Horseman: Difference between revisions
Jump to navigation
No edit summary |
m (Changed protection level for "Horseman" ([edit=sysop] (indefinite) [move=sysop] (indefinite))) |
(No difference)
|
Revision as of 17:51, 29 December 2011
Requirements
Description
Good offensive unit. Fast with good carrying capacity so ideal for farming other players. Very poor defense against sharp weapon units.
Despite what it says above, they are best at attacking. Yes, they are fast and can carry a lot, but they also cost a lot. Archers should be the one's to plunder, but if you are in a time of peace, horses can be helpful with plundering those villages on the other side of your island.
Land Units: | Militia - Swordsmen - Slinger - Archer - Hoplite - Horseman - Chariot - Catapult |
Naval Units: | Transport Boat - Bireme - Light Ship - Fire Ship - Fast Transport Ship - Trireme - Colony Ship |
Divine Units: | Minotaur (Zeus) - Manticore (Zeus) - Cyclop (Poseidon) - Hydra (Poseidon) - Harpy (Hera) - Medusa (Hera) - Centaur (Athena) - Pegasus (Athena) - Cerberus (Hades) - Erinyes (Hades) - Griffin (Artemis) - Calydonian Boar (Artemis) - Siren (Aphrodite) - Satyr (Aphrodite) - Divine Envoy |