Horseman: Difference between revisions
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{|class="wikitable" width="80%" style="text-align:center" | |||
!colspan="4"|'''Horsemen''' | |||
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|colspan="1"|<center>[[File:Horsemen 90x90.jpg]]</center> | |||
<center>Horsemen</center> | |||
|colspan="3"|'''Hoplites are a slow unit with sharp weapons. They are good in attack and reasonable in defence. Often hoplites are said to be a slow version of chariots , but they are slightly cheaper and cost less population in proportion to their attacking force.''' | |||
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|colspan="4"| Must research Horsemen in the Academy. Available at level 10. | |||
|- | |||
!colspan="2"| Costs | |||
!colspan="2"| Stats | |||
|- | |||
|[[File:wood.png]]: 240 | |||
|[[file:favor.png]]: 0 | |||
|[[File:Att_hack.png]]: 55 | |||
|[[File:Def_hack.png]]: 18 | |||
|- | |||
|[[file:stone.png]]: 120 | |||
|[[File:Pop.png]]: 3 | |||
|[[File:speed.png]]: 22 | |||
|[[File:Def_pierce.png]]: 1 | |||
|- | |||
|[[File:silver.png]]: 360 | |||
|[[File:time.png]]: 1:03:55 | |||
|[[File:Booty icon.png]]: 72 | |||
|[[File:Def_distance.png]]: 24 | |||
|} | |||
*Time is for the lowest level of the [[Barracks]] that it can be recruited at. | |||
{{UnitNav}} | |||
[[Category:Units]] | |||
{{LandUnit_Table|240|120|360|0|3|Blunt|55|18|1|24|72|22|name=Horseman|picture=horseman_90x90.jpg}} | {{LandUnit_Table|240|120|360|0|3|Blunt|55|18|1|24|72|22|name=Horseman|picture=horseman_90x90.jpg}} | ||
Revision as of 02:28, 25 May 2013
Horsemen | |||
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Hoplites are a slow unit with sharp weapons. They are good in attack and reasonable in defence. Often hoplites are said to be a slow version of chariots , but they are slightly cheaper and cost less population in proportion to their attacking force. | |||
Must research Horsemen in the Academy. Available at level 10. | |||
Costs | Stats | ||
: 240 | : 0 | : 55 | : 18 |
: 120 | : 3 | : 22 | : 1 |
: 360 | : 1:03:55 | : 72 | : 24 |
- Time is for the lowest level of the Barracks that it can be recruited at.
Land Units: | Militia - Swordsmen - Slinger - Archer - Hoplite - Horseman - Chariot - Catapult |
Naval Units: | Transport Boat - Bireme - Light Ship - Fire Ship - Fast Transport Ship - Trireme - Colony Ship |
Divine Units: | Minotaur (Zeus) - Manticore (Zeus) - Cyclop (Poseidon) - Hydra (Poseidon) - Harpy (Hera) - Medusa (Hera) - Centaur (Athena) - Pegasus (Athena) - Cerberus (Hades) - Erinyes (Hades) - Griffin (Artemis) - Calydonian Boar (Artemis) - Siren (Aphrodite) - Satyr (Aphrodite) - Divine Envoy |
Requirements
Description
Good offensive unit. Fast with good carrying capacity so ideal for farming other players. Very poor defense against sharp weapon units.
Despite what it says above, they are best at attacking. Yes, they are fast and can carry a lot, but they also cost a lot. Archers should be the one's to plunder, but if you are in a time of peace, horses can be helpful with plundering those villages on the other side of your island.
Land Units: | Militia - Swordsmen - Slinger - Archer - Hoplite - Horseman - Chariot - Catapult |
Naval Units: | Transport Boat - Bireme - Light Ship - Fire Ship - Fast Transport Ship - Trireme - Colony Ship |
Divine Units: | Minotaur (Zeus) - Manticore (Zeus) - Cyclop (Poseidon) - Hydra (Poseidon) - Harpy (Hera) - Medusa (Hera) - Centaur (Athena) - Pegasus (Athena) - Cerberus (Hades) - Erinyes (Hades) - Griffin (Artemis) - Calydonian Boar (Artemis) - Siren (Aphrodite) - Satyr (Aphrodite) - Divine Envoy |