higher the level of the warehouse, the more resources you may store. Note that the warehouse also has a secret chamber in which it hides resources, in case your village gets attacked by a hungry player looking to loot some resources.
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|-
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|align=center|5
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|align=center|[[File:lumber_50x50.png|Timber Camp|link=Timber Camp]]
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|align=center|[[Timber Camp]]
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|The timber camp produces wood for your village to use. The higher the level of the timber camp, the more wood produced per hour.
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|-
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|align=center|6
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|align=center|[[File:stoner_50x50.png|Quarry|link=Quarry]]
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|align=center|[[Quarry]]
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|The quarry produces stone for your village to use. The higher the level of the quarry, the more stone produced per hour.
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|-
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|align=center|7
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|align=center|[[File:ironer_50x50.png|Silver mine|link=Silver mine]]
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|align=center|[[Silver Mine]]
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|The silver mine produces silver for your village to use. The higher the level of the silver mine, the more resources produced per hour.
  
The graphic representation of the buildings changes according to their extension level. With a quick glance you can see how far your Polis has developed. As each building becomes more advanced the style changed to show larger buildings. They will become more elaborate as they advance until they are fully upgraded.
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'''Requirements''': Timber Camp level 3
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|-
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|align=center|8
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|align=center|[[File:barracks_50x50.png|Barracks|link=Barracks]]
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|align=center|[[Barracks]]
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|In the barracks, you can recruit troops to fight for you. The higher the level of the barracks, the quicker the troops will be recruited. As well as this, a certain level barracks is required to build certain troops.
  
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'''Requirements''': Senate level 2, Farm level 3, Timber Camp level 4, Silver Mine level 1
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|-
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|align=center|9
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|align=center|[[File:academy_50x50.png|Academy|link=Academy]]
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|align=center|[[Academy]]
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|In the academy, you can research new technologies that will help you progress the game. The higher the level of the academy, the more technologies you may research and discover. The academy is a key building, as it unlocks the key researches needed to get new cities.
  
With a click on the individual buildings, you are brought into the respective building menu and can use their internal optionsFor example: building ships in the harbor or conducting research in the academy.
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'''Requirements''': Senate level 8, Farm level 6, Barracks level 5
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|-
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|align=center|10
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|align=center|[[File:wall_50x50.png|City Wall|link=Wall]]
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  |align=center|[[Wall]]
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|The wall fortifies your city and gives troops in your city a defensive advantage. The higher the level of the wall, the better the defence of your city.
  
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Note that you can also see all the troops you've killed and lost by clicking on the wall.
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'''Requirements''': Senate level 7, Quarry level 8
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|-
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|align=center|11
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|align=center|[[File:hide_50x50.png|Cave|link=Cave]]
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|align=center|[[Cave]]
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|The cave is where spies can be assigned to scout out enemy cities. You store silver here so that you can pay for their services (section 8). The higher the level of the cave, the more silver you can store.
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'''Requirements''': Senate level 9, Warehouse level 5
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|-
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|align=center|12
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|align=center|[[File:docks_50x50.png|Harbor|link=Harbor]]
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|align=center|[[Harbor]]
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|The harbor is where you can build new ships to explore the ocean. The higher the level of the harbor, the quicker the naval units are constructed. The harbor is key to the progression of your empire.
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'''Requirements''': Senate level 14, Timber Camp level 15, Silver Mine level 10
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|-
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|align=center|13
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|align=center|[[File:temple_50x50.png|Temple|link=Temple]]
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|align=center|[[Temple]]
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|In the temple, you can worship the god of your choice. The higher the level of the temple, the quicker divine favour is produced (explained in section 9).
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'''Requirements''': Senate level 15, Quarry level 12, Wall level 6
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|-
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|align=center|14
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|align=center|[[File:market_50x50.png|Marketplace|link=Marketplace]]
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|align=center|[[Marketplace]]
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|Through the marketplace, you can send resources to allies as well as trade them. The higher the level of your marketplace, the more ability to trade you will have and the more you will be able to trade.
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'''Requirements''': Senate level 12, Warehouse level 6, Cave level 5
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|}
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You can look at the city overview of any of your cities without having to move the map.  This makes it easier to know what is needed in each city without having to wait for the map to switch to that city each time.  As your city grows and expands, the city overview will reflect those changes in the way you city is presented.
  
 
[http://wiki.en.grepolis.com/wiki/Basics Return to Contents]
 
[http://wiki.en.grepolis.com/wiki/Basics Return to Contents]

Revision as of 00:21, 2 January 2012

Template:2.0NotApply

An alternative for users using 2.0 would be this guide.

Grepolis can be considered a 4X browser game. It requires a player to Exploit resources, Expand their cities, Explore the oceans, and to Exterminate opposition. Many of these basic functions are familiar to many players, however this section of the Wiki will help those not familiar with this type of game, to become more familiar with it and to help with those first steps in playing Grepolis. As well, new players should look at the many guides that are available for starting out.

Resources

"To brave men, the prizes that war offers are liberty and fame" - Lycurgus of Sparta

Resources are the basis of your soon to be growing city. It is the way in which your city will grow from a simple small town into an island super power dominating your neighboring cities. There are 6 resources in Grepolis - 3 normal types and 3 special types:

Normal Resource Source Description
Wood Wood
Lumber 50x50.png
Timber Camp
Gathered in the Timber Camp.
Stone Stone
Stoner 50x50.png
Quarry
Gathered in the Quarry.
Silver Silver
Ironer 50x50.png
Silver Mine
Mined in the Silver Mine.
Special Resource Source Description
Favor Divine Favor
Temple 50x50.png
Temple
Generated in the Temple.
Population Population
Farm 50x50.png
Farm
Fed by the Farm.
Research Points Research Points
Academy 50x50.png
Academy
Generated in the Academy.

All of your buildings, units, spells, and research will need some or all of these resources. Once you build the basic level for the timber camp, quarry, and silver mine you will begin to receive those resources automatically. The rate at which you generate those resource will depend on your island type. Divine Favor will only begin to accumulate once you select a god to worship in your city. The higher the level of your Timber Camp, Quarry, Silver Mine, and Temple the more quickly you will gain resources.

Because resources are generated automatically, they will continue to accumulate even when you are not logged in to the game. In order for resources not to be wasted or lost, it is important to make sure you have room for the resources. You can ensure this by keeping your Warehouse large enough to store all of them. Divine Favor is always capped at 500 regardless of the size of your Temple or Warehouse. You can see how close you are to reaching your warehouse cap in the upper righthand of the screen.

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First Steps

"A disorderly mob is no more an army than a heap of building materials is a house" - Socrates

Now that you're starting out in the world, your main concern over everything else will be: Resources. When you first look at your city you will not have any resource buildings built. Getting those built will help to start generating more resources. At this point in the game, Divine Favor is not needed. Expanding your resource production buildings is the main concern for a new player. Remember to make sure that you have space in your warehouse to hold all of the resources though.

Building new buildings and increasing the size of existing ones will take up population. Since all of the buildings except for the Farm and Warehouse require population, you will need to ensure that you have enough free population available. You can increase the amount you have by increasing the size of your farm.

At this point, your city will be starting to look like a good target for others to raid you for resources. A nice feature of the Warehouse is that it will protect 100 of each resource for each level you build it to. This will help in denying those greedy neighbors from taking your resources. Because your city is starting to look more and more attractive to other players, you will want to begin creating some troops to help protect your city from attacks. The basic unit for this is the Swordsman.

In order to begin building troops, you will need to build a Barracks. This can be done fairly quickly as it only needs a few low level buildings to be built. As you begin to build troops, you should also begin to take over more Farming Villages so that you can gain resources from those as well. The more you have under your control, the quicker you can build your city and army.

Once you reach a stage where you feel comfortable with being protected and not having to worry about raids, you should consider finding a strong alliance in your local area to join. There is strength in numbers and having allies will greatly assist in becoming a great player.

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Late Start

"There are only two people who can tell you the truth about yourself - an enemy who has lost his temper and a friend who loves you dearly." - Antisthenes

If you decide to join an older world, you will likely be dealing with players who are much further ahead in the game. A player in this situation will need to find a balance between defending their city, and generating resources in order to grow and expand. Many players will raid cities under 3000-4000 points, so defensive troops are a must. The stronger your defence is the better you will be when you come out of Beginner's Protection. Part of your defence should include building the City Wall, as well as having defensive troops. Remember to keep an eye on your free population to make sure that you can still increase resource production as needed.

Another good strategy for keeping from being attacked is to request to join an Alliance in your area. In the later stages of the game, alliances will want to make sure that you will be able to defend yourself and continue to grow and expand. Each alliance has different requirements so you will need to find out what those are.

Eventually, your city will become large enough that you will be able to expand to a new city. Before you begin to expand your cities, you should make sure that you have adequate defences in place. It is a common mistake to go off and found a new city and leave your original city empty or defenceless. A good strategy would be to invest in creating a highly defensive city in order to protect yourself. Once you have managed to prevent all attacks on your city, you can then begin to look at other cities to take over. The advantage to this strategy is that you will then have a strong defensive city which can help aid your other city if needed.

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City Overview

"The art of living well and the art of dying well are one." - Epicurus

The City Overview is where you can view your city and see what buildings you have built. You can also access the various functions that each building can provide with a click. So you can click on the Barracks to build troops, or the Marketplace to make trade offers.

10000city.png

You can look at the city overview of any of your cities without having to move the map. This makes it easier to know what is needed in each city without having to wait for the map to switch to that city each time. As your city grows and expands, the city overview will reflect those changes in the way you city is presented.

Return to Contents

Renaming your Polis

"Those who are too smart to engage in politics are punished by being governed by those who are dumber." - Plato

The default name for all cities when a player begins is X's City. Not the most attractive name or most creative. However if you want to change the name of the city, just double-click on the banner with the city name. You can change the name of the city to anything you like, so long as it is within the rules of the game. Once you have decided on a name, type it in, and click the down arrow to the right of the name to save it.

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Construct Buildings

"It is possible to provide security against other ills, but as far as death is concerned, we men live in a city without walls." - Epicurus


If you want to construct or expand a building, you must click on the senate and then click on the "Expansion to X". You must have the correct quantity of wood, stone and silver coins to build. The amount needed depends on the type and the expansion level of the building. The larger you want to make the building, the more resources you require for the expansion level.


In addition the constructions of many of the buildings in Grepolis have a dependence upon the expansion levels of other buildings. For example you can only construct a market place if your warehouse and your cave have already reached a certain size. In the senate these prerequisites are indicated next to the resource costs.


For further information see: Buildings


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Construct Units

"Brave men are a city's strongest tower of defense" - Alcaeus


You can train units in Grepolis in your barracks. The first available unit that can be trained is the swordsman, a simple defensive unit not to be underestimated. During the course of the game, you can conduct research in the academy and can then construct other units such as: Archers; Slingers; Hoplites; Cavalry and Catapults.


Once you have constructed a temple, chosen a God and produced some divine favor points you can then in the barracks train mythical units of your chosen God. They are superior to the normal units in the strength but their cost is expensive and also uses the divine favor resource.


In your harbor, you can construct naval units. You begin with carrier ships and can later also construct: Bireme; Fire Ships; Demolition Ships, Trireme; and Colony Ships according to extension level of the harbor and research stage in your academy. The latter are prerequisite for gaining other cities. If you worship Poseidon, you can construct the hydra in the harbor, a mythical being that is the strongest ranged water unit.


In the unit survey, you find a short description which outlines the prerequisites for production and strengths of the units.


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Farm Villages

"Every care must be taken that our auxiliaries, being stronger than our citizens, may not grow too much for them and become savage beasts." - Plato


You are not alone on your island. In addition to other players you will find a multitude of farm villages as neighbors. A smart contact with them can give you ample resources that you can utilize especially at the beginning very well. To gain the resources of the surrounding farm villages you must send troops to demand tribute.


To attack a farm village you must: Select a farm village in your vicinity on the island, select the 'attack' view and select 'resource looting' option. Depending on how many troops you send, they bring you more or less raw materials into your Polis. The farm village will react to being asked for tribute and eventually will get annoyed by your demands. The mood value of the farm villages falls after each demand that you make. You start with a mood value of 100 percent. Eventually there's the risk of a resistance that puts the life of your troops in danger. The lower the mood value the higher the risk of resistance.


It is best to regularly demand tribute from these villages in order to grow quickly. This creates a problem as the mood value drops and you must react to this problem. You should try to attack different farm village on your island. You can increase the strength value when your troops perform civil works. They help the farm village in the erection of civil buildings, drainage of fields and harvesting crops. For you, this means that your troops are bound a time outside of the city without receiving resources for the invested time. Long-term this beneficial work brings you better resources from the villages. It is even possible, depending on the mood value, that the villagers will resist your efforts and defend against your incoming troops.


The higher the strength value the less mood will decrease when demanding resources. Strength of farm villages starts our at 50% over time it will gradually move towards this number irregardless of your actions. It is also important to note that strength is affect by all players. If another player attacks the farm village, its strength will be lower for you as well. However, mood is only affected by each individual player. It starts our at 100% and over time will slowly increase to that number when left alone.


Basically this simple formula applies to the farm villages: The more troops you send and the higher the strength values of the farmer village is, the more resources the farm village gives you.


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Game Goal

"Success is dependent on effort." - Sophocles


The Goal of the Game is to live out the dream of the average Greek, to become a hero! You must conquer your enemies, destroy your foes and gain the ultimate favor of the gods!


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