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  • '''This article is about the effect Fast Transport Ships Reinforcement.''' [[File:Reinforcements fast ships.png|right]]
    2 KB (280 words) - 13:42, 24 February 2018
  • '''This article is about the effect Side by Side with Fast Transport Ships.''' [[File:Instant fast boats.png|right]]
    492 bytes (76 words) - 03:32, 25 February 2018

Page text matches

  • '''This article is about the effect Side by Side with Fast Transport Ships.''' [[File:Instant fast boats.png|right]]
    492 bytes (76 words) - 03:32, 25 February 2018
  • !colspan="4"|'''Fast Transport Ship''' <center>'''Fast Transport Ship'''</center>
    1 KB (230 words) - 17:58, 5 September 2015
  • !colspan="4"|'''Transport Boat''' <center>'''Transport Boat'''</center>
    1 KB (152 words) - 18:46, 6 September 2015
  • ...regular naval battle. Fire Ships can not destroy Colony Ships or Transport Ships. Each Fire Ship can destroy one other ship, however it is also destroyed wh |colspan="4"| Must [[Research|research]] Fire Ships in the [[Academy]]. Available at level 19.
    2 KB (375 words) - 17:21, 21 January 2021
  • '''This article is about the effect Fast Transport Ships Reinforcement.''' [[File:Reinforcements fast ships.png|right]]
    2 KB (280 words) - 13:42, 24 February 2018
  • ...||Capacity|| ''For transport boats only.'' This indicates how many units a transport boat can carry to other islands !width="1000" colspan="4"| Ships
    5 KB (693 words) - 12:26, 31 May 2013
  • Build 5 colony ships Build 50 colony ships
    11 KB (1,528 words) - 08:14, 4 April 2017
  • ...osts. But the fact that it requires 2 [[Fast transport ship|Fast Transport Ships]] to take overseas makes her more commonly used while defending.'''''
    1 KB (199 words) - 16:33, 6 February 2015
  • Ahoy Captain! Enemy ships are on the horizon! The Aegean Battleships have arrived! ...from your shores, and protect your citizens! But of course, sinking enemy ships pleases the gods, and Ares will reward you with some unique rewards never s
    8 KB (1,291 words) - 17:15, 9 September 2019
  • |align="center"|'''Sunk Transport Boats''' You have destroyed 1 Transport Boats
    27 KB (3,652 words) - 14:24, 10 April 2017
  • ...y worth 3000 population, you could have 40 light ships, 1950 slingers, 121 fast transports. ...nds have too many biremes, you might want to use your city with only light ships to kill some of those a few days ahead of the attack.
    11 KB (1,972 words) - 17:34, 30 September 2013
  • *on all land (not flying/naval) myth units, they can die on transport boats ...because the max speed of any naval ship is 18.75 (That is a bireme or fast transport's speed +25%, to account for [[Lighthouse]] and cartography [[Research]]) a
    3 KB (543 words) - 12:23, 18 June 2014
  • Once you have ships and a decent army, you can start farming decent targets on nearby islands. ...you should always use fast transport ships instead of the normal transport ships, at least when attacking active targets. Also, don't attack someone several
    8 KB (1,364 words) - 19:14, 29 July 2017
  • ...op of offensive troops eg slingers 1,000 + Horsemen 200 + Light ships 50 + Fast Transports 100 Phalanx - Trainer - Cartography - Battering Ram - Light Transport Boats - Bunks researched
    5 KB (914 words) - 00:32, 5 October 2013
  • |align="center"|Transport Boats, set sails! |align="center"|You have built x Transport Boats.
    61 KB (9,091 words) - 10:50, 16 August 2016
  • |align="center"|'''Side by side with Transport Boats''' |align="center"|Your selected city receives X Transport Boat(s).
    19 KB (2,691 words) - 00:58, 27 December 2017
  • *'''LS/Lights''' - [[Light Ship|Light ships]]. *'''FS/fires''' - [[Fire Ship|Fire ships]].
    7 KB (1,187 words) - 02:39, 20 January 2017
  • ...g speed before disappearing just as fast. Harpies do not require transport ships to travel from one island to the next.
    4 KB (538 words) - 18:19, 3 June 2015
  • ...east one transport boat([[Transportboat|regular]] or [[Fast transport ship|fast]]) ...to destroy the clearing attacks. They will not be able to harm C-Ships or transport boats, so if you send them out with your defensive or offensive troops, the
    11 KB (1,999 words) - 10:21, 6 February 2016
  • ...ity within one island of your target that you can lauch from. Since colony ships are slower, your clearing waves and support should be able to reach the tar ...is under siege, other cities on the same island will be able to ignore the ships defending it and siomy try to kill the ground troops and breaking the siege
    44 KB (8,077 words) - 00:26, 5 October 2013
  • ...nd. If you want your empire to grow, you have to construct a harbour where ships can be built. |align="center"| 3 [[Transport Boat|Transport Ships]]
    32 KB (4,789 words) - 04:21, 5 August 2017
  • ...be always above the curve in any new world because they will get CS ready fast, but i would like to let you in how I build up in new worlds (farming and a ...resources as soon as possible. If possible try get some [[Light Ship|Light Ships]] first. but if they are under 1.5k points, it is unlikely that they will h
    4 KB (776 words) - 09:12, 27 February 2016
  • ...to send some ships with it (such as light ships) when sending an attack as transport boats cannot attack or defend themselves. ===How Do I Build Ships?===
    29 KB (5,083 words) - 15:21, 27 September 2017
  • ...rmal baths]]. However, you need level 20 harbor to be able to build colony ships. Some will want to be able to do so in all their cities, while others settl ...y ships except colony ships. And without research, you can build transport ships to send units to attack or defend somewhere that your allies might need.
    25 KB (4,350 words) - 17:28, 30 September 2013
  • A place where ships can be made. It's like the barracks so I won't discuss this further. A CS i ...gives the transports the ability to land the units without killing all the ships. There is a downside though which is that your navy will fight 20% weaker.
    18 KB (3,105 words) - 16:35, 20 February 2016
  • Other properties of units include speed and loot capacity. Speed reflects how fast a unit will be able to reach its destination and loot capacity indicates ho ...t without a ship and naval units called fire ships which kill enemy battle ships in 1:1 ratio regardless of the attack or defence parameters. All such speci
    25 KB (3,894 words) - 16:38, 15 January 2017
  • Trade Speed affects how fast merchants travel to other cities. Higher trading speeds results in faster t The technology 'Colony Ships' allows for Colony Ships to be built in the harbor.
    43 KB (6,964 words) - 00:42, 29 December 2017
  • ...battle units here. The speed with which your shipyard workers complete the ships depends on the level of the Harbor. |[[File:Small transporter 40x40.png|40px|Fast Transport Ship]]
    13 KB (1,319 words) - 21:30, 22 April 2019
  • *The Temple Info window now correctly shows the increased transport capacity where the supporting city has Bunks researched. *Travel time for commands with Atalanta and Fast Transport ships are displayed consistently on both the App and Browser versions of the game
    19 KB (2,974 words) - 20:08, 17 August 2020
  • * The "Berths" bonus will now work for Fast Transport Ships. * you must send at least one attak ships and troops with the colonize ship to win the naval fight
    25 KB (3,976 words) - 18:09, 4 June 2013
  • *The needed transport boats are displayed when you select troops to attack or support(attack and *Tutorial: skip steps with fast clicking is no longer possible (sorry fast readers)
    43 KB (7,129 words) - 01:14, 3 August 2017
  • *While adding units to a support command, there were no needed transport ships displayed. We adapted the browser behavior. *While in tutorial tapping fast in town overview made the town scrollable which was not intended.
    17 KB (2,630 words) - 09:50, 3 August 2017
  • *There was a response error when switching between towns very fast; *Some data were not updated correctly after switching towns really fast;
    45 KB (7,369 words) - 15:03, 14 October 2016
  • ...rld map it is now possible to see a duration to another town with selected ships *you must send at least one attak ships and troops with the colonize ship to win the naval fight
    27 KB (4,348 words) - 18:41, 28 August 2016
  • *Transport Boat now has 26 instead of 20 capacity; *Returning transport ships of a besieged city simply vanished without generating a battle report stati
    48 KB (7,677 words) - 18:20, 28 August 2016