Chariot: Difference between revisions
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==Description== | ==Description== | ||
The sound of Chariots put fear into the enemies guts. They are a very tough unit to beat and very effective against | The sound of Chariots put fear into the enemies guts. They are a very tough unit to beat and very effective against Swordsmen and Slingers. They are also fast and effective farmers, but are expensive to build. Although Chariots have a weaker attack than Hoplites the blunt defense of chariots is unmatched by any other normal unit. This makes chariots the perfect unit to kill an attacker's horsemen. | ||
{{UnitNav}} | {{UnitNav}} | ||
[[Category:Units]] | [[Category:Units]] |
Revision as of 01:42, 12 February 2011
Requirements
Description
The sound of Chariots put fear into the enemies guts. They are a very tough unit to beat and very effective against Swordsmen and Slingers. They are also fast and effective farmers, but are expensive to build. Although Chariots have a weaker attack than Hoplites the blunt defense of chariots is unmatched by any other normal unit. This makes chariots the perfect unit to kill an attacker's horsemen.
Land Units: | Militia - Swordsmen - Slinger - Archer - Hoplite - Horseman - Chariot - Catapult |
Naval Units: | Transport Boat - Bireme - Light Ship - Fire Ship - Fast Transport Ship - Trireme - Colony Ship |
Divine Units: | Minotaur (Zeus) - Manticore (Zeus) - Cyclop (Poseidon) - Hydra (Poseidon) - Harpy (Hera) - Medusa (Hera) - Centaur (Athena) - Pegasus (Athena) - Cerberus (Hades) - Erinyes (Hades) - Griffin (Artemis) - Calydonian Boar (Artemis) - Siren (Aphrodite) - Satyr (Aphrodite) - Divine Envoy |