Archer: Difference between revisions
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Revision as of 17:51, 29 December 2011
Requirements
Description
Good defensive unit, very strong against stabbing units. They have a low offensive compared to Slingers, and so are used mainly as a defensive unit. Archers are often used for farming early on in worlds, despite their defensive stats. Not particularly fast, but with a large carrying capacity.
Land Units: | Militia - Swordsmen - Slinger - Archer - Hoplite - Horseman - Chariot - Catapult |
Naval Units: | Transport Boat - Bireme - Light Ship - Fire Ship - Fast Transport Ship - Trireme - Colony Ship |
Divine Units: | Minotaur (Zeus) - Manticore (Zeus) - Cyclop (Poseidon) - Hydra (Poseidon) - Harpy (Hera) - Medusa (Hera) - Centaur (Athena) - Pegasus (Athena) - Cerberus (Hades) - Erinyes (Hades) - Griffin (Artemis) - Calydonian Boar (Artemis) - Siren (Aphrodite) - Satyr (Aphrodite) - Divine Envoy |