Research Portal
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In the Academy, you have the ability to research new technologies. These technologies may improve an existing action, may make new units available to you or can improve certain unit types. These researches are unique to a city, so every city that any player owns could have different technologies, therefore inducing strategy!
Technologies can be researched with normal resources and an expendable resource called Research Points. For every academy level you build, you get 4 research points which can be used to research even more technologies.
To find out more about particular researches, use the tree or the table below.
Read About Researching Here! |
Picture | Technology | Description | Cost |
---|---|---|---|
At Level 1 | |||
Slinger | Enables the training of Slingers. | 300 500 2004 | |
Archer | Enables the training of Archers. | 550 100 400 8 | |
At Level 4 | |||
Hoplite | Enables the training of Hoplites. | 600 200 850 8 | |
City Guard | The city guard strengthens your militia with an extra 5 warriors per farm level. | 400 300 300 3 | |
Diplomacy | Diplomacy lowers the risk of resistance in Farming Villages by 20%. | 100 400 200 3 | |
At Level 7 | |||
Espionage (2.0) | Spies travel 10% faster. | 900 900 110 4 | |
Booty | Your troops can carry 30% more loot. | 1200 1200 1200 3 | |
Ceramics | Your Warehouse can store 2500 more Resources. | 700 1500 900 4 | |
Demand Troops (1.26) | You can Demand Forces from Farming villages. | 600 600 600 4 | |
At Level 10 | |||
Horseman | Enables the Training of Horsemen. | 1400 700 1800 8 | |
Architecture | Through the development of architecture, the cost of raw materials in buildings can be reduced by 10%. | 3700 4200 2500 6 | |
Instructor | Instructors encourage the training of your Soldiers. Your Barracks works 10% faster. | 800 1300 1600 4
| |
At Level 13 | |||
Bireme | Allows the construction of Biremes. | 2800 1300 2200 8 | |
Crane | Increases the Senate building speed by 10%. | 3000 1800 1400 4 | |
Meteorology | Your Infantry move 10% faster. | 3500 2700 7500 4 | |
At Level 16 | |||
Chariot | Allows the construction of Chariots. | 3700 1900 2800 8 | |
Light Ship | Allows the construction of Light Ships. | 4400 2000 2400 8 | |
Conscription | Introducing Conscription reduces the cost of Land Units by 10%. | 1900 2100 3000 4 | |
Shipwright | Shipbuilders support your shipyard workers. The Harbour works 10% faster. | 5000 2000 3900 6 | |
At Level 19 | |||
Fire Ship | Allows the construction of Fire Ships. | 5300 2600 2700 8 | |
Catapult | Allows the construction of Catapults. | 5500 2900 3600 8 | |
Cryptography | Through the development of cryptography, it is 20% more difficult for enemy spies to obtain a report. | 2500 3000 5100 6 | |
Democracy | Your people are behind their leader. It takes 10% longer to overthrow your city. Not available on Revolt Worlds. | 3100 3100 4100 6 | |
At Level 22 | |||
Colony Ship | Allows you to build a Colony Ship. | 7500 7500 9500 0 | |
Light Transport Ships | Allows the construction of Light Transport Ships. | 6500 2800 3200 8 | |
Plow | The Farm can provide for 200 additional residents. | 1000 1100 700 4 | |
Bunks | Your transport ships can carry 6 additional units. | 8900 5200 7800 6 | |
At Level 25 | |||
Trireme | Allows the construction of Triremes. | 9000 3800 4700 12 | |
Phalanx | Your troops form a powerful Phalanx and thus fight 10% stronger than normal. | 4000 4000 15000 9 | |
Breakthrough | Makes it possible to attack by breaking through. Your ships enable a better breakthrough of your transport boats to the land. But this reduces the fighting strength of your ships by 50%. | 12000 12000 16000 6 | |
Mathematics | Through the development of mathematics, raw material costs for vessels are reduced by 10%. | 7100 4400 8600 6 | |
At Level 28 | |||
Ram | The fighting power of your ships increases by 10%. | 7900 9200 14000 10 | |
Cartography | Through the development of cartography your ships can navigate better and are 10% faster. | 10000 6700 12500 8 | |
Conquest | Allows you to conquer enemy cities. | 12000 12000 16000 0 |